mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 11:40:44 +00:00
- Exhumed: Fix alignment issues with ammo counter and compass on full HUD.
This commit is contained in:
parent
5e96e955f3
commit
326a0798a1
1 changed files with 4 additions and 4 deletions
|
@ -415,14 +415,14 @@ class ExhumedStatusBar : RazeStatusBar
|
|||
if (nHurt > 0) DrawStatusSequence(4, nHurt - 1, 0);
|
||||
|
||||
// draw compass
|
||||
if (hud_size <= Hud_StbarOverlay) DrawStatusSequence(35, ((pp.GetAngle() + 128) & Raze.kAngleMask) >> 8, 0, 0.5);
|
||||
if (hud_size <= Hud_StbarOverlay) DrawStatusSequence(35, ((pp.GetAngle() + 128) & Raze.kAngleMask) >> 8, 0, 0.5, true);
|
||||
|
||||
//if (hud_size < Hud_full)
|
||||
{
|
||||
// draw ammo count
|
||||
DrawStatusSequence(44, nDigit[2], 0, 0.5);
|
||||
DrawStatusSequence(45, nDigit[1], 0, 0.5);
|
||||
DrawStatusSequence(46, nDigit[0], 0, 0.5);
|
||||
DrawStatusSequence(44, nDigit[2], 0, 0.5, true);
|
||||
DrawStatusSequence(45, nDigit[1], 0, 0.5, true);
|
||||
DrawStatusSequence(46, nDigit[0], 0, 0.5, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue