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https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- SW: Factor out bob coordinate backups.
This commit is contained in:
parent
9575f8a3d3
commit
55cef642b6
2 changed files with 37 additions and 48 deletions
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@ -1014,7 +1014,7 @@ pSwordPresent(PANEL_SPRITEp psp)
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if (psp->y < SWORD_YOFF)
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{
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psp->oy = psp->y = SWORD_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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pSetState(psp, psp->RestState);
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}
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}
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@ -1068,7 +1068,7 @@ pSwordSlideDown(PANEL_SPRITEp psp)
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pStatePlusOne(psp);
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psp->ox = psp->x = SWORDR_XOFF;
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psp->oy = psp->y = SWORD_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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psp->ang = 1024;
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psp->PlayerP->SwordAng = SwordAngTable[RANDOM_RANGE(SIZ(SwordAngTable))];
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psp->vel = 2500;
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@ -1081,7 +1081,7 @@ pSwordSlideDown(PANEL_SPRITEp psp)
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pSetState(psp, psp->PresentState);
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psp->ox = psp->x = SWORD_XOFF;
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psp->oy = psp->y = SWORD_YOFF + tileHeight(psp->picndx);
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psp->yorig = psp->y;
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psp->backupboby();
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}
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}
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@ -1134,7 +1134,7 @@ pSwordSlideDownR(PANEL_SPRITEp psp)
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pStatePlusOne(psp);
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psp->ox = psp->x = SWORD_XOFF + 80;
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psp->oy = psp->y = SWORD_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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psp->PlayerP->SwordAng = SwordAngTable[RANDOM_RANGE(SIZ(SwordAngTable))];
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psp->ang = 1024;
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psp->vel = 2500;
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@ -1147,7 +1147,7 @@ pSwordSlideDownR(PANEL_SPRITEp psp)
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pSetState(psp, psp->PresentState);
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psp->ox = psp->x = SWORD_XOFF;
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psp->oy = psp->y = SWORD_YOFF + tileHeight(psp->picndx);
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psp->yorig = psp->y;
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psp->backupboby();
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}
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}
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@ -1157,8 +1157,7 @@ pSwordBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = SWORD_SWAY_AMT;
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psp->sin_ndx = 0;
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@ -1443,8 +1442,7 @@ pStarBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 10;
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psp->sin_ndx = 0;
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@ -1457,8 +1455,7 @@ pLStarBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 6;
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psp->sin_ndx = 0;
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@ -2154,8 +2151,7 @@ pUziPresent(PANEL_SPRITEp psp)
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psp->oy = psp->y = UZI_YOFF;
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psp->backupx();
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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pSetState(psp, psp->RestState);
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}
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}
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@ -2176,8 +2172,7 @@ pUziPresentReload(PANEL_SPRITEp psp)
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{
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psp->oy = psp->y = UZI_YOFF;
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psp->backupx();
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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pSetState(psp, psp->RestState);
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}
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}
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@ -2188,8 +2183,7 @@ pUziBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 12;
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psp->sin_ndx = 0;
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@ -2826,7 +2820,7 @@ pShotgunPresent(PANEL_SPRITEp psp)
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if (psp->y < SHOTGUN_YOFF)
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{
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psp->oy = psp->y = SHOTGUN_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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pSetState(psp, psp->RestState);
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}
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}
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@ -2837,8 +2831,7 @@ pShotgunBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 12;
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psp->sin_ndx = 0;
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@ -3274,7 +3267,7 @@ pRailPresent(PANEL_SPRITEp psp)
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if (psp->y < RAIL_YOFF)
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{
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psp->oy = psp->y = RAIL_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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pSetState(psp, psp->RestState);
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}
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}
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@ -3285,8 +3278,7 @@ pRailBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 12;
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psp->sin_ndx = 0;
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@ -3696,7 +3688,7 @@ pHotheadPresent(PANEL_SPRITEp psp)
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if (psp->y < HOTHEAD_YOFF)
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{
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psp->oy = psp->y = HOTHEAD_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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pSetState(psp, psp->RestState);
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//pSetState(psp, HotheadTurnStates[psp->PlayerP->WpnFlameType]);
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}
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@ -3708,8 +3700,7 @@ pHotheadBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = HOTHEAD_BOB_X_AMT;
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psp->sin_ndx = 0;
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@ -4140,7 +4131,7 @@ pMicroPresent(PANEL_SPRITEp psp)
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if (psp->y < MICRO_YOFF)
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{
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psp->oy = psp->y = MICRO_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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if (pp->WpnRocketType == 2 && !pp->NukeInitialized)
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{
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pp->TestNukeInit = false;
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@ -4157,8 +4148,7 @@ pMicroBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = MICRO_BOB_X_AMT;
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psp->sin_ndx = 0;
