Christoph Oelckers
e0ae87e973
- added proper licensing info for Exhumed BigFont after clearing the issue with its creator Dynamo.
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The license is deliberately non-commercial due to the source of these assets.
2020-09-12 10:14:20 +02:00
Christoph Oelckers
83eba019b8
- added support for Megaton's widescreen assets.
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Fixes #386
2020-09-10 00:05:10 +02:00
Christoph Oelckers
29d990991b
- dug out Dynamo's BigFont for Exhumed from the forum.
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This is not the font from GDX, it was a separate creation. The only character in here from GDX is the question mark because it was missing.
2020-09-08 01:12:23 +02:00
Christoph Oelckers
921f4e54d9
- made a slash for the ammo display in Blood.
2020-09-02 00:45:27 +02:00
Christoph Oelckers
2f05a93547
Merge branch 'Packet' into back_to_basics2
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# Conflicts:
# source/core/gamestruct.h
# source/games/duke/src/gameloop.cpp
# source/games/duke/src/player_d.cpp
2020-08-31 00:09:56 +02:00
Christoph Oelckers
30c15c11f2
- added the missing slash for the ammo display for Shadow Warrior's BigFont.
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The also added percent and backslash were just waste products of its creation.
2020-08-30 20:50:54 +02:00
Christoph Oelckers
56d0647412
- migrated the last 3 remaining UI controls to CCMDs.
2020-08-29 17:49:15 +02:00
Christoph Oelckers
43de0d8312
- consolidation of inventory item activation through hotkeys.
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This also adds hotkeys for Exhumed which never implemented them.
2020-08-27 21:25:09 +02:00
Christoph Oelckers
f1a988b221
- make use of map bindings
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All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
Christoph Oelckers
1a0e413d5c
- use CCMDs for Exhumed's input where applicable.
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- made crosshair toggle consistent across games.
2020-08-23 16:11:18 +02:00
Christoph Oelckers
bddd196539
- ported the credits screen.
2020-08-22 19:50:04 +02:00
Mitchell Richters
5cb3562bc1
Merge remote-tracking branch 'Raze-coelckers/master' into back_to_basics2
2020-08-21 15:16:31 +10:00
Christoph Oelckers
78bfbdb253
- Exhumed status bar work.
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Unfortunately this is a bit limited due to how the data was designed.
2020-08-20 17:04:21 +02:00
Christoph Oelckers
a8b0839592
- switch SW to CCMD based input.
2020-08-16 16:00:40 +02:00
Mitchell Richters
57ad048031
- fix LCtrl bindings in wadsrc keybind preset files. ( #73 )
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* Renamed LCtrl to Ctrl. Without these changes, the keybinds for LCtrl in the changed keybind preset files weren't binding.
2020-08-08 01:20:28 -04:00
Christoph Oelckers
00ecea47aa
- use CCMDs for input in Blood where appropriate.
2020-08-02 20:44:37 +02:00
Mitchell Richters
34c324e9c2
- fix binding for toggle cl_autorun
. Fixes #6 .
2020-07-26 14:31:14 +10:00
Christoph Oelckers
29e107ad24
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
2020-07-17 20:56:10 +02:00
Mitchell Richters
e777225093
- fix keybind for 'TurnAround' (Turn_Around > TurnAround) in line with recent changes.
2020-04-13 23:59:46 +02:00
Christoph Oelckers
43ab68a238
- proper graphic for Exhumed's option menu item.
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Thanks to Dynamo for creating it.
2020-01-29 22:06:35 +01:00
Christoph Oelckers
f77736ccb4
- renamed Exhumed filter folder to bring in line with the rest.
2019-12-26 14:47:00 +01:00
Christoph Oelckers
6373b75d22
Merge branch 'master' into powerslave
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# Conflicts:
# source/common/gamecontrol.cpp
# source/common/version.h
# wadsrc/static/engine/grpinfo.txt
2019-12-26 14:46:14 +01:00
Christoph Oelckers
62e9112133
- renamed the internal resource directory to "engine" and routed most literal mentions of the engine name through version.h
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All this comes from a time when I didn't use version.h so it's better to do it the same way as GZDoom to allow easy renaming of the engine.
2019-12-26 14:04:53 +01:00
Christoph Oelckers
5dcfa1cb0c
- do not use the internal SWCUSTOM.TXT from the Twin Dragon add-on.
