helixhorned
7fcb577f51
LunaCON: hook up qstrdim and screentext.
...
Also add some recent keywords to the list in con_lang.lua which I had
forgotten all along.
git-svn-id: https://svn.eduke32.com/eduke32@3845 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:45 +00:00
helixhorned
75313a78c8
Lunatic: sector[].ceiling/.floor gets a reference to a ceiling-or-floor struct.
...
Also, make sector[].*stat a bitint type.
Now, a piece of code could look like this:
local sec = sector[i]
local ceil = sec.ceiling
ceil.statx:flip(sector.STAT.SMOOSH)
git-svn-id: https://svn.eduke32.com/eduke32@3844 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:43 +00:00
helixhorned
51ad20eda5
Lunatic: fix a couple of oversights, tweak some stuff.
...
git-svn-id: https://svn.eduke32.com/eduke32@3843 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:42 +00:00
helixhorned
e0433e66fb
LunaCON: real user per-player vars.
...
The previous behavior was to translate them as global gamevars, since LunaCON
currently has no support for multiplayer. However, then some errors would be
missed where such gamevars are accessed in no-player context
(e.g. EVENT_ENTERLEVEL).
On by default, disabled with -fno-playervar.
git-svn-id: https://svn.eduke32.com/eduke32@3842 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:41 +00:00
helixhorned
358c7eb28b
Lunatic/classic: in TROR maps (V10), enable non-power-of-two wall drawing.
...
Also, fix clearing a bunch in new-format-map (=Lunatic) build.
git-svn-id: https://svn.eduke32.com/eduke32@3841 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:39 +00:00
helixhorned
f0ed046a98
LunaCON: fix mistranslation of CON "else { if" to Lua "elseif".
...
When encountering a non-empty statement inside braces, emit "do" ... "end".
git-svn-id: https://svn.eduke32.com/eduke32@3840 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 20:09:37 +00:00
hendricks266
e0a373893a
Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
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git-svn-id: https://svn.eduke32.com/eduke32@3839 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:57:00 +00:00
hendricks266
899f19155d
Make improvements utilizing G_ScreenText().
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git-svn-id: https://svn.eduke32.com/eduke32@3838 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:28 +00:00
hendricks266
e483dbefcd
For all HUD and text shadows that use pal 4, also use shade 127.
...
git-svn-id: https://svn.eduke32.com/eduke32@3837 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:13 +00:00
hendricks266
bf9b91352b
Text wrapper conversion.
...
G_PrintGameText(), minitext_(), G_DrawTXDigiNumZ(), and menutext_() now wrap G_ScreenText().
G_GameTextLen() now wraps G_ScreenTextSize().
G_DrawDigiNum_() now wraps G_DrawTXDigiNumZ().
git-svn-id: https://svn.eduke32.com/eduke32@3836 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:56:00 +00:00
hendricks266
4504716fa0
Prettify the DEF progress meter by relocating '\n' en masse.
...
It should be transparent even with the meter disabled.
git-svn-id: https://svn.eduke32.com/eduke32@3835 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:46 +00:00
hendricks266
4297507c8f
Dynamicsoundremap.
...
git-svn-id: https://svn.eduke32.com/eduke32@3834 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:30 +00:00
hendricks266
ced47cf9fc
Add qstrdim and screentext, powerful new functions for HUD text.
...
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
hendricks266
4375a3c261
Remove an unused variable from startwin.game.c.
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git-svn-id: https://svn.eduke32.com/eduke32@3832 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:54:29 +00:00
hendricks266
297dfcdfc7
Update credits.
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git-svn-id: https://svn.eduke32.com/eduke32@3831 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-31 05:08:46 +00:00
helixhorned
5bfbfa3c5b
Lunatic: also reset per-actor gamevars from spawns originating from C.
...
Take care not to do it twice. Still untested though.
git-svn-id: https://svn.eduke32.com/eduke32@3830 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:59 +00:00
helixhorned
97f857ec39
Lunatic: split 'replace' option for actor chaining flags into soft/hard.
