hendricks266
2081eff083
Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost
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Includes "Fix screen tilt regression on mirror rendering"
git-svn-id: https://svn.eduke32.com/eduke32@7493 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:42 +02:00
hendricks266
23ba7b1550
Tiny performance cleanup in G_ShowView
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git-svn-id: https://svn.eduke32.com/eduke32@7491 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:37 +02:00
terminx
91d8953420
Patch from Fox adding SFLAG_NOWATERSECTOR, to prevent certain sprites from moving into water
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git-svn-id: https://svn.eduke32.com/eduke32@7489 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:33 +02:00
terminx
702241ab6d
More player clipping fixes
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git-svn-id: https://svn.eduke32.com/eduke32@7488 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:56:32 +02:00
terminx
5ac5a2ad3c
Fix potential OOB memory access if the player's curr_weapon member is set out of range from CON
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git-svn-id: https://svn.eduke32.com/eduke32@7485 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:52:34 +02:00
terminx
3c2ea5904a
Fix player bumping their head on the ceiling during a jump... again...
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git-svn-id: https://svn.eduke32.com/eduke32@7483 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:56 +02:00
terminx
cf30c379a5
This seems to work a little better to allow the player to jump into places they expect to be able to jump into
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git-svn-id: https://svn.eduke32.com/eduke32@7481 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:53 +02:00
terminx
f50ad3d424
Use bitmap manipulation functions for "bitptr"
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git-svn-id: https://svn.eduke32.com/eduke32@7477 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:43 +02:00
pogokeen
0bfde1c4d3
Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
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git-svn-id: https://svn.eduke32.com/eduke32@7473 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:51:35 +02:00
terminx
24f43fe5a1
Fix another clipping problem underwater
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git-svn-id: https://svn.eduke32.com/eduke32@7470 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:44 +02:00
terminx
b7160bf27c
This is a better version of r7468
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git-svn-id: https://svn.eduke32.com/eduke32@7469 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:38 +02:00
terminx
3926ae2d4f
Fix underwater player clipping issue
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git-svn-id: https://svn.eduke32.com/eduke32@7468 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:24:31 +02:00
terminx
57dce41ce9
The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()
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This commit fixes that.
git-svn-id: https://svn.eduke32.com/eduke32@7462 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:53 +02:00
terminx
b62fa1fa5c
Fix stupid bug in r7409
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git-svn-id: https://svn.eduke32.com/eduke32@7461 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:47 +02:00
terminx
af3fb71b19
Improve player z clipping height detection
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git-svn-id: https://svn.eduke32.com/eduke32@7460 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 13:23:42 +02:00
terminx
eac78ec995
This is just a little bit of work on making Ion Maiden run properly with regular EDuke32 binaries
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git-svn-id: https://svn.eduke32.com/eduke32@7455 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:23 +02:00
terminx
5e0d63a100
Guard more Duke-specific behavior behind EDUKE32_STANDALONE
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git-svn-id: https://svn.eduke32.com/eduke32@7454 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:20 +02:00
terminx
940822c776
Disable Duke3D-specific r_drawweapon behavior in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7453 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:27:19 +02:00
terminx
ba1dd663dd
Fix Duke3D underwater movement speed
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git-svn-id: https://svn.eduke32.com/eduke32@7449 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:14 +02:00
terminx
b65bfefd0f
Revert change to enemy step heights that wasn't working out
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git-svn-id: https://svn.eduke32.com/eduke32@7448 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:24:13 +02:00
terminx
5fbc429503
Fix return types of osdcmd_dumpmapstate() and osdcmd_playerinfo()
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git-svn-id: https://svn.eduke32.com/eduke32@7445 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:46 +02:00
terminx
36d848c09d
Group stuff affected by NETCODE_DISABLE together in osdcmds.cpp--no functional changes
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git-svn-id: https://svn.eduke32.com/eduke32@7444 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:23:45 +02:00
hendricks266
ac8dabb0fb
Rename net.* to network.*
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git-svn-id: https://svn.eduke32.com/eduke32@7443 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:20:45 +02:00
terminx
3b271fb7bb
Fix issue where controls intentionally bound to no keys would be reset to default at startup
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git-svn-id: https://svn.eduke32.com/eduke32@7442 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:50 +02:00
terminx
1a9944a260
Fix Duke's head bouncing off the ceiling when jumping
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git-svn-id: https://svn.eduke32.com/eduke32@7439 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:29 +02:00
terminx
e77332db32
Work around issue where player sticks to the ceiling after jumping
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git-svn-id: https://svn.eduke32.com/eduke32@7438 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:28 +02:00
terminx
d48ca24079
This should fix most of the remaining issues with projectiles colliding with ledges they shouldn't be hitting
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git-svn-id: https://svn.eduke32.com/eduke32@7436 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:14:26 +02:00
terminx
42363fd73a
Replace hard-coded literal "777" for player crack_time member with preprocessor define
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git-svn-id: https://svn.eduke32.com/eduke32@7430 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:41 +02:00
terminx
c9719e4aa0
EDUKE32_STANDALONE stuff
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git-svn-id: https://svn.eduke32.com/eduke32@7429 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:40 +02:00
terminx
eb5cade7de
Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites
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This also fixes getting through floor gaps that are too small by pressing jump while holding crouch.