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There's a second variant without this definition, so this needs to be defined internally, and since it needs to be done internally it may receive proper localization labels.
2019-12-26 10:47:10 +01:00
Christoph Oelckers
052ed5fff7
Merge branch 'master' into powerslave
2019-12-13 20:43:23 +01:00
Christoph Oelckers
ae0687a300
- exported level strings from Blood and Shadow Warrior to the string table.
2019-12-11 19:36:38 +01:00
Christoph Oelckers
e62f6cbc20
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
Christoph Oelckers
da1900dc8a
- same for inventory pickup messages.
2019-12-09 19:00:30 +01:00
Christoph Oelckers
670c8b1408
- use the quote array to store the key, door and fortune cookie messages in Shadow Warrior.
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This is infinitely better than leaking char pointers.
2019-12-09 18:40:07 +01:00
Christoph Oelckers
9134bebc46
- use base SWCustom.txt as the default way to define stuff, instead of relying on the hard coded texts.
2019-12-09 17:22:38 +01:00
Christoph Oelckers
dca118881a
- added graphics for the mouse back button and reactivated the code for it.
2019-12-04 17:55:43 +01:00
Christoph Oelckers
d40cdd0af4
- added map definition file for Wanton Destruction add-on.
2019-12-02 21:48:04 +01:00
Christoph Oelckers
026cc7153c
- externalized the controller bindings and removed all code responsible for maintaining them separately.
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Bindings were changed a bit because what was there was a very poor default for my own controller.
2019-12-02 18:33:11 +01:00
Christoph Oelckers
1cfe5be130
- fixed creation of true color textures.
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The palette check was not correct so they ended up empty and caused other problems down the line.
2019-12-01 21:43:54 +01:00
Christoph Oelckers
9d71416a55
- key binding verification.
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Should be correct now, except for a few places which were unified.
2019-11-30 20:18:42 +01:00
Christoph Oelckers
d474478800
Merge branch 'master' into powerslave
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# Conflicts:
# wadsrc/static/demolition/demolition.grpinfo
2019-11-30 01:12:20 +01:00
Christoph Oelckers
a7bbd7324e
Merge branch 'master' into menu_for_real
2019-11-29 19:55:16 +01:00
hendricks266
1616ee0c6a
- added more SW GRP detection data (from latest VoidSW)
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- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
2019-11-29 19:51:28 +01:00
Christoph Oelckers
1adceb82ef
- consolidation of defbinds definitions.
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Putting all the generic definitions in files used by all games greatly reduces the clutter and chance for errors.
2019-11-26 21:06:43 +01:00
Christoph Oelckers
40772d9f0c
- making more things compile.
2019-11-24 10:03:19 +01:00
Christoph Oelckers
52cfb7fb92
- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
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Sadly this uncovered a few more places where script events are allowed too broad access to the game state.
2019-11-23 23:05:24 +01:00
Christoph Oelckers
2997bb6292
- the keybinding menu is finally working.
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Obviously the existing menu implementation from Duke Nukem needs to be tossed out at some point, but at least the functionality is there again.
2019-11-09 22:22:51 +01:00
Christoph Oelckers
b6a3a60251
- console output is functional.
2019-11-06 23:40:10 +01:00
Christoph Oelckers
bbf0a73471
- input works again.
2019-11-04 20:29:07 +01:00
Christoph Oelckers
25341c7221
- hook up the buttons.
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This is still just glue code, the Build implementation suffers from poor support for multiple keys bound to a single button so they are due for replacement as soon as input is working again.
2019-11-04 18:17:14 +01:00
Christoph Oelckers
1b65510bc2
- kaybinds updated, including mouse buttons.
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Joysticks not yet done.
2019-11-04 00:05:11 +01:00
Christoph Oelckers
dc9d75685e
- fixed keybind setup.
2019-11-02 20:13:00 +01:00
Christoph Oelckers
82c844e405
- added GZDoom's resource management classes.
2019-10-28 23:46:15 +01:00
Christoph Oelckers
ef9f50aa12
- extracted all original combat macro texts from the original games.
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Unlike EDuke32 the new config system can handle them per game. Usefulness is another matter, though.
2019-10-27 00:48:07 +02:00
Christoph Oelckers
db1a9a9363
- the config finally get saved.
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Still with a few errors, though.
2019-10-26 20:47:37 +02:00