mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- safety commit
This commit is contained in:
parent
15c744f3da
commit
e007b9bceb
15 changed files with 1207 additions and 944 deletions
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@ -1077,6 +1077,10 @@ inline int32_t setsprite(int16_t spritenum, int x, int y, int z)
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return setsprite(spritenum, &v);
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}
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void setspritepos(int spnum, int x, int y, int z)
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{
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sprite[spnum].pos = { x,y,z };
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}
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int32_t setspritez(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
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int32_t spriteheightofsptr(uspriteptr_t spr, int32_t *height, int32_t alsotileyofs);
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@ -68,6 +68,8 @@ int ifhitsectors_r(int sectnum);
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int ifhitbyweapon_r(int sn);
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int ifhitbyweapon_d(int sn);
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int adjustfall(spritetype* s, int c);
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void fall_d(int g_i, int g_p);
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void fall_r(int g_i, int g_p);
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bool ceilingspace(int sectnum)
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{
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@ -137,6 +139,11 @@ int ifhitbyweapon(int sectnum)
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return isRR()? ifhitbyweapon_r(sectnum) : ifhitbyweapon_d(sectnum);
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}
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void fall(int g_i, int g_p)
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{
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if (isRR()) fall_r(g_i, g_p); else fall_d(g_i, g_p);
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}
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//---------------------------------------------------------------------------
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//
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//
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@ -5050,6 +5057,98 @@ void alterang(int a, int g_i, int g_p)
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}
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}
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//---------------------------------------------------------------------------
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//
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// the indirections here are to keep this core function free of game references
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//
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//---------------------------------------------------------------------------
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void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOTSPARK1, int squished, int thud, int(*fallspecial)(int, int), void (*falladjustz)(spritetype*))
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{
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int j;
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auto g_sp = &sprite[g_i];
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g_sp->xoffset = 0;
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g_sp->yoffset = 0;
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// if(!gotz)
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{
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long c;
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int sphit = fallspecial? fallspecial(g_i, g_p) : 0;
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if (floorspace(g_sp->sectnum))
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c = 0;
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else
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{
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if (ceilingspace(g_sp->sectnum) || sector[g_sp->sectnum].lotag == 2)
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c = gc / 6;
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else c = gc;
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}
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if (hittype[g_i].cgg <= 0 || (sector[g_sp->sectnum].floorstat & 2))
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{
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getglobalz(g_i);
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hittype[g_i].cgg = 6;
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}
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else hittype[g_i].cgg--;
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if (g_sp->z < (hittype[g_i].floorz - FOURSLEIGHT))
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{
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g_sp->zvel += c;
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g_sp->z += g_sp->zvel;
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if (g_sp->zvel > 6144) g_sp->zvel = 6144;
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}
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else
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{
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g_sp->z = hittype[g_i].floorz - FOURSLEIGHT;
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if (badguy(g_sp) || (g_sp->picnum == APLAYER && g_sp->owner >= 0))
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{
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if (g_sp->zvel > 3084 && g_sp->extra <= 1)
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{
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if (g_sp->pal != 1 && g_sp->picnum != DRONE)
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{
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if (g_sp->picnum == APLAYER && g_sp->extra > 0)
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goto SKIPJIBS;
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if (sphit)
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{
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guts(g_sp, JIBS6, 5, g_p);
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spritesound(squished, g_i);
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}
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else
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{
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guts(g_sp, JIBS6, 15, g_p);
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spritesound(squished, g_i);
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spawn(g_i, BLOODPOOL);
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}
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}
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SKIPJIBS:
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hittype[g_i].picnum = SHOTSPARK1;
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hittype[g_i].extra = 1;
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g_sp->zvel = 0;
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}
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else if (g_sp->zvel > 2048 && sector[g_sp->sectnum].lotag != 1)
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{
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short j = g_sp->sectnum;
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int x = g_sp->x, y = g_sp->y, z = g_sp->z;
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pushmove(&x, &y, &z, &j, 128, (4 << 8), (4 << 8), CLIPMASK0);
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setspritepos(g_i, x, y, z); // wrap this for safety. The renderer may need processing of the new position.
