Commit Graph

4633 Commits

Author SHA1 Message Date
Christoph Oelckers ed81022d71 - RRRA weapons work again. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 960e656be6 - more gone 2020-06-21 23:46:29 +02:00
Christoph Oelckers 4ecee598af - P_ProcessWeapon transitioned. 2020-06-21 23:46:29 +02:00
Christoph Oelckers 244826cfa0 processinput_r 2020-06-21 23:46:28 +02:00
Christoph Oelckers fadbe61b9c -processinput_d 2020-06-21 23:46:28 +02:00
Christoph Oelckers df41875aa6 - weapon code cleaned up 2020-06-21 23:46:28 +02:00
Christoph Oelckers 1c29a44d3e - use access functions to change horizon. 2020-06-21 23:46:28 +02:00
Christoph Oelckers 2085167703 - safety commit, weapon code incompletely ported. 2020-06-21 23:46:27 +02:00
Christoph Oelckers 4acc10b99e 4 more pieces 2020-06-21 23:46:27 +02:00
Christoph Oelckers c2d9f86832 - safety commit. 2020-06-21 23:46:27 +02:00
Christoph Oelckers dbc84798c7 - deleted old version 2020-06-21 23:46:27 +02:00
Christoph Oelckers dbbc5e0790 - doincrements
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:46:26 +02:00
Christoph Oelckers cb14555ef6 - world tour weapon code added and redundancy reduction. 2020-06-21 23:46:26 +02:00
Christoph Oelckers eb6aac4c43 - fixed compile 2020-06-21 23:46:17 +02:00
Christoph Oelckers d49c5f7e4c - removed RRDH code due to licensing conflicts.
# Conflicts:
#	source/games/duke/src/zz_d_menu.cpp
#	source/games/duke/src/zz_rrdh.cpp
2020-06-21 23:29:33 +02:00
Christoph Oelckers a39f6062ce - fixed new input code and delete the old one. 2020-06-21 23:28:47 +02:00
Christoph Oelckers 2e15cec17a - safety commit 2020-06-21 23:28:47 +02:00
Christoph Oelckers 985fa2a159 - cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.

# Conflicts:
#	source/build/include/baselayer.h
2020-06-21 23:28:45 +02:00
Christoph Oelckers 732905c3d1 - removed the old shoot function and all its subfunctions. 2020-06-21 23:24:49 +02:00
Christoph Oelckers 990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers f56a8360b0 - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
Christoph Oelckers 1c4dcde743 - wall switch check turned into a flag. 2020-06-21 23:23:21 +02:00
Christoph Oelckers 8a0baf3aad - flag setter cleanup.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:23:20 +02:00
Christoph Oelckers ebb226fdaf - be gone! 2020-06-21 23:21:11 +02:00
Christoph Oelckers edff48ee37 EGS
.
2020-06-21 23:21:10 +02:00
Christoph Oelckers d5e066b13f - fixed flipped parameters 2020-06-21 23:21:10 +02:00
Christoph Oelckers 26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00
Christoph Oelckers cd55c21a5e - removed a large bunch of Polymer code, which unfortunately is license poison. 2020-06-21 23:20:49 +02:00
Christoph Oelckers 95ba82b925 -sound cleanup 2020-06-21 23:17:51 +02:00
Christoph Oelckers 5c48d355f1 - reserved script space must be nulled. 2020-06-21 23:17:51 +02:00
Christoph Oelckers 693b15a556 - use 4 byte entries for the script.
We no longer store pointers in here.
2020-06-21 23:17:51 +02:00
Christoph Oelckers cb1824ca25 - store script code in a dynamic array.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-21 23:17:50 +02:00
Christoph Oelckers b2290cca3f - fixed compile 2020-06-21 23:17:39 +02:00
Christoph Oelckers 6b2fdf24fd - cleanup after removing EDukes's script code.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
#	source/games/duke/src/zz_gameexec.cpp
2020-06-21 23:07:46 +02:00
Christoph Oelckers ed6262e0bf - got rid of the old interpreter code. 2020-06-21 23:07:45 +02:00
Christoph Oelckers b9deaba834 - all commands now get run by the original code. 2020-06-21 23:07:45 +02:00
Christoph Oelckers 1fd0c279d7 - fixed some bugs. 2020-06-21 23:07:45 +02:00
Christoph Oelckers cba4f0616b - more 2020-06-21 23:07:45 +02:00
Christoph Oelckers 3651ab821e - fall command, also some safety work for npt deleting sprites prematurely. 2020-06-21 23:07:44 +02:00
Christoph Oelckers 1970101076 - MORE 2020-06-21 23:07:44 +02:00
Christoph Oelckers d4b728dd88 - another block 2020-06-21 23:07:44 +02:00
Christoph Oelckers 89ae407fd5 - a few more. 2020-06-21 23:07:44 +02:00
Christoph Oelckers ae47264c78 - fix3 2020-06-21 23:07:43 +02:00
Christoph Oelckers 53f1db9b85 - uninitialized local variable 2020-06-21 23:07:43 +02:00
Christoph Oelckers 44b8053404 - inverted logic. 2020-06-21 23:07:43 +02:00
Christoph Oelckers 5c780e5c5f - fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
2020-06-21 23:07:43 +02:00
Christoph Oelckers 1b135ecb0b - step 1. 2020-06-21 23:07:42 +02:00
Christoph Oelckers 18d6a8e65d - another safety commit.
# Conflicts:
#	source/games/duke/src/zz_actors.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers e007b9bceb - safety commit 2020-06-21 23:07:41 +02:00