...
Hard replacement reassigns the tile flags, while soft replacement bitwise
ORs them, as in CON (since some flags might already have been set using
commands like spritenoshade).
git-svn-id: https://svn.eduke32.com/eduke32@3829 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:54 +00:00
helixhorned
020be8d4b5
Lunatic: reset per-actor gamevars on actor spawn, untested.
...
git-svn-id: https://svn.eduke32.com/eduke32@3828 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:52 +00:00
helixhorned
ed5613bf57
Compile DEF progress meter only on Windows or if having the startup window.
...
The latter checked with #defined HAVE_GTK2, which is probably not correct
for every platform.
In builds without a startup window, the periods get mingled with stdout
output otherwise.
git-svn-id: https://svn.eduke32.com/eduke32@3827 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:50 +00:00
helixhorned
640eda2194
LunaCON: implement 'definegametype', allow writing userdef.level_number.
...
Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).
git-svn-id: https://svn.eduke32.com/eduke32@3826 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:49 +00:00
helixhorned
593b82692e
Mapster32: allow setting first walls of TROR sectors independently.
...
In 3D mode, Alt+F now only attempts to set the first wall of the aimed at
wall, not collecting upper/lower neighbors. For this, press Shift+Alt+F.
In 2D mode, they are always collected.
git-svn-id: https://svn.eduke32.com/eduke32@3825 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:45 +00:00
helixhorned
4457a5fbca
Fix potential oob access when flipping the floor [F] in 2D mode.
...
git-svn-id: https://svn.eduke32.com/eduke32@3824 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:34 +00:00
helixhorned
560f88b022
Replace inline "qsetmode==200" checks with in3dmode().
...
Analogously for the negation; remove a couple of redundant decls of "qsetmode".
git-svn-id: https://svn.eduke32.com/eduke32@3823 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 09:13:32 +00:00
helixhorned
1715b7631f
Make deletion of an ambient sound MUSICANDSFX sprite stop its sound again.
...
Add a test case source/lunatic/test/delmusicsfx.lua.
git-svn-id: https://svn.eduke32.com/eduke32@3822 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:51 +00:00
helixhorned
360aae414f
Lunatic: add actor.delete() and various 'length' methods to geom.vec3/ivec3.
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git-svn-id: https://svn.eduke32.com/eduke32@3821 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:48 +00:00
helixhorned
a52130a996
C-CON: remove "found `gettspr' outside of EVENT_ANIMATESPRITES" warning.
...
Because one may obviously use gettspr/settspr in states called from that
event.
git-svn-id: https://svn.eduke32.com/eduke32@3820 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:45 +00:00
helixhorned
e71bc9d19d
Polymost: fix 'zadd' DEF token handling. (Polymer has it right.)
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git-svn-id: https://svn.eduke32.com/eduke32@3819 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:59 +00:00
helixhorned
a02ab83319
With DNCOORDS display, print number of sprites currently on the screen.
...
Only in debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@3818 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:56 +00:00
helixhorned
13b69711ac
LunaCON: add a couple of ud members, gamevars; handle 'dynamicremap' only once.
...
Also, allow MAXVOLUMES+1 to first arg of 'music'.
git-svn-id: https://svn.eduke32.com/eduke32@3817 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-26 18:42:53 +00:00
terminx
4e9cf9722a
Well then, I sure fucked that last commit up didn't I
...
git-svn-id: https://svn.eduke32.com/eduke32@3816 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 22:50:46 +00:00
terminx
e3dedb19ee
Fixes a crash after killing the boss in Duke 0.99 and fixes the issue with WGR2 SVN being detected as 0.99 due to malformed definelevelname statements
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git-svn-id: https://svn.eduke32.com/eduke32@3815 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 20:25:39 +00:00
terminx
06713baf8d
Fix a reference to "RDR_POLYMER" that was missed in startgtk
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git-svn-id: https://svn.eduke32.com/eduke32@3814 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 06:11:38 +00:00
helixhorned
c366388a9e
Lunatic: -Wchained-loadactor option for LunaCON, clear errors on restart.