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if (j != g_sp->sectnum && j >= 0 && j < MAXSECTORS)
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changespritesect(g_i, j);
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spritesound(thud, g_i);
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}
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}
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if (sector[g_sp->sectnum].lotag == 1)
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falladjustz(g_sp);
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else g_sp->zvel = 0;
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}
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}
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}
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@ -460,6 +460,8 @@ void lotsofmoney(spritetype* s, short n);
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int dodge(spritetype*);
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void alterang(int a, int g_i, int g_p);
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void fall(int g_i, int g_p);
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void fall_common(int g_i, int g_p, int JIBS6, int DRONE, int BLOODPOOL, int SHOTSPARK1, int squished, int thud, int(*fallspecial)(int, int), void (*falladjustz)(spritetype*));
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// tile names which are identical for all games.
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enum
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@ -4156,4 +4156,29 @@ void move_d(int g_i, int g_p, int g_x)
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void falladjustz(spritetype* g_sp)
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{
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switch (g_sp->picnum)
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{
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case OCTABRAIN:
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case COMMANDER:
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case DRONE:
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break;
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default:
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g_sp->z += (24 << 8);
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break;
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}
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}
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void fall_d(int g_i, int g_p)
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{
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fall_common(g_i, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, SQUISHED, THUD, nullptr, falladjustz);
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}
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END_DUKE_NS
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@ -2115,10 +2115,10 @@ static void rrra_specialstats()
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i = nexti;
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}
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if (ps[screenpeek].raat609 > 0)
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if (ps[screenpeek].MamaEnd > 0)
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{
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ps[screenpeek].raat609--;
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if (ps[screenpeek].raat609 == 0)
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ps[screenpeek].MamaEnd--;
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if (ps[screenpeek].MamaEnd == 0)
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{
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ps[screenpeek].gm = MODE_EOL;
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ud.eog = 1;
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@ -4350,4 +4350,134 @@ void move_r(int g_i, int g_p, int g_x)
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}
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}
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void fakebubbaspawn(int g_i, int g_p)
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{
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fakebubba_spawn++;
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switch (fakebubba_spawn)
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{
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default:
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break;
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case 1:
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spawn(g_i, PIG);
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break;
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case 2:
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spawn(g_i, MINION);
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break;
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case 3:
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spawn(g_i, CHEER);
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break;
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case 4:
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spawn(g_i, VIXEN);
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operateactivators(666, ps[g_p].i);
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break;
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}
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}
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//---------------------------------------------------------------------------
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//
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// special checks in fall that only apply to RR.
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//
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//---------------------------------------------------------------------------
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static int fallspecial(int g_i, int g_p)
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{
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int sphit = 0;
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auto g_sp = &sprite[g_i];
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if (isRRRA())
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{
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if (sector[g_sp->sectnum].lotag == 801)
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{
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if (g_sp->picnum == ROCK)
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{
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spawn(g_i, ROCK2);
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spawn(g_i, ROCK2);
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deletesprite(g_i);
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}
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return 0;
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}
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else if (sector[g_sp->sectnum].lotag == 802)
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{
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if (g_sp->picnum != APLAYER && badguy(g_sp) && g_sp->z == hittype[g_i].floorz - FOURSLEIGHT)
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{
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guts(g_sp, JIBS6, 5, g_p);
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spritesound(SQUISHED, g_i);
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deletesprite(g_i);
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}
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return 0;
