Commit graph

  • 33845c4a23 - Add skill CCMD to return player's current skill, while also being able to set skill for next game. Mitchell Richters 2021-07-20 18:50:46 +1000
  • 77630dcbc7 - Rename DeferedStartGame() to DeferredStartGame(). Mitchell Richters 2021-07-20 18:41:39 +1000
  • 4ac1376b9f - Make naming of multiplayer episode exclusion stuff from d0e6a7ea29 more generic and exclude invalid episodes from "Duke It Out in DC", "Duke Nuclear Winter" and "Duke Caribbean". Mitchell Richters 2021-07-19 12:24:47 +1000
  • b969a9aee3 - Blood: Capitalise Blood for 1.0 and 1.1 grpinfo definitions for consistency. Mitchell Richters 2021-07-18 22:46:07 +1000
  • bce8ea67d9 - Blood: Fixed grpinfo declarations for Blood 1.0 and 1.1 as per wildweasel on the forums: https://forum.zdoom.org/viewtopic.php?f=358&t=67220&start=45#p1149216 Mitchell Richters 2021-07-18 22:38:42 +1000
  • 00aa4e73a0 - Blood: Hide Multiplayer from the menu. Mitchell Richters 2021-07-18 21:48:37 +1000
  • c1eee54511 Fixing Paletted rendering for GLES Emile Belanger 2021-07-18 11:06:29 +0100
  • fa092f9ec9 Fix CLAMP_NOFILTER to GL_REPEATE Emile Belanger 2021-07-18 11:05:54 +0100
  • 1183152ce2 Fix blend call in GLSL Emile Belanger 2021-07-12 17:54:47 +0100
  • 4b949fbe5b Remove gl_customshader use Emile Belanger 2021-06-02 21:38:27 +0100
  • 0358cb672a Render updates from GZDoom Emile Belanger 2021-06-02 21:32:08 +0100
  • defffd7a60 Remove brackets from shader to fix Snapdragon 835 Emile Belanger 2021-05-16 15:15:01 +0100
  • 67c2d0c089 Actually add files this time Emile Belanger 2021-05-13 20:51:53 +0100
  • 494e21f318 Rendering and platform changes from GZDoom Emile Belanger 2021-05-13 19:35:29 +0100
  • 0f5243c39e - Blood: Lock input after setting angle/horizon targets in nnexts.cpp code, then unlock in ProcessInput() where resetForcedSyncInput() is called. Mitchell Richters 2021-07-18 19:26:24 +1000
  • ca65c4c9da - Allow ticker to lock input to player's angle and horizon without having to force use of synchronised input. Mitchell Richters 2021-07-18 19:25:41 +1000
  • 58ed7f8745 - Blood: Restore original horizon algorithm in trPlayerCtrlSetLookAngle() and adjust to Raze's backend input code. Mitchell Richters 2021-07-18 18:52:07 +1000
  • b4af9e87c1 - Blood: Make delirium rotscrnang smoother with use of more precision. Mitchell Richters 2021-07-18 18:13:37 +1000
  • c62e5db2bc - Blood: Fix angle issues with NHIS. Mitchell Richters 2021-07-18 17:35:11 +1000
  • 9432f9ec90 - Blood: Add nullptr check for actor2 in ProcessTouchObjects(). Mitchell Richters 2021-07-18 16:56:49 +1000
  • 52e29d4112 - Fix menu strings and missing class declaration for VideoOptions. Mitchell Richters 2021-07-18 00:34:39 +1000
  • db84d7a29d - Update language.0 file. Mitchell Richters 2021-07-18 00:31:49 +1000
  • ba18afa2c8 - Update language.csv file. Mitchell Richters 2021-07-18 00:31:40 +1000
  • bcff74f5e4 Revert "- Duke: Restore a little bit of original code to make comparisons between us and the source easier." Mitchell Richters 2021-07-17 22:42:58 +1000
  • 4ee93de36c - added 'endofgame' CCMD. Christoph Oelckers 2021-07-17 09:42:59 +0200