...
The last only in release builds.
git-svn-id: https://svn.eduke32.com/eduke32@3813 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:39 +00:00
helixhorned
6f94af7399
LunaCON: implement dragpoint, clipmove*; fix gamearray serialization.
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git-svn-id: https://svn.eduke32.com/eduke32@3812 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:37 +00:00
helixhorned
d0f538b283
Engine: don't extern 'clipmovetraceboxnum', add a new func. clipmovex() instead.
...
The 'x' is for "extended", since its last arg is a switch of whether to disable
sliding. Use that from gameexec.c.
git-svn-id: https://svn.eduke32.com/eduke32@3811 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:36 +00:00
helixhorned
f051e1e229
C-CON: fix 'copy' on 64-bit archs.
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git-svn-id: https://svn.eduke32.com/eduke32@3810 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:34 +00:00
helixhorned
f568f34636
LunaCON standalone: don't try default path on file-not-found for root names.
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git-svn-id: https://svn.eduke32.com/eduke32@3809 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:33 +00:00
helixhorned
487d54793f
For DNCOORDS display, add current sprite count and #inserted sprites / last sec.
...
Only in debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@3808 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:32 +00:00
helixhorned
e3a85f4083
Lunatic: fix restoring of tables. Also add savegame.lua which I forgot!
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git-svn-id: https://svn.eduke32.com/eduke32@3807 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:30 +00:00
helixhorned
4781eecdb4
LunaCON: partially sync with r3803, link with lpeg.a (update to LPeg 0.12).
...
For pre-1.3 CONs, determining the older script version with gamestartup and/or
definelevelname is not implemented.
git-svn-id: https://svn.eduke32.com/eduke32@3806 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:29 +00:00
helixhorned
8d74181ddf
LunaCON: fix qsprintf, add test code for GAMEVAR_{NODEFAULT,NORESET} flags.
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git-svn-id: https://svn.eduke32.com/eduke32@3805 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:27 +00:00
helixhorned
1ee43d5a6e
LunaCON: Add -Wall option and sector[].*bunch, warn on some NYI gamevar flags.
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git-svn-id: https://svn.eduke32.com/eduke32@3804 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-24 13:54:25 +00:00
terminx
85cf8de0f3
Add support for shareware 0.99/1.0/1.1, for shits and giggles.
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git-svn-id: https://svn.eduke32.com/eduke32@3803 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:28:04 +00:00
terminx
6a2ffa9e47
MSVC build fix
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git-svn-id: https://svn.eduke32.com/eduke32@3802 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:36 +00:00
terminx
3e9f25081d
Add a simple indicator of progress when loading a large def (like the HRP)... print one period to the startup window per 50 passes of the main loop in defsparser()
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git-svn-id: https://svn.eduke32.com/eduke32@3801 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:24 +00:00
terminx
9afde6e21b
Support high DPI setups for the startup dialogs on Windows
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git-svn-id: https://svn.eduke32.com/eduke32@3800 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:27:06 +00:00
helixhorned
43520eba5b
Polymer: fix possible NULL pointer dereference in polymer_getbuildmaterial().
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git-svn-id: https://svn.eduke32.com/eduke32@3799 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-22 16:23:14 +00:00
helixhorned
d966ed7de1
Lunatic: rename con.peractorvar to simply con.actorvar.
...
NOTE: I'm committing this from my git clone again. If this works OK,
everything is in good order again. If not, I hope that I won't damage
the SVN repo. *Runs away...*
git-svn-id: https://svn.eduke32.com/eduke32@3798 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:58:54 +00:00
helixhorned
314f87691b
Test commit from SVN since I may have bricked my local git clone. (r3796 doesn't show up as SVN-committed for me, partial commit?) The change itself is a very small tweak in m32help.hlp.
