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I like my sprites sorted thank you very much.
git-svn-id: https://svn.eduke32.com/eduke32@672 1a8010ca-5511-0410-912e-c29ae57300e0
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e59df55f41
commit
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4 changed files with 20 additions and 3 deletions
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@ -186,6 +186,7 @@ EXTERN int guniqhudid;
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EXTERN sectortype *sector;
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EXTERN walltype *wall;
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EXTERN spritetype *sprite;
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EXTERN spritetype *tspriteptr[MAXSPRITESONSCREEN];
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EXTERN int spritesortcnt;
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EXTERN spritetype *tsprite;
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@ -7,6 +7,7 @@
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// o make occlusion queries every n frames (cvar)
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// o there's still a texture alignment problem with slopes (waterfall in launch facility)
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// o there's also the texture alignment problem Hunter reported (san andreas fault)
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// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
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// o port glowmaps and detail maps from hacked polymost (:(
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// o shading needs a lot of work
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// o make the portal smaller
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@ -571,7 +571,7 @@ static short maskwall[MAXWALLSB], maskwallcnt;
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static int spritesx[MAXSPRITESONSCREEN];
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static int spritesy[MAXSPRITESONSCREEN+1];
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static int spritesz[MAXSPRITESONSCREEN];
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static spritetype *tspriteptr[MAXSPRITESONSCREEN];
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spritetype *tspriteptr[MAXSPRITESONSCREEN];
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short umost[MAXXDIM], dmost[MAXXDIM];
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static short bakumost[MAXXDIM], bakdmost[MAXXDIM];
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@ -3184,6 +3184,21 @@ static void drawsprite(int snum)
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# endif
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return;
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}
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# ifdef USE_OPENGL
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if (rendmode == 4)
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{
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bglEnable(GL_ALPHA_TEST);
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bglEnable(GL_BLEND);
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bglEnable(GL_POLYGON_OFFSET_FILL);
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polymer_drawsprite(snum);
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bglDisable(GL_POLYGON_OFFSET_FILL);
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bglDisable(GL_BLEND);
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bglDisable(GL_ALPHA_TEST);
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return;
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}
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# endif
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#endif
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//============================================================================= //POLYMOST ENDS
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@ -6096,7 +6111,7 @@ void drawmasks(void)
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_point2d dot, dot2, middle, pos, spr;
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#ifdef USE_OPENGL
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if (rendmode == 4)
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if ((rendmode == 4) && 0)
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{
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polymer_drawmasks();
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return;
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@ -437,7 +437,7 @@ void polymer_drawsprite(int snum)
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if (pr_verbosity >= 3) OSD_Printf("PR : Sprite %i...\n", snum);
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tspr = &tsprite[snum];
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tspr = tspriteptr[snum];
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curpicnum = tspr->picnum;
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if (picanm[curpicnum]&192) curpicnum += animateoffs(curpicnum,tspr->owner+32768);
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