These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.
git-svn-id: https://svn.eduke32.com/eduke32@7428 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 12:06:38 +02:00
terminx
bafc3b45a2
Fix "findnearactor" family of CON functions
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git-svn-id: https://svn.eduke32.com/eduke32@7423 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-19 11:49:00 +02:00
Christoph Oelckers
8f6f979fa5
- do not force the tile shades mode for now without re_adding the removed variable.
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Much of this needs to be abstracted out but until that part is done this still needs to work properly.
2019-09-19 11:02:05 +02:00
terminx
a5965e2562
Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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This also locks the texture filtering options in the menu behind ifdef guards until they're fixed.
git-svn-id: https://svn.eduke32.com/eduke32@7420 1a8010ca-5511-0410-912e-c29ae57300e0
# Conflicts:
# source/build/src/polymost.cpp
# source/duke3d/src/menus.cpp
2019-09-19 10:50:18 +02:00
Christoph Oelckers
d63cf04e06
- removed the compressed texture cache.
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This is a pointless relic from the past and makes zero sense with modern graphics hardware.
2019-09-17 20:18:18 +02:00
terminx
21217585c9
Fix crash when starting E2L1
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git-svn-id: https://svn.eduke32.com/eduke32@7440 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
d869e612e4
Fix stupid typo in hardcoded Duke3D actor
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git-svn-id: https://svn.eduke32.com/eduke32@7426 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
120332c562
Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value
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git-svn-id: https://svn.eduke32.com/eduke32@7425 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-13 00:51:02 +02:00
terminx
95fa4e04f9
Allow lowering fov to 60 from the console
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git-svn-id: https://svn.eduke32.com/eduke32@7416 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:54 +00:00
terminx
b819b298ee
ifdef EDUKE32_STANDALONE something for hardcoded Duke projectiles
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git-svn-id: https://svn.eduke32.com/eduke32@7410 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:31 +00:00
terminx
da6b01bf8e
Improve collision for projectiles
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This does a few things:
-projectiles now use clipmovex() instead of clipmove() (this is like CON_CLIPMOVENOSLIDE)
-the z distances passed to clipmove() are now calculated from the sprite's size instead of being hard-coded
-projectiles now move as if they had SFLAG_NOCLIP applied for the first tic after spawning
git-svn-id: https://svn.eduke32.com/eduke32@7409 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:27 +00:00
terminx
2ec041b10e
Use correct type in range-based loop
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git-svn-id: https://svn.eduke32.com/eduke32@7407 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:19 +00:00
terminx
c7f003a1a9
Remove a couple of blocks in A_MoveSpriteClipdist() from standalone builds and call setsprite() unconditionally before doing any movement
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git-svn-id: https://svn.eduke32.com/eduke32@7406 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:16 +00:00
terminx
729f83761a
Rename "player speech" menu option in standalone builds
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git-svn-id: https://svn.eduke32.com/eduke32@7402 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:08:00 +00:00
terminx
92c52d7e60
Formatting
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git-svn-id: https://svn.eduke32.com/eduke32@7399 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-19 17:07:48 +00:00
terminx
e33fed3bf8
Add Nuke.YKT to thanks section in credits and move pogokeen to active developers
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This also cleans up the code for MENU_CREDITS4 so that it's significantly easier to alter in the future if needed.
git-svn-id: https://svn.eduke32.com/eduke32@7389 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-04 23:48:59 +00:00
terminx
ac87b8c945
I forgot to remove this comment in r7376
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git-svn-id: https://svn.eduke32.com/eduke32@7384 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:12 +00:00
terminx
3c0a38d47a
Rename "INCOMPLETE_STRUCT_ACCESS" to CON_DISCRETE_VAR_ACCESS as it was neither incomplete nor anything to do with access to structs
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However, it's remaining disabled because even with the new dispatch method it still doesn't improve performance any.
git-svn-id: https://svn.eduke32.com/eduke32@7382 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-03 11:15:01 +00:00
terminx
35b208eeab
Fix saving to %APPDATA% on Windows...
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git-svn-id: https://svn.eduke32.com/eduke32@7381 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:52:50 +00:00
terminx
e61831ad5d
Fix CON issues introduced in r7357 and r7358
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git-svn-id: https://svn.eduke32.com/eduke32@7378 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:08 +00:00
terminx
dbcd3968ee
Am I missing something here?
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git-svn-id: https://svn.eduke32.com/eduke32@7377 1a8010ca-5511-0410-912e-c29ae57300e0
2019-03-02 23:22:04 +00:00