terminx
1783253ccd
git-svn-id: https://svn.eduke32.com/eduke32@821 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 07:30:48 +00:00
terminx
5d2b147658
added support for removing aliases
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git-svn-id: https://svn.eduke32.com/eduke32@820 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 01:03:51 +00:00
terminx
2b6f413f9c
git-svn-id: https://svn.eduke32.com/eduke32@819 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 00:32:05 +00:00
terminx
f6999157f7
More alias shit
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git-svn-id: https://svn.eduke32.com/eduke32@818 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-30 00:18:59 +00:00
terminx
d3e54859c2
Support for console aliases
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git-svn-id: https://svn.eduke32.com/eduke32@817 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 22:37:30 +00:00
terminx
b60e2a57dc
git-svn-id: https://svn.eduke32.com/eduke32@814 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-29 12:53:18 +00:00
qbix79
2a78af4558
negative array acces. ny00123
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git-svn-id: https://svn.eduke32.com/eduke32@803 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-13 15:16:14 +00:00
qbix79
d8ea4c5350
doesn't work that :)
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git-svn-id: https://svn.eduke32.com/eduke32@802 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-13 14:40:28 +00:00
qbix79
8bef3fed96
fix memleak due to new md2-md3 conversion code.
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git-svn-id: https://svn.eduke32.com/eduke32@801 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-13 08:03:30 +00:00
terminx
9c81fa155c
suppress video mode switch messages when alt-tabbing out of fullscreen
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git-svn-id: https://svn.eduke32.com/eduke32@799 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 18:52:39 +00:00
terminx
fbc4633fef
winlayer fullscreen polymost alt-tab mouse cursor fix
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git-svn-id: https://svn.eduke32.com/eduke32@798 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 09:25:58 +00:00
terminx
0fe0777ab3
Fix building on MinGW by using PRIdPTR instead of %td and add a MSVC compatible inttypes.h/stdint.h for compatibility
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git-svn-id: https://svn.eduke32.com/eduke32@795 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-11 02:33:23 +00:00
qbix79
bd039f617e
argh forgot one
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git-svn-id: https://svn.eduke32.com/eduke32@790 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:23:55 +00:00
qbix79
22085fa9d3
General warning fixes and regular fixes. (64 bit only)
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git-svn-id: https://svn.eduke32.com/eduke32@789 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:23:13 +00:00
qbix79
9f361fd293
When doing pointer math use intptr_t
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git-svn-id: https://svn.eduke32.com/eduke32@788 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:21:16 +00:00
qbix79
5a4ccf69af
leng is now int again. remove some warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@787 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:19:30 +00:00
qbix79
5000ff0f52
polymost 64 bit zbuffer modifications.
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git-svn-id: https://svn.eduke32.com/eduke32@786 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 19:18:45 +00:00
terminx
41cfe16a61
git-svn-id: https://svn.eduke32.com/eduke32@783 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-10 02:29:58 +00:00
terminx
b6b3716373
git-svn-id: https://svn.eduke32.com/eduke32@782 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 23:41:54 +00:00
plagman
b3ac01c04d
Skybox VBOs.
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git-svn-id: https://svn.eduke32.com/eduke32@780 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 09:43:12 +00:00
plagman
77a2adbd62
Skyboxes.
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git-svn-id: https://svn.eduke32.com/eduke32@779 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 09:25:47 +00:00
plagman
9dd9ccfa46
Changed plotpixels to use DrawPixels() instead of GL_POINTS primitives.
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git-svn-id: https://svn.eduke32.com/eduke32@778 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-09 02:36:45 +00:00
terminx
8fbe6b54b6
git-svn-id: https://svn.eduke32.com/eduke32@777 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 23:03:22 +00:00
plagman
2eab017106
Model animation interpolation.
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git-svn-id: https://svn.eduke32.com/eduke32@775 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 14:00:12 +00:00
plagman
c29194cce9
Model flipping, centering, floor-alignment, color, maphacks.
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Next is CON model rotation.
git-svn-id: https://svn.eduke32.com/eduke32@774 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 11:35:24 +00:00
hnt_ts
0ff4f3b736
Fixed a bug which was introduced in the revision #759 . Mapster32 would delete many sprites on saving maps.
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The latest released snapshot is affected by this bug. This is a critical bug and a new snapshot should be released as soon as possible and users should be asked to not use the corrupted snapshot.
The bug was reported by DeeperThought and Gambini.