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}
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else if (sector[g_sp->sectnum].lotag == 803)
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{
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if (g_sp->picnum == ROCK2)
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deletesprite(g_i);
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return 0;
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}
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}
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if (sector[g_sp->sectnum].lotag == 800)
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{
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if (g_sp->picnum == 40)
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{
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deletesprite(g_i);
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return 0;
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}
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if (g_sp->picnum != APLAYER && (badguy(g_sp) || g_sp->picnum == HEN || g_sp->picnum == COW || g_sp->picnum == PIG || g_sp->picnum == DOGRUN || g_sp->picnum == RABBIT) && (!isRRRA() || g_spriteExtra[g_i] < 128))
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{
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g_sp->z = hittype[g_i].floorz - FOURSLEIGHT;
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g_sp->zvel = 8000;
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g_sp->extra = 0;
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g_spriteExtra[g_i]++;
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sphit = 1;
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}
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else if (g_sp->picnum != APLAYER)
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{
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if (!g_spriteExtra[g_i])
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deletesprite(g_i);
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return 0;
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}
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hittype[g_i].picnum = SHOTSPARK1;
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hittype[g_i].extra = 1;
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}
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else if (isRRRA() && sector[g_sp->sectnum].floorpicnum == RRTILE7820 || sector[g_sp->sectnum].floorpicnum == RRTILE7768)
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{
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if (g_sp->picnum != MINION && g_sp->pal != 19)
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{
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if ((krand() & 3) == 1)
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{
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hittype[g_i].picnum = SHOTSPARK1;
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hittype[g_i].extra = 5;
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}
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}
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}
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return sphit;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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static void falladjustz(spritetype* g_sp)
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{
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if (isRRRA()) switch (g_sp->picnum)
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{
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case HULKBOAT:
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g_sp->z += (12 << 8);
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return;
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case MINIONBOAT:
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g_sp->z += (3 << 8);
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return;
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case CHEERBOAT:
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case EMPTYBOAT:
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g_sp->z += (6 << 8);
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return;
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}
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if (g_sp->picnum != DRONE)
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g_sp->z += (24 << 8);
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}
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void fall_r(int g_i, int g_p)
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{
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fall_common(g_i, g_p, JIBS6, DRONE, BLOODPOOL, SHOTSPARK1, 69, 158, fallspecial, falladjustz);
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}
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END_DUKE_NS
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File diff suppressed because it is too large
Load diff
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@ -56,16 +56,8 @@ extern int errorcount, warningcount, line_count;
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intptr_t *actorLoadEventScrptr[MAXTILES];
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intptr_t *apScriptGameEvent[MAXGAMEEVENTS];
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// global crap for event management
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int g_i,g_p;
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int g_x;
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int *g_t;
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uint8_t killit_flag;
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spritetype *g_sp;
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#endif
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//---------------------------------------------------------------------------
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//
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//
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@ -197,8 +197,8 @@ G_EXTERN int32_t g_winderFlash;
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G_EXTERN int32_t g_winderTime;
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G_EXTERN int32_t g_brightness;
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G_EXTERN int16_t g_ambientLotag[64];
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G_EXTERN int16_t g_ambientHitag[64];
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G_EXTERN int16_t ambientlotag[64];
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G_EXTERN int16_t ambienthitag[64];
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G_EXTERN uint32_t g_ambientCnt;
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G_EXTERN intptr_t *apScript;
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@ -217,7 +217,7 @@ G_EXTERN msx_ msx;
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G_EXTERN msy_ msy;
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G_EXTERN int32_t g_windTime, WindDir;
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G_EXTERN int16_t g_fakeBubbaCnt, g_mamaSpawnCnt, g_banjoSong, g_bellTime, g_bellSprite;
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G_EXTERN int16_t fakebubba_spawn, mamaspawn_count, banjosound, g_bellTime, g_bellSprite;
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#define BellTime g_bellTime
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#define word_119BE0 g_bellSprite
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G_EXTERN uint8_t g_spriteExtra[MAXSPRITES], g_sectorExtra[MAXSECTORS]; // move these back into the base structs!