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@ -4404,7 +4394,7 @@ pNukeAction(PANEL_SPRITEp psp)
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if (psp->y < MICRO_YOFF)
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{
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psp->oy = psp->y = MICRO_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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}
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#endif
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@ -4564,7 +4554,7 @@ pHeartPresent(PANEL_SPRITEp psp)
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if (psp->y < HEART_YOFF)
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{
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psp->oy = psp->y = HEART_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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pSetState(psp, psp->RestState);
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}
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}
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@ -4575,8 +4565,7 @@ pHeartBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 12;
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psp->sin_ndx = 0;
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@ -5098,7 +5087,7 @@ pGrenadePresent(PANEL_SPRITEp psp)
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psp->ox = psp->x = GRENADE_XOFF;
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psp->oy = psp->y = GRENADE_YOFF;
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psp->rotate_ang = 0;
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psp->yorig = psp->y;
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psp->backupboby();
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pSetState(psp, psp->RestState);
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}
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}
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@ -5109,8 +5098,7 @@ pGrenadeBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 12;
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psp->sin_ndx = 0;
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@ -5349,7 +5337,7 @@ pMinePresent(PANEL_SPRITEp psp)
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{
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psp->oy = psp->y = MINE_YOFF;
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psp->rotate_ang = 0;
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psp->yorig = psp->y;
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psp->backupboby();
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pSetState(psp, psp->RestState);
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}
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}
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@ -5360,8 +5348,7 @@ pMineBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = 12;
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psp->sin_ndx = 0;
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@ -5978,7 +5965,7 @@ pFistPresent(PANEL_SPRITEp psp)
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if (psp->y < FIST_YOFF)
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{
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psp->oy = psp->y = FIST_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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rnd = RANDOM_RANGE(1000);
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if (rnd > 500)
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@ -6065,7 +6052,7 @@ pFistSlideDown(PANEL_SPRITEp psp)
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psp->ox = psp->x = FIST_XOFF;
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psp->oy = psp->y = FIST_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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psp->PlayerP->FistAng = FistAngTable[RANDOM_RANGE(SIZ(FistAngTable))];
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psp->ang = 1024;
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psp->vel = vel;
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@ -6081,7 +6068,7 @@ pFistSlideDown(PANEL_SPRITEp psp)
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psp->ox = psp->x = FISTR_XOFF+100;
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psp->oy = psp->y = FIST_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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psp->ang = 1024;
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psp->PlayerP->FistAng = FistAngTable[RANDOM_RANGE(SIZ(FistAngTable))];
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psp->vel = vel;
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@ -6094,7 +6081,7 @@ pFistSlideDown(PANEL_SPRITEp psp)
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pSetState(psp, psp->PresentState);
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psp->ox = psp->x = FIST_XOFF;
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psp->oy = psp->y = FIST_YOFF + tileHeight(psp->picndx);
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psp->yorig = psp->y;
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psp->backupboby();
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}
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}
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@ -6161,7 +6148,7 @@ pFistSlideDownR(PANEL_SPRITEp psp)
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psp->ox = psp->x = FISTR_XOFF+100;
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psp->oy = psp->y = FIST_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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psp->ang = 1024;
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psp->PlayerP->FistAng = FistAngTable[RANDOM_RANGE(SIZ(FistAngTable))];
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psp->vel = vel;
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@ -6177,7 +6164,7 @@ pFistSlideDownR(PANEL_SPRITEp psp)
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psp->ox = psp->x = FIST_XOFF;
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psp->oy = psp->y = FIST_YOFF;
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psp->yorig = psp->y;
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psp->backupboby();
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psp->PlayerP->FistAng = FistAngTable[RANDOM_RANGE(SIZ(FistAngTable))];
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psp->ang = 1024;
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psp->vel = vel;
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@ -6190,7 +6177,7 @@ pFistSlideDownR(PANEL_SPRITEp psp)
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pSetState(psp, psp->PresentState);
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psp->ox = psp->x = FIST_XOFF;
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psp->oy = psp->y = FIST_YOFF + tileHeight(psp->picndx);
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psp->yorig = psp->y;
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psp->backupboby();
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}
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}
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@ -6200,8 +6187,7 @@ pFistBobSetup(PANEL_SPRITEp psp)
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if (TEST(psp->flags, PANF_BOB))
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return;
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psp->xorig = psp->x;
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psp->yorig = psp->y;
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psp->backupbobcoords();
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psp->sin_amt = FIST_SWAY_AMT;
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psp->sin_ndx = 0;
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@ -137,6 +137,9 @@ struct PANEL_SPRITEstruct
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void backupx() { ox = x; };
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void backupy() { oy = y; };
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void backupcoords() { backupx(); backupy(); };
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void backupbobx() { xorig = x; };
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void backupboby() { yorig = y; };
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void backupbobcoords() { backupbobx(); backupboby(); };
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};
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typedef struct
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