New events:
"EVENT_MENUCURSORLEFT"
"EVENT_MENUCURSORRIGHT"
"EVENT_MENUCURSORSHADE"
"EVENT_MENUSHADESELECTED"
New userdef structures:
"menu_shadedeselected"
"menu_shadedisabled"
"menutext_zoom"
"menutext_xspace"
"menutext_pal"
"menutext_palselected"
"menutext_paldeselected"
"menutext_paldisabled"
"menutext_palselected_right"
"menutext_paldeselected_right"
"menutext_paldisabled_right"
"gametext_zoom"
"gametext_xspace"
"gametext_pal"
"gametext_palselected"
"gametext_paldeselected"
"gametext_paldisabled"
"gametext_palselected_right"
"gametext_paldeselected_right"
"gametext_paldisabled_right"
"minitext_zoom"
"minitext_xspace"
"minitext_tracking"
"minitext_pal"
"minitext_palselected"
"minitext_paldeselected"
"minitext_paldisabled"
"minitext_palselected_right"
"minitext_paldeselected_right"
"minitext_paldisabled_right"
"menutitle_pal"
"slidebar_palselected"
"slidebar_paldisabled"
Self-explanatory. Use in conjunction with "menutext_tracking" and "gametext_tracking" ("mgametext_tracking" is now ignored).
The values for disabled shade is added to the selected or deselected shades. The palettes have a disabled > selected > deselected hierarchy, and are applied if not zero.
Patch from Fox
git-svn-id: https://svn.eduke32.com/eduke32@6613 1a8010ca-5511-0410-912e-c29ae57300e0
LOGO_NOHELP: Remove the "Help" item in the main menu and the F1 key function.
LOGO_NOCREDITS: Remove the "Credits" item in the main menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6612 1a8010ca-5511-0410-912e-c29ae57300e0
divr <dividend> <divisor>
Divide gamevar <dividend> by <divisor> and round (aka round to nearest) the result. A result of 0.5 will equal 1.
divru <dividend> <divisor>
Divide gamevar <dividend> by <divisor> and round up (aka round away from zero) the result.
Additionally "divrd" can be used to round down (aka round toward zero), which is equivalent to the current div command as tested on x86, ARM, and PowerPC.
Note that "shiftr" rounds up negative values.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6611 1a8010ca-5511-0410-912e-c29ae57300e0
qstrcmp <quote1> <quote2> <var>
Compare two quotes. <var> returns zero if they are identical, -1 if the first quote comes first in alphabetical order, 1 if it comes later.
Note that the lexicographical order is rudimentary, for example "Player 2" is considered greater than "Player 10".
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6609 1a8010ca-5511-0410-912e-c29ae57300e0
RETURN is the tilenum to be displayed. It is pre-populated with what the game will display for the current frame.
Set RETURN to -1 to disable.
git-svn-id: https://svn.eduke32.com/eduke32@6608 1a8010ca-5511-0410-912e-c29ae57300e0
Lets you choose which episode or skill should be selected by default in the menus. Default values are 0 and 1, respectively.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6596 1a8010ca-5511-0410-912e-c29ae57300e0
When pressed it switches between pipebomb / detonator or shrinker / expander.
New event "EVENT_ALTWEAPON"
Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
Set the tinting RGB values of textures being rendered. Can be used in DISPLAYROOMS or before rotatesprite (similar to setaspect). Remember to reset the values afterwards.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6591 1a8010ca-5511-0410-912e-c29ae57300e0
Self-explanatory. Default value for all is 65536.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6589 1a8010ca-5511-0410-912e-c29ae57300e0
Restores a feature temporarily disabled in r6553.
Currently only supports the modern status bar.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6588 1a8010ca-5511-0410-912e-c29ae57300e0
"statusbarflags" is a bitfield. Values are:
STATUSBAR_NONONE = 1
STATUSBAR_NOMINI = 2
STATUSBAR_NOFULL = 4
STATUSBAR_NOSHRINK = 8
STATUSBAR_NOFRAGBAR = 16
STATUSBAR_NOOVERLAY = 32
STATUSBAR_NOMODERN = 64
Default value is 8. In case you modify it, you also have to set the other status bar related userdefs in EVENT_SETDEFAULTS. Default values in EDuke32 are: screen_size = 4; statusbarmode = 1; althud = 1;
"statusbarrange" is used to add more alternatives for the status bar without breaking the option in the menu. If used, the mini status bar (screen_size = 4) will cycle through "statusbarcustom" when changing the screen size.
Also fix the size of the viewport when the screen is shrunk and the scale of the status bar is not 100%.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6587 1a8010ca-5511-0410-912e-c29ae57300e0
Set to 0 to disable the black transparent mask below the in-game menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6585 1a8010ca-5511-0410-912e-c29ae57300e0
New event "EVENT_MAINMENUSCREEN"
Triggered before the main menu is displayed. Set RETURN to -1 to disable the screens that appear before the main menu.
New event "EVENT_NEWGAMESCREEN"
Triggered when a new game is started. Set RETURN to -1 to disable The Birth intro animation.
New event "EVENT_ENDLEVELSCREEN"
Triggered when a level ends. Set RETURN to -1 to disable the bonus and deathmatch score screens after a level ends.
New event "EVENT_EXITGAMESCREEN"
Triggered when a running game is ended. Set RETURN to -1 to disable the deathmatch score screen when you quit mid-game.
New event "EVENT_EXITPROGRAMSCREEN"
Triggered when the program is closed. Set RETURN to -1 to disable the shareware or TEN screen,sif they were enabled in LOGO_FLAGS.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6584 1a8010ca-5511-0410-912e-c29ae57300e0
Any issues in Duke's code relating to misunderstanding these types are now restricted to Duke itself rather than changing the engine and potentially introducing new issues in all Build games.
git-svn-id: https://svn.eduke32.com/eduke32@6581 1a8010ca-5511-0410-912e-c29ae57300e0
player[<killer>].frags <victim>
Equals how many times player <killer> killed <victim>. Note that the sum of these values will not equal the total kills or deaths for a player since another player may disconnect, so use "frag" or "deaths" instead.
player[<id>].deaths
Equals the total number of times the player died in the round, not including suicides.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6563 1a8010ca-5511-0410-912e-c29ae57300e0
Set to zero to disable the hard-coded fade to black transition between screens, menu or when the level ends.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6556 1a8010ca-5511-0410-912e-c29ae57300e0
- LOGO_STOPMISCSOUNDS = 2097152: Don't play NITEVISION_ONOFF when the logo starts.
- LOGO_NOGAMETITLE = 4194304: Don't display the title (INGAMEDUKETHREEDEE and PLUTOPAKSPRITE+2) in the main menu.
- LOGO_NOTITLEBAR = 8388608: Don't display the title bar background (TITLEBAR) above the menu.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6555 1a8010ca-5511-0410-912e-c29ae57300e0
Use this event to change the value of userdefs when initializing cfg settings with defaults.
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6554 1a8010ca-5511-0410-912e-c29ae57300e0
Changes the filtering for cutscenes. By default, ANMs are unfiltered and IVFs filtered regardless of the filtering option in the menu. Use “texturefilter” to use the same filtering as textures, “forcenofilter” to never use filtering and “forcefilter” to always use filtering.
cutscene <path> { texturefilter }
Patch from Fox.
git-svn-id: https://svn.eduke32.com/eduke32@6552 1a8010ca-5511-0410-912e-c29ae57300e0