raze-gles/source/games/duke/src
2020-10-11 16:33:43 +02:00
..
2d_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
2d_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
actors.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
actors_d.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
actors_lava.cpp - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
actors_r.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
animatesprites_d.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
animatesprites_r.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
bowling.cpp - first stage of new savegame code. 2020-07-20 20:40:29 +02:00
ccmds.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
cheats.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
d_menu.cpp - moved the player sprite away from the edge of the frame. 2020-10-11 07:50:41 +02:00
dispatch.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
duke3d.h Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
flags_d.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
flags_r.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
funct.h - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
game.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
game_misc.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
gamedef.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
gameexec.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
gameloop.cpp - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
gamevar.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
gamevar.h - added the SHOOT event and fixed some issues with poor code generation for the game data accessors. 2020-09-17 23:06:54 +02:00
global.cpp - moved sync structure into the playerstruct for easier maintenance. 2020-09-23 18:18:23 +02:00
global.h - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
hudweapon_d.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
hudweapon_r.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
inlines.h - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
input.cpp - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
interpolate.cpp - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - got the text screens working. Also reformatted RR's credits a bit for a better presentation. 2020-10-08 23:40:17 +02:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - properly tabified everything. 2020-07-20 23:21:27 +02:00
player.cpp - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
player_d.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
player_r.cpp - InputPacket: Change q16avel to avel, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
player_w.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
prediction.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
premap_d.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
premap_r.cpp - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
render.cpp - Duke: Fix z position when on certain cameras following changes in 09a05f354c. 2020-10-10 16:17:02 +11:00
savegame.cpp - binaryangle.h/cpp: Hook up FSerializer and use within Duke for saving objects. 2020-10-11 00:10:53 +11:00
sbar.cpp - for Duke/RR, when not using English force use of the regular text font for drawing the map label on the automap. 2020-09-29 21:47:32 +02:00
sbar.h - consolidated the map name display on startup 2020-09-08 18:28:41 +02:00
sbar_d.cpp - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
sbar_r.cpp - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
sectors.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
sectors_d.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
sectors_r.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp Merge branch 'master' into InputContinuation 2020-10-10 21:39:27 +02:00
sounds.h - Duke: got rid of the last 3 remaining #defines not used for list generation, as well. 2020-10-11 14:30:43 +02:00
spawn.cpp - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
spawn_d.cpp - World Tour: Fixed missing smoke on burning monsters 2020-09-23 19:24:40 +02:00
spawn_r.cpp - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
types.h - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00