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Fix line spacing tab issue in rev 6570.
git-svn-id: https://svn.eduke32.com/eduke32@6571 1a8010ca-5511-0410-912e-c29ae57300e0
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741305e976
commit
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5 changed files with 5 additions and 5 deletions
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@ -679,7 +679,7 @@ static int32_t defsparser(scriptfile *script)
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int32_t headerval = E_ReadArtFileHeader(fil, fn, &local);
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if (headerval != 0)
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{
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kclose(fil);
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kclose(fil);
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break;
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}
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@ -9135,7 +9135,7 @@ int32_t loadboard(const char *filename, char flags, vec3_t *dapos, int16_t *daan
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if (kread(fil, &mapversion, 4) != 4)
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{
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kclose(fil);
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kclose(fil);
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return -2;
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}
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@ -74,7 +74,7 @@ static int32_t read_whole_file(const char *fn, char **retbufptr)
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flen = kfilelength(fid);
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if (flen == 0)
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{
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kclose(fid);
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kclose(fid);
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return 5;
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}
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@ -441,7 +441,7 @@ static int32_t E_ReadArtFileOfID(int32_t tilefilei)
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int const headerval = E_ReadArtFileHeader(fil, fn, &local);
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if (headerval != 0)
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{
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kclose(fil);
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kclose(fil);
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return headerval;
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}
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@ -167,7 +167,7 @@ static void ReadSaveGameHeaders_CACHE1D(CACHE1D_FIND_REC *f)
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msv.isOldVer = 1;
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else
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{
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kclose(fil);
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kclose(fil);
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continue;
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}
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// else h.savename is all zeros (fatal failure, like wrong header
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