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- inverted logic.
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@ -722,7 +722,7 @@ int ifhitbyweapon_r(int sn)
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}
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int pn = hittype[sn].picnum;
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if (pn == RPG2 && isRRRA()) pn = 0; // avoid messing around with gotos.
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if (pn == RPG2 && !isRRRA()) pn = 0; // avoid messing around with gotos.
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switch (pn)
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{
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case RADIUSEXPLOSION:
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