mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed screentext and reverted Blood to its original text output.
This commit is contained in:
parent
1a0b388570
commit
19ef0cd295
9 changed files with 38 additions and 1005 deletions
|
@ -806,8 +806,6 @@ set (PCH_SOURCES
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core/zcompile.cpp
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core/statusbar.cpp
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core/2d/screentext.cpp
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core/console/c_console.cpp
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core/console/d_event.cpp
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@ -63,7 +63,6 @@ set( PCH_SOURCES
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src/replace.cpp
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src/resource.cpp
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src/screen.cpp
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src/text.cpp
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src/sectorfx.cpp
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src/seq.cpp
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src/sfx.cpp
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@ -159,7 +159,6 @@ struct GameInterface : ::GameInterface
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void DrawCenteredTextScreen(const DVector2& origin, const char* text, int position, bool bg) override;
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void QuitToTitle() override;
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FString GetCoordString() override;
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int GetStringTile(int font, const char* t, int f) override;
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GameStats getStats() override;
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};
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@ -1,44 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "compat.h"
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#include "blood.h"
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#include "common_game.h"
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#include "screentext.h"
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BEGIN_BLD_NS
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// assign the character's tilenum
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int GameInterface::GetStringTile(int font, const char *t, int f)
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{
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if (f & TEXT_DIGITALNUMBER)
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return *t - '0' + font; // copied from digitalnumber
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else
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return *t - ' ' + font; // uses ASCII order
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}
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END_BLD_NS
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@ -1,33 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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This file is part of EDuke32.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "screentext.h"
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BEGIN_BLD_NS
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extern int32_t minitext_lowercase;
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extern int32_t minitext_yofs;
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END_BLD_NS
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@ -50,7 +50,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "player.h"
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#include "replace.h"
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#include "screen.h"
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#include "screentext.h"
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#include "sectorfx.h"
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#include "tile.h"
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#include "trig.h"
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@ -1026,21 +1025,39 @@ void viewDrawText(int nFont, const char *pString, int x, int y, int nShade, int
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{
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if (nFont < 0 || nFont >= kFontNum || !pString) return;
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FONT *pFont = &gFont[nFont];
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int nFlags = TEXT_INTERNALSPACE;
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switch (position)
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//y += pFont->yoff;
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if (position)
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{
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case 0:
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break;
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case 1:
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nFlags |= TEXT_XCENTER;
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break;
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case 2:
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nFlags |= TEXT_XRIGHT;
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break;
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const char *s = pString;
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int width = -pFont->space;
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while (*s)
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{
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int nTile = ((*s-' ')&127)+pFont->tile;
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if (tilesiz[nTile].x && tilesiz[nTile].y)
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width += tilesiz[nTile].x+pFont->space;
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s++;
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}
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if (position == 1)
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width >>= 1;
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x -= width;
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}
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const char *s = pString;
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while (*s)
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{
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int nTile = ((*s-' ')&127) + pFont->tile;
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if (tilesiz[nTile].x && tilesiz[nTile].y)
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{
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if (shadow)
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{
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rotatesprite_fs_alpha((x+1)<<16, (y+1)<<16, 65536, 0, nTile, 127, nPalette, 26|nStat, alpha);
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}
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rotatesprite_fs_alpha(x<<16, y<<16, 65536, 0, nTile, nShade, nPalette, 26|nStat, alpha);
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x += tilesiz[nTile].x+pFont->space;
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}
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s++;
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}
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if (shadow)
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G_ScreenText(pFont->tile, x + 1, y + 1, 65536, 0, 0, pString, 127, nPalette, 2|8|16|nStat, alpha, 0, 0, pFont->space, 0, nFlags, 0, 0, xdim-1, ydim-1);
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G_ScreenText(pFont->tile, x, y, 65536, 0, 0, pString, nShade, nPalette, 2|8|16|nStat, alpha, 0, 0, pFont->space, 0, nFlags, 0, 0, xdim-1, ydim-1);
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}
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void viewTileSprite(int nTile, int nShade, int nPalette, int x1, int y1, int x2, int y2)
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@ -1080,15 +1097,14 @@ void DrawStatMaskedSprite(int nTile, int x, int y, int nShade, int nPalette, uns
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void DrawStatNumber(const char *pFormat, int nNumber, int nTile, int x, int y, int nShade, int nPalette, unsigned int nStat, int nScale)
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{
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char tempbuf[80];
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int width = tilesiz[nTile].x+1;
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x <<= 16;
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sprintf(tempbuf, pFormat, nNumber);
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G_ScreenText(nTile, x<<16, y<<16, nScale, 0, 0, tempbuf, nShade, nPalette, 2|8|ROTATESPRITE_FULL16|nStat, 0, tilesiz[nTile].x * nScale, 0, 1<<16, 0, TEXT_DIGITALNUMBER, 0, 0, xdim-1, ydim-1);
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//int width = tilesiz[nTile].x+1;
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//x <<= 16;
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//for (unsigned int i = 0; i < strlen(tempbuf); i++, x += width*nScale)
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//{
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// if (tempbuf[i] == ' ') continue;
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// rotatesprite(x, y<<16, nScale, 0, nTile+tempbuf[i]-'0', nShade, nPalette, nStat | 10, 0, 0, xdim-1, ydim-1);
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//}
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for (unsigned int i = 0; i < strlen(tempbuf); i++, x += width*nScale)
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{
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if (tempbuf[i] == ' ') continue;
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rotatesprite(x, y<<16, nScale, 0, nTile+tempbuf[i]-'0', nShade, nPalette, nStat | 10, 0, 0, xdim-1, ydim-1);
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}
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}
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void TileHGauge(int nTile, int x, int y, int nMult, int nDiv, int nStat, int nScale)
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@ -1,842 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2016 EDuke32 developers and contributors
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Copyright (C) 2019 Christoph Oelckers
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This file is part of Raze.
