mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- wall switch check turned into a flag.
This commit is contained in:
parent
8a0baf3aad
commit
1c4dcde743
6 changed files with 121 additions and 59 deletions
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@ -241,11 +241,6 @@ inline int LocateTheLocator(int const tag, int const sectNum)
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return A_FindLocator(tag, sectNum);
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}
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int A_CheckSwitchTile(int spriteNum);
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inline int wallswitchcheck(int s)
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{
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return A_CheckSwitchTile(s);
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}
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int A_IncurDamage(int spriteNum);
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void A_AddToDeleteQueue(int spriteNum);
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void A_DeleteSprite(int spriteNum);
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@ -88,6 +88,49 @@ void initactorflags_d()
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{
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setflag(SFLAG_INTERNAL_BADGUY|SFLAG_NODAMAGEPUSH, { FIREFLY, BOSS5, BOSS5STAYPUT });
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}
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}
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settileflag(TFLAG_WALLSWITCH, {
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HANDPRINTSWITCH,
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HANDPRINTSWITCH+1,
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ALIENSWITCH,
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ALIENSWITCH+1,
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MULTISWITCH,
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MULTISWITCH+1,
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MULTISWITCH+2,
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MULTISWITCH+3,
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ACCESSSWITCH,
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ACCESSSWITCH2,
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PULLSWITCH,
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PULLSWITCH+1,
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HANDSWITCH,
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HANDSWITCH+1,
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SLOTDOOR,
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SLOTDOOR+1,
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LIGHTSWITCH,
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LIGHTSWITCH+1,
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SPACELIGHTSWITCH,
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SPACELIGHTSWITCH+1,
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SPACEDOORSWITCH,
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SPACEDOORSWITCH+1,
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FRANKENSTINESWITCH,
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FRANKENSTINESWITCH+1,
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LIGHTSWITCH2,
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LIGHTSWITCH2+1,
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POWERSWITCH1,
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POWERSWITCH1+1,
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LOCKSWITCH1,
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LOCKSWITCH1+1,
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POWERSWITCH2,
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POWERSWITCH2+1,
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DIPSWITCH,
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DIPSWITCH+1,
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DIPSWITCH2,
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DIPSWITCH2+1,
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TECHSWITCH,
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TECHSWITCH+1,
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DIPSWITCH3,
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DIPSWITCH3+1});
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}
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END_DUKE_NS
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@ -102,6 +102,57 @@ void initactorflags_r()
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{
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setflag(SFLAG_NODAMAGEPUSH, { HULK, SBMOVE });
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}
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settileflag(TFLAG_WALLSWITCH, {
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HANDPRINTSWITCH,
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HANDPRINTSWITCH+1,
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ALIENSWITCH,
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ALIENSWITCH+1,
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MULTISWITCH,
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MULTISWITCH+1,
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MULTISWITCH+2,
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MULTISWITCH+3,
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ACCESSSWITCH,
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ACCESSSWITCH2,
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PULLSWITCH,
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PULLSWITCH+1,
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HANDSWITCH,
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HANDSWITCH+1,
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SLOTDOOR,
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SLOTDOOR+1,
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LIGHTSWITCH,
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LIGHTSWITCH+1,
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SPACELIGHTSWITCH,
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SPACELIGHTSWITCH+1,
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SPACEDOORSWITCH,
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SPACEDOORSWITCH+1,
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FRANKENSTINESWITCH,
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FRANKENSTINESWITCH+1,
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LIGHTSWITCH2,
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LIGHTSWITCH2+1,
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POWERSWITCH1,
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POWERSWITCH1+1,
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LOCKSWITCH1,
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LOCKSWITCH1+1,
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POWERSWITCH2,
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POWERSWITCH2+1,
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DIPSWITCH,
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DIPSWITCH+1,
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DIPSWITCH2,
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DIPSWITCH2+1,
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TECHSWITCH,
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TECHSWITCH+1,
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DIPSWITCH3,
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DIPSWITCH3+1,
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NUKEBUTTON,
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NUKEBUTTON+1});
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if (isRRRA()) settileflag(TFLAG_WALLSWITCH, {
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MULTISWITCH2,
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MULTISWITCH2+1,
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MULTISWITCH2+2,
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MULTISWITCH2+3,
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RRTILE8464,
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RRTILE8464+1});
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}
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END_DUKE_NS
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@ -303,6 +303,17 @@ inline int32_t G_GetTeamPalette(int32_t team)
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return pal[team];
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}
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enum
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{
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TFLAG_WALLSWITCH = 1
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};
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// for now just flags not related to actors, may get more info later.