  • 0778dfb22a - Exhumed: Move key display on DrawHUD2() to accommodate larger ammo display for M60 with cl_showmagamt 1 from 2a8e636066. Mitchell Richters 2021-07-17 15:03:00 +1000
  • 2a8e636066 - Exhumed: Extend 7b8dcde5d2 by showing the M60's clip/magazine amount available when cl_showmagamt 1 is set. Mitchell Richters 2021-07-17 14:57:43 +1000
  • 6940384625 - Exhumed: Move pistol clip/magazine recalculation code that was added in 593bbe10ef from FillWeapons() to CheckClip(). Mitchell Richters 2021-07-17 14:57:00 +1000
  • 052429f350 - Exhumed: Change M60's clip/magazine capacity from 99 to 100 to better match the max ammo capacity of the weapon. This does not increase the player's available ammunition. Mitchell Richters 2021-07-17 14:56:05 +1000
  • f9b75b1aa9 - Exhumed: Make FillWeapons() fill the ammo count to the maximum allowed by the game for all weapons (300). Mitchell Richters 2021-07-17 14:54:36 +1000
  • 7607190dad - Duke: Restore a little bit of original code to make comparisons between us and the source easier. Mitchell Richters 2021-07-17 12:12:36 +1000
  • ec20f66eda - Duke/RR: Always ensure player's wantweaponfire is reset to -1 after switching weapon. Mitchell Richters 2021-07-17 12:12:12 +1000
  • 0bb0896985 - Duke: Fix BOSS2 (Cycloid Emperor) killing himself issue by removing some lines left behind from a2e3bb5725. Mitchell Richters 2021-07-17 10:56:21 +1000
  • f022f197ab - Blood: Repair weapon switching issue by adding missing guard from 6980e8b355 that got lost during e375c799ce. Mitchell Richters 2021-07-17 09:14:08 +1000
  • d77e143ee8 - allow palette emulation for indexed hightiles. Mitchell Richters 2021-07-17 07:38:58 +1000
  • 3e76f71f02 - support for indexed hightiles. Christoph Oelckers 2021-07-13 09:48:14 +0200
  • d0e6a7ea29 - Allow CON-based games to have multiplayer episodes filtered from menu. Mitchell Richters 2021-07-16 22:14:56 +1000
  • 593bbe10ef - Exhumed: Ensure FillWeapons() recalculates the pistol clip amount after filling. Mitchell Richters 2021-07-17 00:11:37 +1000
  • 7b8dcde5d2 - Exhumed: Make use of cl_showmagamt. Mitchell Richters 2021-07-16 23:52:56 +1000
  • 76554f5f4d - Repair incorrect method call to IniFile class from 6576adb80b. Mitchell Richters 2021-07-16 23:01:07 +1000
  • a614f741fd - relaxed consistency checks for VOC files. Christoph Oelckers 2021-07-14 23:22:41 +0200
  • 6576adb80b - Blood: validate .ini files before using them. Christoph Oelckers 2021-07-13 12:34:35 +0200
  • 7a99b6376e - forgot to save this... Christoph Oelckers 2021-07-13 12:31:14 +0200
  • b06ad5c77f - Blood: fixed order of initialization for voxels. Christoph Oelckers 2021-07-13 12:11:17 +0200
  • e3737d3330 - fixed texture lookup for hightile lookup. Christoph Oelckers 2021-07-13 08:35:04 +0200
  • 5af06923d8 - Blood: Revise 6018213c71 and use the proper volume flag VF_HIDEFROMSP to hide multiplayer episodes from the menu. Mitchell Richters 2021-07-11 22:30:59 +1000
  • 5441272bec - SW: Create inline function pspPresentRetractScale() to scale the rate at which weapons present and retract based on the current tile's height vs. the original asset's height. Mitchell Richters 2021-07-11 19:22:59 +1000
  • 8a8379f5fc - Backend update from GZDoom. Christoph Oelckers 2021-07-11 09:50:36 +0200