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git-svn-id: https://svn.eduke32.com/eduke32@3797 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:50:35 +00:00
helixhorned
0d79372216
Lunatic: prototypical gamevar serialization, currently very CON-centric.
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git-svn-id: https://svn.eduke32.com/eduke32@3796 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:42 +00:00
helixhorned
f6ea669613
Lunatic: initialize SPRITE_HARDCODED_BADGUY on Lua state recreation, too.
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git-svn-id: https://svn.eduke32.com/eduke32@3795 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:37 +00:00
helixhorned
76299ca635
LunaCON: partially implement {save,load}mapstate CON commands.
...
What is missing is saving and restoring per-player and per-actor gamevars.
Also add a test CON mutator 'mapstate.con'.
git-svn-id: https://svn.eduke32.com/eduke32@3794 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:34 +00:00
helixhorned
5868097deb
Windows: allow desktop-sized windowed modes, add 1680x1050 to defaults list.
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git-svn-id: https://svn.eduke32.com/eduke32@3793 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-20 19:31:18 +00:00
helixhorned
d1b1fe52d8
Make G_{Save,Restore}MapState() take no input arguments.
...
Instead, MapInfo[ud.volume_number*MAXLEVELS+ud.level_number] is accessed
inside these functions.
git-svn-id: https://svn.eduke32.com/eduke32@3792 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:26 +00:00
helixhorned
4a6fc2b94f
Remove redundant checks for some map state function uses.
...
Also, prettify G_FreeMapState(), remove some duplicate function decls and
resurrect 'savestate' and 'restorestate' OSD commands for the debug build.
git-svn-id: https://svn.eduke32.com/eduke32@3791 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:23 +00:00
helixhorned
38d12b9441
LunaCON: fix Lua->CON line translation by recreating the line info, too.
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git-svn-id: https://svn.eduke32.com/eduke32@3790 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:21 +00:00
helixhorned
e1715a7683
Lunatic: conditionally compile out more code in savegame/gamevars.[ch].
...
Also, make the savegame major version 2 in the Lunatic build.
git-svn-id: https://svn.eduke32.com/eduke32@3789 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:18 +00:00
helixhorned
4ed1eaa520
Lunatic: accept any number of *.lua modules on the command line.
...
There's no option letter for loading them, and the extension is checked
case sensitively. Lua modules are loaded after CON translated to Lua.
Also remove -testlua option.
git-svn-id: https://svn.eduke32.com/eduke32@3788 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:16 +00:00
helixhorned
9d858b9883
Lunatic: back up generated LunaCON code, recreate Lua state on map entering.
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git-svn-id: https://svn.eduke32.com/eduke32@3787 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-19 19:29:13 +00:00
helixhorned
e8ff49b6ef
Fix signed/unsigned comparison warnings and mismatched format char warning.
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git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
helixhorned
a082ec76dd
Lunatic: fix randgen module after md4 removal, run DEFS_BC_SIZE cmd only once.
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git-svn-id: https://svn.eduke32.com/eduke32@3785 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:57 +00:00
terminx
f8cc394fa3
Sanitize hard coded render mode numbers... replace all references to rendmode 0, 3, 4, etc with proper REND_CLASSIC, REND_POLYMOST, REND_POLYMER labels.
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git-svn-id: https://svn.eduke32.com/eduke32@3784 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:44:09 +00:00
terminx
dc0b74e846
Alter cvar system to fill the cvar name into the description line automatically, and remove the cvar name from the descriptions for all cvars
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git-svn-id: https://svn.eduke32.com/eduke32@3783 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:43:20 +00:00
terminx
2e7803ab1d
Unify glow and detail texture setup between polymost and mdsprite
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git-svn-id: https://svn.eduke32.com/eduke32@3782 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:58 +00:00
terminx
68539eacee
Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
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git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned
b1f58387db
Mapster32: when 3D-inserting sprite higher than z extent, position at floor...
