cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.
Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:
definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345
...
cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished
...
Sounds can be played during animations (and tiles can be overlaid, etc) like this:
onevent EVENT_CUTSCENE
ifcutscene ANIM_SOMEFILE
{
ifvare RETURN 12 // frame 12
sound FLY_BY
rotatesprite ...
}
endevent
The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.
git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
Notes:
- In the 'clean' target, the "core*" arg to 'rm' was removed as I find it too
unspecific. (Someone could have an unrelated file with that prefix lying
around.)
- The targets 'clean' and 'veryclean' now echo the commands they are about
to execute.
Also, in Makefile.common, resurrect sanitized Clang builds if DEBUGANYWAY=2
is passed (previously, that was triggered with RELEASE=0 DEBUGANYWAY=1).
git-svn-id: https://svn.eduke32.com/eduke32@4756 1a8010ca-5511-0410-912e-c29ae57300e0
The 'clean' and 'veryclean' targets are usually run without environment options.
It is preferable if they clean out all object files that are possible with any.
git-svn-id: https://svn.eduke32.com/eduke32@4591 1a8010ca-5511-0410-912e-c29ae57300e0
Note to MSVC users: You can get the revision number if you run `make rev o=obj` with MinGW before you build.
DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4565 1a8010ca-5511-0410-912e-c29ae57300e0
-sdlayer: Apple and GTK are not mutually exclusive.
-Makefile.common: Specify WITHOUT_GTK?=1 by default.
-Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below.
One fix from me:
-osxbuild.sh: Fix building tools.
git-svn-id: https://svn.eduke32.com/eduke32@4548 1a8010ca-5511-0410-912e-c29ae57300e0
-Respect CC and CXX if already set in the environment.
-Respect CFLAGS, CXXFLAGS, and LDFLAGS if set or specified.
-Give packagers the setting "PACKAGE_REPOSITORY=1" to prevent us from adding our own optimization parameters.
git-svn-id: https://svn.eduke32.com/eduke32@4547 1a8010ca-5511-0410-912e-c29ae57300e0
Available in the game and editor. Provide test/shadexfog.lua, containing a
function to creating a set of 32 shade tables corresponding to different shades
of the same fog palookup table, together with some tests and convenience
functions.
Also,
- Add gv.LUNATIC_CLIENT{,_EDUKE32,_MAPSTER32}
- Add LUNATIC_FIRST_TIME in the global env for the game
- defs_m32.lua: add reload() convenience function
- Failed attempt at recreating the base shade table. It is NOT a linear ramp
of the base palette colors to (0,0,0). That is, it's not created by
build/util/transpal.exe!
git-svn-id: https://svn.eduke32.com/eduke32@4236 1a8010ca-5511-0410-912e-c29ae57300e0
We keep needing more and more hacks as libbfd keeps becoming dependent on additional libraries we don't need...
git-svn-id: https://svn.eduke32.com/eduke32@4076 1a8010ca-5511-0410-912e-c29ae57300e0
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)
git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
- 'copy' may have them as source, 'getarraysize' works fine
- 'setarray' and 'resizearray' are obviously forbidden
- 'readarrayfromfile' and 'writearrayfromfile' is not implemented for them
(use case?)
Also, in the Makefile: don't use realpath on directories. It may give an empty
string.
git-svn-id: https://svn.eduke32.com/eduke32@3940 1a8010ca-5511-0410-912e-c29ae57300e0
For pre-1.3 CONs, determining the older script version with gamestartup and/or
definelevelname is not implemented.
git-svn-id: https://svn.eduke32.com/eduke32@3806 1a8010ca-5511-0410-912e-c29ae57300e0