  • 577c6cb374 - fixed crash when parsing malformed .def file alexey.lysiuk 2021-07-11 10:16:26 +0300
  • a98507f737 - fixed endless loop in replay gain analyzer when getting passed music with an unhandled sample rate. Christoph Oelckers 2021-07-11 09:11:59 +0200
  • 1b45c83d59 - SW: fixed countermeasure for empty lower skills Christoph Oelckers 2021-07-11 08:17:38 +0200
  • 3e30869aeb - Remove some remains of Redneck Deer Huntin'. Mitchell Richters 2021-07-11 12:44:31 +1000
  • 32283037ed - Use isWW2GI() in more places. Mitchell Richters 2021-07-11 12:42:33 +1000
  • fe652c9348 - Use isNamWW2GI() in more places. Mitchell Richters 2021-07-11 12:41:08 +1000
  • aa13b50504 - Use isRR() in more places. Mitchell Richters 2021-07-11 12:38:42 +1000
  • 6894be4ad1 - Use the new isSWALL() wrapper everywhere. Mitchell Richters 2021-07-11 12:39:54 +1000
  • ffba10a7c5 - SW: Set default skill level to match original release and what the manual says is default. Mitchell Richters 2021-07-11 12:08:12 +1000
  • 172b77b9e7 - SW: Ensure PANEL_SPRITEstruct's ox/oy values are in the save data. Mitchell Richters 2021-07-11 12:05:53 +1000
  • 9d64779da0 - SW: Replace all uses of NULL with nullptr. Mitchell Richters 2021-07-10 22:25:18 +1000
  • e3f2d76378 - SW: Declare and initialise variables in pWeaponBob() vs declaring and initialising later on to reduce warnings about variables being uninitialised. Mitchell Richters 2021-07-10 22:16:40 +1000
  • b5b9452adb - Optimise fFindDistance2D() to multiply by inverse rather than divide by a constant. Mitchell Richters 2021-07-10 22:08:48 +1000
  • 5d7938c24e - SW: Rename cl_smoothsway to cl_swsmoothsway and enable by default Mitchell Richters 2021-07-10 22:07:05 +1000
  • 55cef642b6 - SW: Factor out bob coordinate backups. Mitchell Richters 2021-07-04 12:32:26 +1000
  • 9575f8a3d3 - SW: Factor out panel interpolation backups; Mitchell Richters 2021-07-04 12:31:38 +1000
  • 4d4946fb6b - SW: Factor out repeated panel coordinate math into inline functions. Mitchell Richters 2021-07-04 12:42:55 +1000
  • 27f1e487a2 - SW: Remove fixed-point math from panel x/y coordinate updating. Mitchell Richters 2021-07-04 12:00:29 +1000
  • 8dd0f947f7 Remove useless code introduced in bad17f29 Dino Bollinger 2021-07-07 17:43:54 +0200
  • 62a5a720e8 - Check for maps with bad setup of their wall lists. Christoph Oelckers 2021-07-06 10:29:24 +0200
  • 64fc0b66b2 - SW: added countermeasure to re-enable lower skills on mods not implementing them. Christoph Oelckers 2021-07-06 10:26:43 +0200
  • 6062af562d - allow external replacements of SW's 3D Realms logo to use their own palette. Christoph Oelckers 2021-07-05 22:43:23 +0200
  • e5cb1976d3 - disable texture name truncation for textures/ directory. Christoph Oelckers 2021-07-05 22:39:24 +0200
  • 1dbf34fe56 - Repair some potential issues from 1354d52c05 that might be causing issues with #455. Mitchell Richters 2021-07-04 21:05:33 +1000
  • 5d67987fe1 - don't attempt to decode animation frames at offsets beyond the end of the current page. Christoph Oelckers 2021-07-02 20:33:09 +0200
  • 0724b3326c - SW: Promote PANEL_SPRITEstruct's xorig/yorig values from int to double to match x/ox and y/oy respectively. Mitchell Richters 2021-06-27 22:40:33 +1000