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@ -250,7 +250,7 @@ typedef struct player_struct {
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int16_t yehaa_timer;
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int16_t drink_amt, eat_amt, drink_ang, eat_ang;
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int32_t drink_timer, eat_timer;
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int16_t level_end_timer;
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int16_t MamaEnd;
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int16_t MotoSpeed, tilt_status, moto_drink;
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uint8_t OnMotorcycle, OnBoat, moto_underwater, not_on_water, moto_on_ground;
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uint8_t moto_do_bump, moto_bump_fast, moto_on_oil, moto_on_mud;
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@ -278,7 +278,7 @@ typedef struct player_struct {
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#define heat_amount inv_amount[GET_HEATS]
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#define scuba_amount inv_amount[GET_SCUBA]
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#define boot_amount inv_amount[GET_BOOTS]
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#define raat609 level_end_timer // name in RRGDX is 'MamaEnd'
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#define raat609 MamaEnd
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#define raat5dd sea_sick_stat
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@ -396,7 +396,7 @@ void addweapon(DukePlayer_t* pPlayer, int weaponNum);
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void P_CheckWeapon(DukePlayer_t *pPlayer);
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void P_DisplayScuba(void);
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void P_DisplayWeapon(void);
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void P_DropWeapon(int playerNum);
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void checkweapons(DukePlayer_t* const pPlayer);
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int findotherplayer(int p, int* d);
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void P_FragPlayer(int playerNum);
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#ifdef YAX_ENABLE
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@ -25,8 +25,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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BEGIN_DUKE_NS
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extern int16_t g_ambientLotag[64];
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extern int16_t g_ambientHitag[64];
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extern int16_t ambientlotag[64];
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extern int16_t ambienthitag[64];
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extern int32_t g_levelTextTime;
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extern int32_t voting,vote_map,vote_episode;
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int G_EnterLevel(int gameMode);
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@ -2866,4 +2866,24 @@ void dofurniture(int wl, int sect, int snum)
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}
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void tearitup(int sect)
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{
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int j = headspritesect[sect];
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while (j != -1)
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{
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int nextj = nextspritesect[j];
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if (sprite[j].picnum == DESTRUCTO)
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{
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hittype[j].picnum = SHOTSPARK1;
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hittype[j].extra = 1;
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}
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j = nextj;
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}
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}
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END_DUKE_NS
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@ -894,7 +894,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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case concmd_fakebubba:
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insptr++;
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switch (++g_fakeBubbaCnt)
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switch (++fakebubba_spawn)
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{
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case 1:
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A_Spawn(vm.spriteNum, TILE_PIG);
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@ -925,9 +925,9 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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case concmd_mamaspawn:
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insptr++;
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if (g_mamaSpawnCnt)
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if (mamaspawn_count)
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{
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g_mamaSpawnCnt--;
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mamaspawn_count--;
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A_Spawn(vm.spriteNum, TILE_RABBIT);
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}
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continue;
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@ -942,24 +942,24 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
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case concmd_garybanjo:
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insptr++;