P.S. Actually it's the second time this bug has been introduced. See http://forums.3drealms.com/vb/showthread.php?t=29413
git-svn-id: https://svn.eduke32.com/eduke32@772 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 08:01:30 +00:00
terminx
36a4e54b56
git-svn-id: https://svn.eduke32.com/eduke32@771 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-06 01:06:43 +00:00
terminx
dbd4e83d6e
colorized printext16()
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git-svn-id: https://svn.eduke32.com/eduke32@765 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 10:10:26 +00:00
terminx
97f98dcdfc
Formatting + beginnings of editor enhanced map preview mode. Currently supports light switch sector effectors
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git-svn-id: https://svn.eduke32.com/eduke32@763 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-05 02:29:18 +00:00
hnt_ts
c634a708aa
1. Fixed this crash ( http://forums.3drealms.com/vb/showpost.php?p=706802&postcount=533 )
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2. Optimized the setactorvar,setplayervar,getactorvar,getplayervar commands. They may be compiled as the setvarvar command.
git-svn-id: https://svn.eduke32.com/eduke32@761 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 13:36:37 +00:00
terminx
65c2fd394a
fixes
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git-svn-id: https://svn.eduke32.com/eduke32@759 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-04 07:38:11 +00:00
terminx
34b7ac0714
mousewheel control for circle points insertion
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git-svn-id: https://svn.eduke32.com/eduke32@758 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-03 07:54:20 +00:00
terminx
53577209f5
git-svn-id: https://svn.eduke32.com/eduke32@757 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-02 21:35:51 +00:00
hnt_ts
2dbbf9c505
Fix for the autosave
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git-svn-id: https://svn.eduke32.com/eduke32@756 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 10:20:39 +00:00
plagman
fa405211ed
Interim MD2 support for polymer. Interim because it relies on a change
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in the model conversion code that breaks the HRP oozfilter model. It can
be reverted pretty easily, see comment in mdsprite.c.
git-svn-id: https://svn.eduke32.com/eduke32@755 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 09:41:56 +00:00
plagman
f661a56e2f
Models in VBOs.
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git-svn-id: https://svn.eduke32.com/eduke32@754 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 08:58:06 +00:00
terminx
59b8d7b757
git-svn-id: https://svn.eduke32.com/eduke32@753 1a8010ca-5511-0410-912e-c29ae57300e0
2008-06-01 01:57:01 +00:00
plagman
394b0e4423
git-svn-id: https://svn.eduke32.com/eduke32@751 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 08:29:40 +00:00
plagman
512148b9a5
TRUE isn't defined in sdlayer.
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git-svn-id: https://svn.eduke32.com/eduke32@750 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 07:27:43 +00:00
terminx
d0c714b125
git-svn-id: https://svn.eduke32.com/eduke32@748 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 03:53:53 +00:00
terminx
ca83297b10
git-svn-id: https://svn.eduke32.com/eduke32@747 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-31 01:57:14 +00:00
hnt_ts
7f9e4157fa
1. Mapster32 saves autosave variable in the cfg.
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2. Autosaving interval is configurable.
3. Sprite noclip is on by default(CTRL+N to toggle).
4. Fixed the devastator crash. Thanks to Nukey for helping me to track it down.
Notes about the devastator crash.
The yvel of projectile may point to an already removed sprite(its sectnum is MAXSECT). If some code tries to access the sector of the removed sprite, the crash might happen.
How to reproduce crashes.
True story: Nukey recorded a demo(*.dmo) and send me his demo and map so that I could easily reproduce it and eventually fix the crash.
git-svn-id: https://svn.eduke32.com/eduke32@744 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-30 09:07:50 +00:00
qbix79
6778e2c201
Fix a bug where stuff was trying to read rotated sprite tspr owners
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git-svn-id: https://svn.eduke32.com/eduke32@743 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-27 15:47:24 +00:00
qbix79
43aa2bbc23
Update lzf to 3.2 fixes texturecache on 64 bit.
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git-svn-id: https://svn.eduke32.com/eduke32@742 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-25 08:23:53 +00:00
plagman
67e777a899
Map VBOs. pr_vbos to enable them.
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git-svn-id: https://svn.eduke32.com/eduke32@741 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 09:37:09 +00:00
plagman
710c131835
Second oops.
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git-svn-id: https://svn.eduke32.com/eduke32@740 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 08:21:53 +00:00
plagman
551937fbc5
Oops. With that, MD3 models should display correctly on 64-bit. The compressed texcache appears to be broken, though.
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git-svn-id: https://svn.eduke32.com/eduke32@739 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 07:58:21 +00:00
plagman
dd7983a4e8
64-bit compatible MD3 loading.
