Christoph Oelckers
|
ac3925f64d
|
- cleanup
|
2020-07-18 01:40:18 +02:00 |
|
Christoph Oelckers
|
ba69084aa5
|
- consolidated the movement block check after discovering that it wasn't handling things properly for all games.
|
2020-07-18 01:34:13 +02:00 |
|
Christoph Oelckers
|
47a0b14b43
|
- the main input function is also free of conflicts. That leaves 3 functions with roughly 4kb of code that cannot be redone without using EDuke code.
|
2020-07-18 00:59:10 +02:00 |
|
Christoph Oelckers
|
6c2600df51
|
- cleanup of the main input code.
Only 8 kb code left that is clearly recognizable as coming from EDuke32.
|
2020-07-18 00:34:20 +02:00 |
|
Christoph Oelckers
|
1d685d24e9
|
- fixed handling of BitsToSend.
|
2020-07-17 22:19:22 +02:00 |
|
Christoph Oelckers
|
7bc2befc84
|
- consolidated the finalizing parts of the input code and fully merged most of the bike/boat handlers.
Turned out that the only major difference was already split off into subfunctions.
|
2020-07-17 22:09:01 +02:00 |
|
Christoph Oelckers
|
61d08f41e0
|
- fixed DTA_KeepRatio.
|
2020-07-17 21:14:58 +02:00 |
|
Christoph Oelckers
|
d1b4c34ff9
|
- re-added the hud_input call that somehow got lost.
|
2020-07-17 21:09:07 +02:00 |
|
Christoph Oelckers
|
29e107ad24
|
- use CCMDs for weapon and inventory selection, courtesy of ZDuke.
|
2020-07-17 20:56:10 +02:00 |
|
Christoph Oelckers
|
01d3ca870d
|
- more consolidation between old and new input paths.
This also simplifies the one_eighty handling to be closer to the original idea.
|
2020-07-17 11:46:23 +02:00 |
|
Christoph Oelckers
|
dc9c8a0e60
|
- consolidation of pitch code for aim mode 0.
|
2020-07-17 00:32:26 +02:00 |
|
Christoph Oelckers
|
7ba4e4de97
|
- weapon selection offloaded and cleaned up.
|
2020-07-16 23:32:00 +02:00 |
|
Christoph Oelckers
|
43c4c5eb5e
|
- consolidated some parts common to the 3 input routines.
|
2020-07-16 22:49:26 +02:00 |
|
Christoph Oelckers
|
ff9e2c3f5e
|
- same procedure for the motorcycle - and again roughly 10% of the input code down.
|
2020-07-16 19:16:56 +02:00 |
|
Christoph Oelckers
|
fca4bdcafb
|
- split out the main movement calculation out of P_PlayerInputBoat and used the original code for providing a replacement.
|
2020-07-16 18:58:31 +02:00 |
|
Christoph Oelckers
|
38751d19ac
|
- changed all SYNCINPUT #defines into runtime checks so that both parts can be used and consolidated the 4 versions of the SeaSick code.
|
2020-07-16 17:59:25 +02:00 |
|
Christoph Oelckers
|
2888f29e32
|
- reenable the logos.
|
2020-07-16 15:18:27 +02:00 |
|
Christoph Oelckers
|
f530732c46
|
- adjustments for input
|
2020-07-16 15:03:09 +02:00 |
|
Christoph Oelckers
|
55feadd11c
|
- render the weapons with the DrawTexture interface and properly handle rotatesprite's alignment modes
|
2020-07-16 13:23:26 +02:00 |
|
Christoph Oelckers
|
a066c5bc4b
|
- make everything compile again.
|
2020-07-16 00:27:09 +02:00 |
|
Christoph Oelckers
|
39a6ab6f0e
|
- input update - safety commit
|
2020-07-15 23:44:07 +02:00 |
|
Christoph Oelckers
|
d139720607
|
- cleaned up the setup code and consolidated everything in a separate file.
|
2020-07-15 21:11:23 +02:00 |
|
Christoph Oelckers
|
ea6c74d0e6
|
- transitioned the local input handler.
