mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-11 07:11:39 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@751 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
512148b9a5
commit
394b0e4423
2 changed files with 39 additions and 11 deletions
|
@ -1,7 +1,6 @@
|
|||
// here lies the GREAT JUSTICE RENDERER
|
||||
// TODO :
|
||||
// - CORE STUFF
|
||||
// o use BufferData only once for VBOs
|
||||
// o there's also the texture alignment problem Hunter reported (san andreas fault)
|
||||
// o also sliding doors are still fucked up sometimes (like under the bar in E1L2)
|
||||
// o port glowmaps and detail maps from hacked polymost (:(
|
||||
|
@ -65,6 +64,7 @@ typedef struct s_prsector {
|
|||
_prplane ceil;
|
||||
short curindice;
|
||||
int indicescount;
|
||||
int oldindicescount;
|
||||
// stuff
|
||||
float wallsproffset;
|
||||
float floorsproffset;
|
||||
|
|
|
@ -10,7 +10,7 @@ int pr_fov = 426; // appears to be the classic setting.
|
|||
int pr_billboardingmode = 1;
|
||||
int pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
|
||||
int pr_wireframe = 0;
|
||||
int pr_vbos = 0;
|
||||
int pr_vbos = 1;
|
||||
int pr_mirrordepth = 1;
|
||||
|
||||
int glerror;
|
||||
|
@ -992,6 +992,14 @@ static int polymer_initsector(short sectnum)
|
|||
bglGenBuffersARB(1, &s->floor.ivbo);
|
||||
bglGenBuffersARB(1, &s->ceil.ivbo);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->floor.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, sec->wallnum * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->ceil.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, sec->wallnum * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
|
||||
s->controlstate = 2; // let updatesector know that everything needs to go
|
||||
|
||||
prsectors[sectnum] = s;
|
||||
|
@ -1181,9 +1189,9 @@ attributes:
|
|||
if ((pr_vbos > 0) && ((i == -1) || (wallinvalidate)))
|
||||
{
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->floor.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, sec->wallnum * sizeof(GLfloat) * 5, s->floor.buffer, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sec->wallnum * sizeof(GLfloat) * 5, s->floor.buffer);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, s->ceil.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, sec->wallnum * sizeof(GLfloat) * 5, s->ceil.buffer, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, sec->wallnum * sizeof(GLfloat) * 5, s->ceil.buffer);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
|
||||
|
@ -1257,10 +1265,18 @@ finish:
|
|||
{
|
||||
polymer_buildfloor(sectnum);
|
||||
if ((pr_vbos > 0)) {
|
||||
if (s->oldindicescount < s->indicescount)
|
||||
{
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->floor.ivbo);
|
||||
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->indicescount * sizeof(GLushort), NULL, mapvbousage);
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->ceil.ivbo);
|
||||
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->indicescount * sizeof(GLushort), NULL, mapvbousage);
|
||||
s->oldindicescount = s->indicescount;
|
||||
}
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->floor.ivbo);
|
||||
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->indicescount * sizeof(GLushort), s->floor.indices, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, s->indicescount * sizeof(GLushort), s->floor.indices);
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->ceil.ivbo);
|
||||
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, s->indicescount * sizeof(GLushort), s->ceil.indices, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0, s->indicescount * sizeof(GLushort), s->ceil.indices);
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
}
|
||||
}
|
||||
|
@ -1411,9 +1427,22 @@ static int polymer_initwall(short wallnum)
|
|||
bglGenBuffersARB(1, &w->wall.vbo);
|
||||
bglGenBuffersARB(1, &w->over.vbo);
|
||||
bglGenBuffersARB(1, &w->mask.vbo);
|
||||
|
||||
bglGenBuffersARB(1, &w->stuffvbo);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->wall.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->over.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->mask.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, NULL, mapvbousage);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 8 * sizeof(GLfloat) * 3, NULL, mapvbousage);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
|
||||
w->controlstate = 2;
|
||||
|
||||
prwalls[wallnum] = w;
|
||||
|
@ -1874,13 +1903,12 @@ static void polymer_updatewall(short wallnum)
|
|||
if ((pr_vbos > 0))
|
||||
{
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->wall.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, w->wall.buffer, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->wall.buffer);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->over.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, w->over.buffer, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->over.buffer);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->mask.vbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 5, w->mask.buffer, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 5, w->mask.buffer);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, w->stuffvbo);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, 8 * sizeof(GLfloat) * 3, NULL, mapvbousage);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 0, 4 * sizeof(GLfloat) * 3, w->bigportal);
|
||||
bglBufferSubDataARB(GL_ARRAY_BUFFER_ARB, 4 * sizeof(GLfloat) * 3, 4 * sizeof(GLfloat) * 3, w->cap);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
|
|
Loading…
Reference in a new issue