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git-svn-id: https://svn.eduke32.com/eduke32@738 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-24 06:53:56 +00:00
qbix79
0189cf6064
Most functions in kplib.c now use a intptr_t for (da)frameplace
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kzopen and kzipopen now retrun a intptr_t as this actually a FILE*
General 64 bit fixss to cache1d.c. Some cast correction for polymost
hrp works now in 64 bit if you make md3load return NULL.
git-svn-id: https://svn.eduke32.com/eduke32@737 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-23 10:00:43 +00:00
terminx
3cf48e1f1a
git-svn-id: https://svn.eduke32.com/eduke32@736 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-22 10:08:17 +00:00
terminx
b0ceecbdee
git-svn-id: https://svn.eduke32.com/eduke32@734 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 21:09:30 +00:00
plagman
4e3faa9c00
Reorganize polymer data. Fill sector VBOs.
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git-svn-id: https://svn.eduke32.com/eduke32@733 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-18 07:35:35 +00:00
terminx
1c29512812
Fixes
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todo:
add option to swap CTRL modifier behavior in tile selector
add cfg option for how many rows to scroll per wheel click in tile selector
add cfg options for pk_turnaccel, pk_turndecel and pk_uedaccel
git-svn-id: https://svn.eduke32.com/eduke32@732 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-17 21:44:49 +00:00
terminx
b7ef82f9d1
git-svn-id: https://svn.eduke32.com/eduke32@730 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 20:27:52 +00:00
terminx
f7e8583a52
git-svn-id: https://svn.eduke32.com/eduke32@729 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 20:15:43 +00:00
terminx
310c7240e1
Huge, awesome patch from Hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@728 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 19:51:38 +00:00
terminx
26de39bc2e
Cleanup patch from Hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@727 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-16 00:23:33 +00:00
terminx
3844f1eb55
Part of a patch from Philipp Kutin (Helixhorned) plus MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@726 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-15 03:16:38 +00:00
plagman
3af85cab2d
Correct MD3 scales. No zoff, flipping or floor alignment yet.
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git-svn-id: https://svn.eduke32.com/eduke32@724 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 04:28:24 +00:00
terminx
67e2466b0e
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@723 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-10 01:29:37 +00:00
plagman
a56eb92f1c
Models. I think the scale may still be a bit off on certain models, but
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that may also be just me.
git-svn-id: https://svn.eduke32.com/eduke32@722 1a8010ca-5511-0410-912e-c29ae57300e0
2008-05-05 09:05:07 +00:00
plagman
6b0f2d5956
Fixes palette/shade for swapped underwalls (toxic waterfall in The Abyss).
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git-svn-id: https://svn.eduke32.com/eduke32@720 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-29 04:46:06 +00:00
plagman
6c11addc08
Correct relative floor texture alignment (with slopes too). Also avoids
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a crash with mirrors in the editor.
git-svn-id: https://svn.eduke32.com/eduke32@719 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-28 08:29:40 +00:00
plagman
72867ff880
Fuck.
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git-svn-id: https://svn.eduke32.com/eduke32@718 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 22:48:18 +00:00
plagman
3895de1e06
Polymer external view when above and below sectors. Noclip in the editor
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also works for vertical movement now. (Hunter)
git-svn-id: https://svn.eduke32.com/eduke32@717 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 22:47:47 +00:00
terminx
1c88276aab
win32 build fix
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git-svn-id: https://svn.eduke32.com/eduke32@716 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-27 06:55:17 +00:00
qbix79
48dae664b8
8-bit classic renderer works on my system now in 64 bit. (at least no crashes)
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git-svn-id: https://svn.eduke32.com/eduke32@714 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 11:21:08 +00:00
terminx
2ad666c159
SDL and GTK+ version check patches from Ozkan Sezer
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git-svn-id: https://svn.eduke32.com/eduke32@710 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-25 01:46:19 +00:00
terminx
60fbc40611
Hunter_rus patch
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git-svn-id: https://svn.eduke32.com/eduke32@708 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-15 01:08:04 +00:00
plagman
c9d48ef096
Correct sprite offsets.
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git-svn-id: https://svn.eduke32.com/eduke32@707 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-13 00:46:31 +00:00
plagman
9f14ec92bd
Oops.
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git-svn-id: https://svn.eduke32.com/eduke32@706 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-13 00:29:13 +00:00
plagman
68393132c9
Leaking doors.
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git-svn-id: https://svn.eduke32.com/eduke32@705 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 08:27:09 +00:00
plagman
22dc84d4ca
Corrected parallax problems. (_zoo and e3l10).
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git-svn-id: https://svn.eduke32.com/eduke32@704 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 08:16:01 +00:00
plagman
c247c3540b
ART offsets (with support for Hunter's definetile stuff) and correct sprite positions.