  • 326a0798a1 - Exhumed: Fix alignment issues with ammo counter and compass on full HUD. Mitchell Richters 2021-06-27 21:34:04 +1000
  • 5e96e955f3 - add hitscan only autoaim for SW. Christoph Oelckers 2021-06-26 12:18:27 +0200
  • 2af2d29084 - add hitscan only autoaim for SW. Christoph Oelckers 2021-06-26 12:18:27 +0200
  • e9b2bf9e4e - shortened the message for not found game data and restrict to non-Windows systems. Christoph Oelckers 2021-06-26 12:10:46 +0200
  • a10018bc36 Display game data path when no game data files are found Hugo Locurcio 2021-06-17 23:00:09 +0200
  • 4dd293d551 - zero-terminate the buffer for reading Blood's INI files. Christoph Oelckers 2021-06-26 12:04:21 +0200
  • 3512fe8fba - dynamically adjust SW's menu spacing based on language. Christoph Oelckers 2021-06-26 11:58:40 +0200
  • 0f7d3d0cbb - streamlined and fixed game startup with '-map' option. Christoph Oelckers 2021-06-26 10:11:50 +0200
  • 63bc36e3c4 - renamed some constants. Christoph Oelckers 2021-06-16 21:13:04 +0200
  • 9ed27effe5 - SW: Tune position of HUD elements since ZScript-ification. Mitchell Richters 2021-06-24 21:13:05 +1000
  • 30da87d55b - Exhumed: Fix level stat position on full HUD. Mitchell Richters 2021-06-24 20:56:20 +1000
  • acadd716f8 - For Unix systems, ensure that the root of the player's .config directory is scanned for content, not just subdirectories. Mitchell Richters 2021-06-24 20:47:14 +1000
  • a27888f9df - Duke (RR): Tune position of RR HUD elements since ZScript-ification. Mitchell Richters 2021-06-24 20:28:29 +1000
  • af690d765a
    Merge pull request #436 from Calinou/add-ambient-light-setting-gui Mitchell Richters 2021-06-24 20:07:43 +1000
  • b015bc0685 - Duke (RRRA): Fix alt weapon slot for CHICKEN_WEAPON and CROSSBOW_WEAPON. Mitchell Richters 2021-06-24 18:56:12 +1000
  • 39983f8144 - Fix maps loaded from the command line starting with corrupted sectors. Mitchell Richters 2021-06-24 18:50:10 +1000
  • 9645009b28 - Fix -map command-line argument not working. Mitchell Richters 2021-06-24 18:49:26 +1000
  • 6018213c71 - Blood: Don't parse BloodBathOnly levels in the INI loader. Mitchell Richters 2021-06-24 18:21:06 +1000
  • b6e76337e0 Fix so small font is displayed correctly Emile Belanger 2021-06-20 14:41:30 +0100
  • 672637fc13
    Add an Ambient Light slider to the Display Options setting GUI Hugo Locurcio 2021-06-17 23:42:27 +0200
  • 9324898cbc - added missing widescreen sprite for RRRA's bike Christoph Oelckers 2021-06-13 10:10:16 +0200
  • 4e82270aab - added credits for all widescreen tile contributors to AUTHORS.md. Christoph Oelckers 2021-06-13 09:53:52 +0200
  • 0069af02e7 - use a slightly higher depth bias for translucent elements. Christoph Oelckers 2021-06-13 09:39:07 +0200
  • 5556756d43 - map fix for Hickston Swamp (RR mod) E1L3: Christoph Oelckers 2021-06-13 09:32:30 +0200
  • 20ca676539 - RR: fixed crash in function that handles acts of mass destruction (like blowing up gas stations.) Christoph Oelckers 2021-06-11 23:20:50 +0200
  • 15635ec7c8 - fixed crash when trying to triangulate broken sectors. Christoph Oelckers 2021-06-11 23:18:46 +0200