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- Exhumed: Ensure FillWeapons()
recalculates the pistol clip amount after filling.
* When cheating, this wasn't done which lead to the clip having 6 rounds when via modulo it should have only had 3.
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@ -103,6 +103,9 @@ void FillWeapons(short nPlayer)
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}
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}
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// Reset pistol's clip amount.
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nPistolClip[nPlayer] = PlayerList[nPlayer].nAmmo[kWeaponPistol] % 6;
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CheckClip(nPlayer);
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}
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