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Revert slight change to fall behavior of pickup sprites in r6500.
git-svn-id: https://svn.eduke32.com/eduke32@6580 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 2 deletions
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@ -2697,8 +2697,15 @@ int A_Spawn(int spriteNum, int tileNum)
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pSprite->shade = -17;
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changespritestat(newSprite, (spriteNum >= 0) ? STAT_ACTOR : STAT_ZOMBIEACTOR);
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A_Fall(newSprite);
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if (spriteNum >= 0)
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{
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changespritestat(newSprite, STAT_ACTOR);
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}
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else
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{
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changespritestat(newSprite, STAT_ZOMBIEACTOR);
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A_Fall(newSprite);
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}
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break;
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case WATERFOUNTAIN__STATIC:
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