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struct TileInfo
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{
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int flags;
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};
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extern TileInfo tileinfo[MAXTILES];
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inline int actorflag(int spritenum, int mask)
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{
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return (((actorinfo[sprite[spritenum].picnum].flags/* ^ actor[spritenum].flags*/) & mask) != 0);
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@ -321,6 +332,19 @@ inline void setflag(int flag, const std::initializer_list<short>& types)
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}
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}
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inline void settileflag(int flag, const std::initializer_list<short>& types)
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{
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for (auto val : types)
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{
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tileinfo[val].flags |= flag;
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}
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}
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inline bool wallswitchcheck(int s)
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{
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return !!(tileinfo[s].flags & TFLAG_WALLSWITCH);
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}
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// (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
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#define A_CheckSpriteTileFlags(iPicnum, iType) (((unsigned)iPicnum < MAXTILES) && (actorinfo[iPicnum].flags & iType) != 0)
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#define S_StopSound(num) S_StopEnvSound(num, -1)
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@ -177,7 +177,7 @@ int initspriteforspawn(int j, int pn, const std::initializer_list<int> &excludes
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if (!isIn(sp->picnum, excludes) && (sp->cstat & 48))
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{
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if (sp->shade == 127) return i;
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if (wallswitchcheck(i) == 1 && (sp->cstat & 16))
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if (wallswitchcheck(i) && (sp->cstat & 16))
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{
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if (sp->picnum != TILE_ACCESSSWITCH && sp->picnum != TILE_ACCESSSWITCH2 && sprite[i].pal)
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{
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@ -245,58 +245,7 @@ void A_PlayAlertSound(int spriteNum)
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}
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}
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int A_CheckSwitchTile(int spriteNum)
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{
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// picnum 0 would oob in the switch below,
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if (PN(spriteNum) <= 0)
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return 0;
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// TILE_MULTISWITCH has 4 states so deal with it separately,
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// TILE_ACCESSSWITCH and TILE_ACCESSSWITCH2 are only active in one state so deal with
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// them separately.
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if ((PN(spriteNum) >= TILE_MULTISWITCH && PN(spriteNum) <= TILE_MULTISWITCH + 3) || (PN(spriteNum) == TILE_ACCESSSWITCH || PN(spriteNum) == TILE_ACCESSSWITCH2))
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return 1;
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if (RRRA && PN(spriteNum) >= TILE_MULTISWITCH2 && PN(spriteNum) <= TILE_MULTISWITCH2 + 3)
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return 1;
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// Loop to catch both states of switches.
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for (bssize_t j=1; j>=0; j--)
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{
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switch (DYNAMICTILEMAP(PN(spriteNum)-j))
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{
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case RRTILE8464__STATICRR:
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if (RRRA) return 1;
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break;
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case NUKEBUTTON__STATIC:
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if (RR) return 1;
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break;
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case HANDPRINTSWITCH__STATIC:
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case ALIENSWITCH__STATIC:
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case MULTISWITCH__STATIC:
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case PULLSWITCH__STATIC:
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case HANDSWITCH__STATIC:
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case SLOTDOOR__STATIC:
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case LIGHTSWITCH__STATIC:
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case SPACELIGHTSWITCH__STATIC:
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case SPACEDOORSWITCH__STATIC:
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case FRANKENSTINESWITCH__STATIC:
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case LIGHTSWITCH2__STATIC:
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case POWERSWITCH1__STATIC:
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case LOCKSWITCH1__STATIC:
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case POWERSWITCH2__STATIC:
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case DIPSWITCH__STATIC:
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case DIPSWITCH2__STATIC:
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case TECHSWITCH__STATIC:
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case DIPSWITCH3__STATIC:
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return 1;
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}
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}
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return 0;
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}
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TileInfo tileinfo[MAXTILES];
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void movefta_d(void);
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