...
... when aiming at the floor.
git-svn-id: https://svn.eduke32.com/eduke32@3780 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:59 +00:00
helixhorned
6e364b1f4b
Polymer: fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)
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git-svn-id: https://svn.eduke32.com/eduke32@3779 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:58 +00:00
helixhorned
946d207c56
Polymodes: make flipping closer to classic.
...
This fixes cases A and B in test_tileoffsets.map.
git-svn-id: https://svn.eduke32.com/eduke32@3778 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:56 +00:00
helixhorned
64406cc25c
engine.c: add tile offset debugging code guarded by DEBUG_TILEOFFSETS.
...
Also, update test_tileoffsets.map with a new 'dimension': cstat 128
(sprite centering). It has an issue in Polymer marked with a silver D.
git-svn-id: https://svn.eduke32.com/eduke32@3777 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:55 +00:00
helixhorned
91523f60b1
Polymer: fix floor sprites with y flipping by removing special-case code.
...
This fixes the case marked with the silver letter C in test_tileoffsets.map.
The orientation of the sprites is correct (matches classic) as far as I can
see, there are now only problems with translation.
git-svn-id: https://svn.eduke32.com/eduke32@3776 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:53 +00:00
helixhorned
99d7f1e964
Polymer: rewrite sprite x/y flipping so that data flow is explicit.
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Also, add some defines for sprite cstats to build.h (SPR_*) and use them.
git-svn-id: https://svn.eduke32.com/eduke32@3775 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:52 +00:00
helixhorned
c2b089f87a
Add package/samples/test_tileoffsets, a test case for t. offsets w/ flipping.
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It has all combinations of {STEAM,CEILINGSTEAM} x combinations(flipping)
x combinations(alignment). Three silver letters are placed near cases that
currently draw not like classic in Polymost or Polymer.
git-svn-id: https://svn.eduke32.com/eduke32@3774 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-16 21:54:50 +00:00
helixhorned
f72e571b18
Fix two possible signed left shift overflows.
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git-svn-id: https://svn.eduke32.com/eduke32@3773 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:55 +00:00
helixhorned
663f9af75b
texcache.c: use Bfilelength(), fixing Linux build.
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git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
helixhorned
f95967fad7
Lunatic: remove old gamevar/serialization code.
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git-svn-id: https://svn.eduke32.com/eduke32@3771 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:52 +00:00
helixhorned
3092fb20e7
Lunatic rotatesprite: disallow FULL16 coordinates since Lua numbers are FP.
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git-svn-id: https://svn.eduke32.com/eduke32@3770 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:50 +00:00
terminx
6cc4cfbf8a
Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu
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git-svn-id: https://svn.eduke32.com/eduke32@3769 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 14:53:54 +00:00
terminx
1c6c023282
Fix a warning and uncomment something I accidentally left commented during testing
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git-svn-id: https://svn.eduke32.com/eduke32@3768 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:21:05 +00:00
terminx
81292c238a
Make the menus look the same in all rendering modes, because the LOADSCREEN tile looks like shit when any kind of palette-based shading is involved. So, now everyone gets the ugly metal looking MENUSCREEN.
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git-svn-id: https://svn.eduke32.com/eduke32@3767 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:49 +00:00
terminx
7e51e92a81
Properly handle shading models with traditional fog when r_usetileshades is also enabled.