There wasn't anything EDuke32-specific in there - nearly everything mapped perfectly to JFDuke.
|
2020-07-15 19:48:04 +02:00 |
|
Christoph Oelckers
|
a0cd407632
|
- cleanup on pausing code.
|
2020-07-15 18:10:31 +02:00 |
|
Christoph Oelckers
|
381e15a9b2
|
- renamed playerdata_t::input back to sync and made it a static array again.
|
2020-07-15 13:10:18 +02:00 |
|
Christoph Oelckers
|
a9f152c1fe
|
- added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
|
2020-07-15 12:34:42 +02:00 |
|
Christoph Oelckers
|
866be28da0
|
- clear the input state when starting a new map or loading a savegame.
|
2020-07-15 09:21:47 +02:00 |
|
Christoph Oelckers
|
99161e2e4a
|
- made ps an array of player_struct like it originally was.
|
2020-07-15 00:26:58 +02:00 |
|
Christoph Oelckers
|
2fd2ad2212
|
- sky code cleanup and transitioning of Duke's.
|
2020-07-15 00:06:19 +02:00 |
|
Christoph Oelckers
|
4598cf13d7
|
- reverted the frags array to its original form, moved InitRRRASkies to zz_common.cpp and deleted zz_premap.cpp.
|
2020-07-14 21:42:46 +02:00 |
|
Christoph Oelckers
|
d5689d3926
|
- removed net.h as well.
|
2020-07-14 21:31:15 +02:00 |
|
Christoph Oelckers
|
1e9679aceb
|
- removed faketimerhandler and the last static remains of EDuke's netcode.
|
2020-07-14 21:15:37 +02:00 |
|
Christoph Oelckers
|
af225abf80
|
...
|
2020-07-14 21:05:26 +02:00 |
|
Christoph Oelckers
|
05abc262ba
|
- removed libdivide for good and the unused C++ wrapper for fix16 along with it.
|
2020-07-14 20:57:42 +02:00 |
|
Christoph Oelckers
|
3cd475570c
|
- fixing problems.
|
2020-07-14 20:39:48 +02:00 |
|
Christoph Oelckers
|
424716bb88
|
- say goodbye to libdivide!
|
2020-07-14 20:21:16 +02:00 |
|
Christoph Oelckers
|
2f3d405f8b
|
- moved getatoken to scriptfile.cpp so common.cpp could be removed.
|
2020-07-14 19:51:54 +02:00 |
|
Christoph Oelckers
|
f9c03760a3
|
- removed setuptile DEF command due to the hacky implementation and general uselessness of what can be done with it.
|
2020-07-14 17:47:11 +02:00 |
|
Christoph Oelckers
|
fedeec73c7
|
- cleaned out some unused parts of engine.cpp
|
2020-07-14 17:35:19 +02:00 |
|
Christoph Oelckers
|
5655015691
|
- YAX is also gone now.
|
2020-07-14 16:06:14 +02:00 |
|
Christoph Oelckers
|
1d9d1396ac
|
- got rid of print.h (a.k.a. 'how not do design a text formatting library'.)
|
2020-07-14 15:41:19 +02:00 |
|
Christoph Oelckers
|
117e78cb3b
|
- removed clipshape feature as it is a feature of modern EDuke32 maps only.
|
2020-07-14 15:36:25 +02:00 |
|
Christoph Oelckers
|
19ef0cd295
|
- removed screentext and reverted Blood to its original text output.
|
2020-07-14 15:25:35 +02:00 |
|
Christoph Oelckers
|
1a0b388570
|
- removed a few tabledivide uses in the game modules
|
2020-07-14 14:08:59 +02:00 |
|
Christoph Oelckers
|
aa01adb2f1
|
- removed osd.h as it was merely a minimal wrapper around c_dispatch, giving some alias names.
Nothing that's needed when cutting ties to upstream.
|
2020-07-14 14:00:27 +02:00 |
|
Christoph Oelckers
|
2e05ff532b
|
- got rid of the struct trackers.
They were only used for handling an undefined case in the renderer but the overhead and side effects were too severe.
|
2020-07-14 13:51:03 +02:00 |
|
Christoph Oelckers
|
f307b2a954
|
- removed the old Duke and RR subprojects.
These seriously stand in the way of backend cleanup that is needed to do a release based on the new code.
|
2020-07-14 13:09:34 +02:00 |
|
Christoph Oelckers
|
7e261425bb
|
- time to get rid of clockticks.hpp.
Aside from its non-existent license it was also not the correct way to handle more precise view interpolation.
|
2020-07-14 13:00:52 +02:00 |
|
Christoph Oelckers
|
a93ed1e502
|
Merge branch 'master' into back_to_basics2
# Conflicts:
# source/blood/src/view.cpp
# source/core/gamecontrol.cpp
|
2020-07-14 12:57:38 +02:00 |
|
Christoph Oelckers
|
9caf1ead91
|
- use the common interpolation function for Blood.
This keeps the main calculation for time difference in one place.
|
2020-07-14 12:48:56 +02:00 |
|