Alternate way of updating stuff. Restores interpolation.

git-svn-id: https://svn.eduke32.com/eduke32@673 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2008-03-30 19:13:24 +00:00
parent ffa2d63c0e
commit 833ec4d3e8
2 changed files with 44 additions and 11 deletions

View File

@ -89,7 +89,7 @@ typedef struct s_prwall {
char underover;
char invalidate;
char drawn;
char controlstate;
} _prwall;
typedef struct s_cliplane {
@ -108,6 +108,7 @@ int polymer_init(void);
void polymer_glinit(void);
void polymer_loadboard(void);
void polymer_drawrooms(int daposx, int daposy, int daposz, short daang, int dahoriz, short dacursectnum);
void polymer_pokesector(short sectnum);
void polymer_drawmasks(void);
void polymer_rotatesprite(int sx, int sy, int z, short a, short picnum, signed char dashade, char dapalnum, char dastat, int cx1, int cy1, int cx2, int cy2);
void polymer_drawmaskwall(int damaskwallcnt);

View File

@ -193,7 +193,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
polymer_extractfrustum(modelviewmatrix, projectionmatrix);
// game tic
if (updatesectors)
if (updatesectors && 0)
{
i = 0;
while (i < numsectors)
@ -241,6 +241,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
while (i < numsectors)
{
prsectors[i]->drawingstate = 0;
prsectors[i]->controlstate = 0;
prsectors[i]->wallsproffset = 0.0f;
prsectors[i]->floorsproffset = 0.0f;
i++;
@ -248,7 +249,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
i = 0;
while (i < numwalls)
{
prwalls[i]->drawn = 0;
prwalls[i]->controlstate = 0;
i++;
}
@ -256,6 +257,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
front = 0;
back = 0;
polymer_pokesector(dacursectnum);
polymer_drawsector(dacursectnum);
prsectors[dacursectnum]->drawingstate = 1;
@ -308,6 +310,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
continue;
}
}
polymer_pokesector(dacursectnum);
polymer_drawsector(sectorqueue[front]);
// scan sectors
@ -324,6 +327,7 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
if ((wal->nextsector != -1) &&
(prsectors[wal->nextsector]->drawingstate == 0))
{
polymer_pokesector(wal->nextsector);
sectorqueue[back++] = wal->nextsector;
prsectors[wal->nextsector]->drawingstate = 1;
@ -391,6 +395,33 @@ void polymer_drawrooms(int daposx, int daposy, int daposz, short
if (pr_verbosity >= 3) OSD_Printf("PR : Rooms drawn.\n");
}
void polymer_pokesector(short sectnum)
{
sectortype *sec;
_prsector *s;
walltype *wal;
int i;
sec = &sector[sectnum];
s = prsectors[sectnum];
wal = &wall[sec->wallptr];
if (!s->controlstate)
polymer_updatesector(sectnum);
i = 0;
while (i < sec->wallnum)
{
if ((wal->nextsector != -1) && (!prsectors[wal->nextsector]->controlstate))
polymer_updatesector(wal->nextsector);
if (!prwalls[sec->wallptr + i]->controlstate)
polymer_updatewall(sec->wallptr + i);
i++;
wal = &wall[sec->wallptr + i];
}
}
void polymer_drawmasks(void)
{
bglEnable(GL_ALPHA_TEST);
@ -630,7 +661,7 @@ int polymer_updatesector(short sectnum)
int ceilz, florz;
int tex, tey;
float secangcos, secangsin, scalecoef;
int ang;
int ang, needfloor;
short curstat, curpicnum;
char curxpanning, curypanning;
GLfloat* curbuffer;
@ -649,7 +680,7 @@ int polymer_updatesector(short sectnum)
return (-1);
}
s->controlstate = 0;
needfloor = 0;
if ((sec->floorstat & 64) || (sec->ceilingstat & 64))
{
@ -665,12 +696,12 @@ int polymer_updatesector(short sectnum)
if ((-wal->x != s->verts[(i*3)+2]))
{
s->verts[(i*3)+2] = s->floorbuffer[(i*5)+2] = s->ceilbuffer[(i*5)+2] = -wal->x;
s->controlstate |= 2;
needfloor = 1;
}
if ((wal->y != s->verts[i*3]))
{
s->verts[i*3] = s->floorbuffer[i*5] = s->ceilbuffer[i*5] = wal->y;
s->controlstate |= 2;
needfloor = 1;
}
getzsofslope(sectnum, wal->x, wal->y, &ceilz, &florz);
s->verts[(i*3)+1] = 0;
@ -769,11 +800,10 @@ int polymer_updatesector(short sectnum)
wal = &wall[sec->wallptr + i];
}
if (s->controlstate & 2)
{
if (needfloor)
polymer_buildfloor(sectnum);
s->controlstate ^= 2;
}
s->controlstate = 1;
if (pr_verbosity >= 3) OSD_Printf("PR : Updated sector %i.\n", sectnum);
@ -1239,6 +1269,8 @@ void polymer_updatewall(short wallnum)
memcpy(&w->portal[6], &s->ceilbuffer[(wal->point2 - sec->wallptr) * 5], sizeof(GLfloat) * 3);
memcpy(&w->portal[9], &s->ceilbuffer[(wallnum - sec->wallptr) * 5], sizeof(GLfloat) * 3);
w->controlstate = 1;
if (pr_verbosity >= 3) OSD_Printf("PR : Updated wall %i.\n", wallnum);
}