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git-svn-id: https://svn.eduke32.com/eduke32@3766 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:35 +00:00
terminx
872ea59160
Rename gltexinvalidateall to gltexinvalidatetype and add an enum for the two currently accepted values, INVALIDATE_ALL and INVALIDATE_ART
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git-svn-id: https://svn.eduke32.com/eduke32@3765 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:20:08 +00:00
terminx
c717f9a7b5
Get rid of that old model occlusion checking hack I wrote for Polymost years ago. I actually didn't know this was still in EDuke32... it's one of the worst things I've ever written. :p
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git-svn-id: https://svn.eduke32.com/eduke32@3764 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:41 +00:00
terminx
20e5bfd821
A bit more work on the Polymost shade table mode (r_usetileshades)
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git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx
8db5b4b38a
Remove deleted md4 library related files from the Visual Studio project
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git-svn-id: https://svn.eduke32.com/eduke32@3762 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:41 +00:00
terminx
5a4e7b651b
Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
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Also, further refactor texcache code.
git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx
68d49020b1
Fix issue with Polymer checkbox in startup window, as reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__158208
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git-svn-id: https://svn.eduke32.com/eduke32@3760 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:58 +00:00
terminx
6e61cfbe41
Remove md4 library, since we aren't using it anywhere anymore
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git-svn-id: https://svn.eduke32.com/eduke32@3759 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:44 +00:00
terminx
08444cb825
WIP texture cache refactoring
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git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00
terminx
80f645c65e
Add some new cvar flags to handle cvars that need to invalidate textures or reset the video mode after modifying
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git-svn-id: https://svn.eduke32.com/eduke32@3757 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:16:19 +00:00
terminx
edb222ea4a
Remove code disabled by #ifdef OBSOLETE_RENDMODES
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git-svn-id: https://svn.eduke32.com/eduke32@3756 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:15:47 +00:00
helixhorned
995d679b28
Classic rotatesprite: fix second assertion failure documented in prev. commit.
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git-svn-id: https://svn.eduke32.com/eduke32@3755 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:32 +00:00
helixhorned
9defc473c1
Classic rotatesprite: add assertion failing with DNF mod, comment another.
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Among other things, rotatesprite doesn't cope well with large zoom values.
Two assertions are added that guard qinterpolatedown16short() calls: in
the failing case, they would write outside the destination arrays.
Another (existing) assertion is commented a little and like for the first,
instructions are given how to reproduce its failure.
git-svn-id: https://svn.eduke32.com/eduke32@3754 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:30 +00:00
helixhorned
f0ae68f061
m32script: sync rotatesprite* with CON.
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git-svn-id: https://svn.eduke32.com/eduke32@3753 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:28 +00:00
helixhorned
ee90bdd98b
a.m32: rotatesprite testing.
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Variables dt_* are defined. If dt_t (tile number) is >=0 that tile is drawn
using 'rotatespritea'.
git-svn-id: https://svn.eduke32.com/eduke32@3752 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:26 +00:00
helixhorned
1296f9ba55
map-text: don't save sector[].wallnum, signal last wall of sector in point2.
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git-svn-id: https://svn.eduke32.com/eduke32@3751 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:23 +00:00
helixhorned
5e1ec28798
build.c: fix strcpy() with overlapping arguments.
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git-svn-id: https://svn.eduke32.com/eduke32@3750 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:19 +00:00
helixhorned
3833654535
Clean up some build.c code.
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- factored out: tweak_sboardfilename(), menuselect_try_findlast()
- quickloading a map now doesn't require loading one first
- the usual
git-svn-id: https://svn.eduke32.com/eduke32@3749 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-12 18:51:16 +00:00
helixhorned
efa74c9cb8
premap.c: remove a missed unused variable.
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git-svn-id: https://svn.eduke32.com/eduke32@3748 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:40 +00:00
helixhorned
fac799b782
Mapster32: make 'corruptcheck tryfix ?' (or '??') not require c. number range.
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git-svn-id: https://svn.eduke32.com/eduke32@3747 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:39 +00:00
helixhorned
9f76b78496
Mapster32: for some nextwall/nextsector corruptions, suggest making wall white.
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Selected by writing e.g. 'corruptcheck tryfix 1-14 ??' in the console.
Like with the first alternative, the corruption numbers / range (here, 1-14)
must be given.
git-svn-id: https://svn.eduke32.com/eduke32@3746 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-10 12:31:38 +00:00