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if (g_banjoSong == 0)
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if (banjosound == 0)
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{
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switch (krand2()&3)
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{
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case 3:
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g_banjoSong = 262;
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banjosound = 262;
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break;
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case 0:
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g_banjoSong = 272;
|
||||
banjosound = 272;
|
||||
break;
|
||||
default:
|
||||
g_banjoSong = 273;
|
||||
banjosound = 273;
|
||||
break;
|
||||
}
|
||||
A_PlaySound(g_banjoSong, vm.spriteNum);
|
||||
A_PlaySound(banjosound, vm.spriteNum, CHAN_WEAPON);
|
||||
}
|
||||
else if (!S_CheckSoundPlaying(vm.spriteNum, g_banjoSong))
|
||||
A_PlaySound(g_banjoSong, vm.spriteNum, CHAN_WEAPON);
|
||||
else if (!S_CheckSoundPlaying(vm.spriteNum, banjosound))
|
||||
A_PlaySound(banjosound, vm.spriteNum, CHAN_WEAPON);
|
||||
continue;
|
||||
case concmd_motoloopsnd:
|
||||
insptr++;
|
||||
|
@ -1004,7 +1004,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
case concmd_tossweapon:
|
||||
insptr++;
|
||||
// NOTE: assumes that current actor is TILE_APLAYER
|
||||
P_DropWeapon(P_GetP(vm.pSprite));
|
||||
checkweapons(&ps[P_GetP(vm.pSprite)]);
|
||||
continue;
|
||||
|
||||
case concmd_mikesnd:
|
||||
|
@ -1066,18 +1066,18 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
|
||||
case concmd_ifsoundid:
|
||||
insptr++;
|
||||
VM_CONDITIONAL((int16_t)*insptr == g_ambientLotag[vm.pSprite->ang]);
|
||||
VM_CONDITIONAL((int16_t)*insptr == ambientlotag[vm.pSprite->ang]);
|
||||
continue;
|
||||
|
||||
case concmd_ifsounddist:
|
||||
insptr++;
|
||||
if (*insptr == 0)
|
||||
{
|
||||
VM_CONDITIONAL(g_ambientHitag[vm.pSprite->ang] > vm.playerDist);
|
||||
VM_CONDITIONAL(ambienthitag[vm.pSprite->ang] > vm.playerDist);
|
||||
}
|
||||
else if (*insptr == 1)
|
||||
{
|
||||
VM_CONDITIONAL(g_ambientHitag[vm.pSprite->ang] < vm.playerDist);
|
||||
VM_CONDITIONAL(ambienthitag[vm.pSprite->ang] < vm.playerDist);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1088,13 +1088,13 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
|
||||
case concmd_soundtag:
|
||||
insptr++;
|
||||
A_PlaySound(g_ambientLotag[vm.pSprite->ang], vm.spriteNum);
|
||||
A_PlaySound(ambientlotag[vm.pSprite->ang], vm.spriteNum);
|
||||
continue;
|
||||
|
||||
case concmd_soundtagonce:
|
||||
insptr++;
|
||||
if (!S_CheckSoundPlaying(vm.spriteNum, g_ambientLotag[vm.pSprite->ang]))
|
||||
A_PlaySound(g_ambientLotag[vm.pSprite->ang], vm.spriteNum);
|
||||
if (!S_CheckSoundPlaying(vm.spriteNum, ambientlotag[vm.pSprite->ang]))
|
||||
A_PlaySound(ambientlotag[vm.pSprite->ang], vm.spriteNum);
|
||||
continue;
|
||||
|
||||
case concmd_soundonce:
|
||||
|
@ -1158,7 +1158,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
|
|||
|
||||
case concmd_mamaend:
|
||||
insptr++;
|
||||
g_player[myconnectindex].ps->level_end_timer = 150;
|
||||
g_player[myconnectindex].ps->MamaEnd = 150;
|
||||
continue;
|
||||
|
||||
case concmd_ifactorhealthg:
|
||||
|
|
|
@ -4593,9 +4593,9 @@ int16_t WeaponPickupSprites[MAX_WEAPONS] = { KNEE__STATIC, FIRSTGUNSPRITE__STATI
|
|||
TRIPBOMBSPRITE__STATIC, FREEZESPRITE__STATIC, HEAVYHBOMB__STATIC, SHRINKERSPRITE__STATIC
|
||||
};
|
||||
// this is used for player deaths
|
||||
void P_DropWeapon(int const playerNum)
|
||||
void checkweapons(DukePlayer_t* const pPlayer)
|
||||
{
|
||||
DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
||||
int playerNum = sprite[pPlayer->i].yvel;
|
||||
int const currentWeapon = WW2GI ? PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) : pPlayer->curr_weapon;
|
||||
|
||||
if (RRRA && (g_netServer || numplayers > 1))
|
||||
|
|
|
@ -1165,7 +1165,7 @@ static void resetprestat(int playerNum, int gameMode)
|
|||
{
|
||||
g_windTime = 0;
|
||||
WindDir = 0;
|
||||
g_fakeBubbaCnt = 0;
|
||||
fakebubba_spawn = 0;
|
||||
RRRA_ExitedLevel = 0;
|
||||
g_bellTime = 0;
|
||||
g_bellSprite = 0;
|
||||
|
@ -1278,9 +1278,9 @@ static void prelevel(char g)
|
|||
ufospawnsminion = 0;
|
||||
pistonsound = 0;
|
||||
enemysizecheat = 0;
|
||||
g_player[myconnectindex].ps->level_end_timer = 0;
|
||||
g_mamaSpawnCnt = 15;
|
||||
g_banjoSong = 0;
|
||||
g_player[myconnectindex].ps->MamaEnd = 0;
|
||||
mamaspawn_count = 15;
|
||||
banjosound = 0;
|
||||
RRRA_ExitedLevel = 0;
|
||||
if (!DEER)
|
||||
{
|
||||
|
@ -1293,11 +1293,11 @@ static void prelevel(char g)
|
|||
ps->inv_amount[GET_STEROIDS] = 0;
|
||||
}
|
||||
if (ud.level_number == 3 && ud.volume_number == 0)
|
||||
g_mamaSpawnCnt = 5;
|
||||
mamaspawn_count = 5;
|
||||
else if (ud.level_number == 2 && ud.volume_number == 1)
|
||||
g_mamaSpawnCnt = 10;
|
||||
mamaspawn_count = 10;
|
||||
else if (ud.level_number == 6 && ud.volume_number == 1)
|
||||
g_mamaSpawnCnt = 15;
|
||||
mamaspawn_count = 15;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1306,8 +1306,8 @@ static void prelevel(char g)
|
|||
Bmemset(shadedsector, 0, sizeof(shadedsector));
|
||||
Bmemset(g_geoSectorWarp, -1, sizeof(g_geoSectorWarp));
|
||||
Bmemset(g_geoSectorWarp2, -1, sizeof(g_geoSectorWarp2));
|
||||
Bmemset(g_ambientHitag, -1, sizeof(g_ambientHitag));
|
||||
Bmemset(g_ambientLotag, -1, sizeof(g_ambientLotag));
|
||||
Bmemset(ambienthitag, -1, sizeof(ambienthitag));
|
||||
Bmemset(ambientlotag, -1, sizeof(ambientlotag));
|
||||
show2dsector.Zero();
|
||||
#ifdef LEGACY_ROR
|
||||
Bmemset(ror_protectedsectors, 0, MAXSECTORS);
|
||||
|
@ -1324,9 +1324,9 @@ static void prelevel(char g)
|
|||
{
|
||||
g_windTime = 0;
|
||||
WindDir = 0;
|
||||
g_fakeBubbaCnt = 0;
|
||||
fakebubba_spawn = 0;
|
||||
RRRA_ExitedLevel = 0;
|
||||
g_mamaSpawnCnt = 15; // ???
