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- Duke/RR: Always ensure player's wantweaponfire
is reset to -1
after switching weapon.
* Fixes #333.
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2 changed files with 2 additions and 0 deletions
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@ -265,6 +265,7 @@ void addweapon_d(struct player_struct *p, int weapon)
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#else
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p->curr_weapon = weapon;
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#endif
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p->wantweaponfire = -1;
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switch (weapon)
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{
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@ -185,6 +185,7 @@ void addweapon_r(struct player_struct* p, int weapon)
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p->okickback_pic = p->kickback_pic = 0;
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p->curr_weapon = cw;
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p->wantweaponfire = -1;
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switch (weapon)
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{
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