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git-svn-id: https://svn.eduke32.com/eduke32@703 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-12 05:44:16 +00:00
plagman
1db4ea8f36
Lost, in a dream of mirrors, lost, in a paradox...
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git-svn-id: https://svn.eduke32.com/eduke32@702 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:39:05 +00:00
plagman
e872a59fa5
The dream is true...
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git-svn-id: https://svn.eduke32.com/eduke32@701 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-10 08:24:06 +00:00
plagman
7b03cef01a
BUT YOU DONT KNOW HOW.. ?
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git-svn-id: https://svn.eduke32.com/eduke32@700 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:59:37 +00:00
plagman
7c7b1c6590
THE FUTURE IS THE PAST
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git-svn-id: https://svn.eduke32.com/eduke32@699 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-09 07:27:17 +00:00
terminx
65d095f88a
Patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@698 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-07 00:43:09 +00:00
plagman
dff876f1d0
HAVE YOU EVER FELT
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git-svn-id: https://svn.eduke32.com/eduke32@697 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 23:35:48 +00:00
plagman
369d848650
Clean stuff for mirrors.
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git-svn-id: https://svn.eduke32.com/eduke32@696 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 03:00:39 +00:00
plagman
dec6b86722
I can live with a broken build. Can you live with a broken kneecap?
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git-svn-id: https://svn.eduke32.com/eduke32@695 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-06 00:05:40 +00:00
terminx
527c35941e
Mouse input patch from hunter_rus
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git-svn-id: https://svn.eduke32.com/eduke32@694 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-05 23:01:58 +00:00
plagman
ec7c642585
Added pr_billboarding mode to control whether face sprites look like classic (and clip into walls) or if they look like polymost (and suck cock).
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git-svn-id: https://svn.eduke32.com/eduke32@692 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 08:07:11 +00:00
plagman
405a5f878f
One-sided sprites are now one-sided.
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git-svn-id: https://svn.eduke32.com/eduke32@691 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:40:15 +00:00
plagman
9942e1de54
Wall sprites are now one-sided.
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git-svn-id: https://svn.eduke32.com/eduke32@690 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:33:59 +00:00
plagman
b587d4087e
Correct masks.
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git-svn-id: https://svn.eduke32.com/eduke32@689 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-04 07:28:25 +00:00
plagman
32955f4415
Fix animated sector textures.
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git-svn-id: https://svn.eduke32.com/eduke32@688 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 07:25:56 +00:00
plagman
5c0276882e
One way walls and masks. Masks don't really have correct texture coordinates yet but they should be sorted like polymost is or so.
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git-svn-id: https://svn.eduke32.com/eduke32@687 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-03 06:58:36 +00:00
plagman
1d320f6eec
Delay between occlusion queries for visible sectors (controlled by the value of pr_occlusionculling).
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git-svn-id: https://svn.eduke32.com/eduke32@686 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 09:29:58 +00:00
plagman
e2a1a89eba
(somewhat) smart wall updating.
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git-svn-id: https://svn.eduke32.com/eduke32@685 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 08:49:21 +00:00
plagman
00ae08496a
Smarter sector updating.
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git-svn-id: https://svn.eduke32.com/eduke32@684 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:58:26 +00:00
plagman
d50b4726e9
Better sprite code.
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git-svn-id: https://svn.eduke32.com/eduke32@683 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 06:01:12 +00:00
plagman
a1a587c202
Fixes typo making moving stuff crap itself.
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git-svn-id: https://svn.eduke32.com/eduke32@682 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-02 04:40:07 +00:00
terminx
d9500e18e0
git-svn-id: https://svn.eduke32.com/eduke32@681 1a8010ca-5511-0410-912e-c29ae57300e0
2008-04-01 22:28:42 +00:00
plagman
833ec4d3e8
Alternate way of updating stuff. Restores interpolation.
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git-svn-id: https://svn.eduke32.com/eduke32@673 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 19:13:24 +00:00
plagman
ffa2d63c0e
I like my sprites sorted thank you very much.
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git-svn-id: https://svn.eduke32.com/eduke32@672 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 16:08:18 +00:00
plagman
d576ee5c40
Even less flickering.
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git-svn-id: https://svn.eduke32.com/eduke32@670 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 14:22:03 +00:00
plagman
f01a8f5b2b
Stop raping the Z-buffer. Less flickering that way for now.
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git-svn-id: https://svn.eduke32.com/eduke32@669 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 12:22:50 +00:00
plagman
e2db8921e2
I have the fire... I have the force... I have the power to make my evil take its course (it's not like anyone will read this anyway). In other news, sprites are done.
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git-svn-id: https://svn.eduke32.com/eduke32@667 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-30 11:16:21 +00:00