|
||||
mamaspawn_count = 15; // ???
|
||||
g_bellTime = 0;
|
||||
g_bellSprite = 0;
|
||||
|
||||
|
@ -1532,8 +1532,8 @@ static void prelevel(char g)
|
|||
G_GameExit("\nToo many ambient effects");
|
||||
else
|
||||
{
|
||||
g_ambientHitag[g_ambientCnt] = SHT(i);
|
||||
g_ambientLotag[g_ambientCnt] = SLT(i);
|
||||
ambienthitag[g_ambientCnt] = SHT(i);
|
||||
ambientlotag[g_ambientCnt] = SLT(i);
|
||||
sprite[i].ang = g_ambientCnt++;
|
||||
sprite[i].lotag = 0;
|
||||
sprite[i].hitag = 0;
|
||||
|
|
|
@ -877,8 +877,8 @@ static const dataspec_t svgm_anmisc[] =
|
|||
{ 0, &shadedsector[0], sizeof(shadedsector[0]), MAXSECTORS },
|
||||
|
||||
{ 0, &g_ambientCnt, sizeof(g_ambientCnt), 1 },
|
||||
{ 0, &g_ambientHitag[0], sizeof(g_ambientHitag[0]), ARRAY_SIZE(g_ambientHitag) },
|
||||
{ 0, &g_ambientLotag[0], sizeof(g_ambientLotag[0]), ARRAY_SIZE(g_ambientLotag) },
|
||||
{ 0, &ambienthitag[0], sizeof(ambienthitag[0]), ARRAY_SIZE(ambienthitag) },
|
||||
{ 0, &ambientlotag[0], sizeof(ambientlotag[0]), ARRAY_SIZE(ambientlotag) },
|
||||
|
||||
{ 0, &g_ufoSpawn, sizeof(g_ufoSpawn), 1 },
|
||||
{ 0, &g_ufoCnt, sizeof(g_ufoCnt), 1 },
|
||||
|
@ -896,9 +896,9 @@ static const dataspec_t svgm_anmisc[] =
|
|||
|
||||
{ 0, &g_windTime, sizeof(g_windTime), 1 },
|
||||
{ 0, &WindDir, sizeof(WindDir), 1 },
|
||||
{ 0, &g_fakeBubbaCnt, sizeof(g_fakeBubbaCnt), 1 },
|
||||
{ 0, &g_mamaSpawnCnt, sizeof(g_mamaSpawnCnt), 1 },
|
||||
{ 0, &g_banjoSong, sizeof(g_banjoSong), 1 },
|
||||
{ 0, &fakebubba_spawn, sizeof(fakebubba_spawn), 1 },
|
||||
{ 0, &mamaspawn_count, sizeof(mamaspawn_count), 1 },
|
||||
{ 0, &banjosound, sizeof(banjosound), 1 },
|
||||
{ 0, &g_bellTime, sizeof(g_bellTime), 1 },
|
||||
{ 0, &g_bellSprite, sizeof(g_bellSprite), 1 },
|
||||
|
||||
|
|
Loading…
Reference in a new issue