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EDuke32 is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "screentext.h"
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#include "build.h"
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inline void SetIfGreater(int32_t *variable, int32_t potentialValue)
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{
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if (potentialValue > *variable)
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*variable = potentialValue;
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}
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// get the string length until the next '\n'
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int32_t G_GetStringLineLength(const char *text, const char *end, const int32_t iter)
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{
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int32_t length = 0;
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while (text != end && *text != '\n')
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{
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++length;
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text += iter;
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}
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return length;
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}
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int32_t G_GetStringNumLines(const char *text, const char *end, const int32_t iter)
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{
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int32_t count = 1;
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while (text != end)
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{
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if (*text == '\n')
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++count;
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text += iter;
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}
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return count;
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}
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// Note: Neither of these care about TEXT_LINEWRAP. This is intended.
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// This function requires you to Xfree() the returned char*.
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char* G_GetSubString(const char *text, const char *end, const int32_t iter, const int32_t length)
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{
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char *line = (char*) Xmalloc((length+1) * sizeof(char));
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int32_t counter = 0;
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while (counter < length && text != end)
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{
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line[counter] = *text;
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text += iter;
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++counter;
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}
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line[counter] = '\0';
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return line;
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}
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#define NUMHACKACTIVE ((f & TEXT_GAMETEXTNUMHACK) && t >= '0' && t <= '9')
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#define USERQUOTE_RIGHTOFFSET 14
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static int GetStringTile(int font, const char* t, int f)
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{
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int ret = gi->GetStringTile(font, t, f);
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auto tex = tileGetTexture(ret);
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if (!tex || !tex->isValid())
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{
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if (*t >= 'a' && *t <= 'z')
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{
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char tt = *t - 32;
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ret = gi->GetStringTile(font, &tt, f);
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}
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}
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return ret;
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}
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// qstrdim
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vec2_t G_ScreenTextSize(const int32_t font,
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int32_t x, int32_t y, const int32_t z, const int32_t blockangle,
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const char *str, const int32_t o,
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int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween,
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const int32_t f,
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int32_t x1, int32_t y1, int32_t x2, int32_t y2)
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{
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vec2_t size = { 0, 0, }; // eventually the return value
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vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
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vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
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vec2_t offset = { 0, 0, }; // temporary; holds the last movement made in both directions
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int32_t tile;
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char t;
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// set the start and end points depending on direction
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int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
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const char *end;
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const char *text;
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if (str == NULL)
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return size;
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end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0');
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text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str;
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// optimization: justification in both directions
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if ((f & TEXT_XJUSTIFY) && (f & TEXT_YJUSTIFY))
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{
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size.x = xbetween;
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size.y = ybetween;
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return size;
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}
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// for best results, we promote 320x200 coordinates to full precision before any math
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if (!(o & ROTATESPRITE_FULL16))
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{
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x <<= 16;
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y <<= 16;
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xspace <<= 16;
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yline <<= 16;
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xbetween <<= 16;
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ybetween <<= 16;
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}
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// coordinate values should be shifted left by 16
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|
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// handle zooming where applicable
|
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xspace = mulscale16(xspace, z);
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yline = mulscale16(yline, z);
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xbetween = mulscale16(xbetween, z);
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ybetween = mulscale16(ybetween, z);
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// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
|
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|
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// loop through the string
|
||||
while (text != end && (t = *text))
|
||||
{
|
||||
// handle escape sequences
|
||||
if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
|
||||
{
|
||||
text += iter + iter;
|
||||
if (Bisdigit(*text))
|
||||
text += iter;
|
||||
continue;
|
||||
}
|
||||
|
||||
// handle case bits
|
||||
if (f & TEXT_UPPERCASE)
|
||||
{
|
||||
if (f & TEXT_INVERTCASE) // optimization...?
|
||||
{ // v^ important that these two ifs remain separate due to the else below
|
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if (Bisupper(t))
|
||||
t = Btolower(t);
|
||||
}
|
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else if (Bislower(t))
|
||||
t = Btoupper(t);
|
||||
}
|
||||
else if (f & TEXT_INVERTCASE)
|
||||
{
|
||||
if (Bisupper(t))
|
||||
t = Btolower(t);
|
||||
else if (Bislower(t))
|
||||
t = Btoupper(t);
|
||||
}
|
||||
|
||||
// translate the character to a tilenum
|
||||
tile = GetStringTile(font, &t, f);
|
||||
|
||||
// reset this here because we haven't printed anything yet this loop
|
||||
extent.x = 0;
|
||||
|
||||
// reset this here because the act of printing something on this line means that we include the margin above in the total size
|
||||
offset.y = 0;
|
||||
|
||||
// handle each character itself in the context of screen drawing
|
||||
switch (t)
|
||||
{
|
||||
case '\t':
|
||||
case ' ':
|
||||
// width
|
||||
extent.x = xspace;
|
||||
|
||||
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
|
||||
{
|
||||
char space = '.'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILESPACE)
|
||||
space = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &space, f);
|
||||
|
||||
extent.x += (tilesiz[tile].x * z);
|
||||
}
|
||||
|
||||
// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
|
||||
{
|
||||
int32_t tempyextent = yline;
|
||||
|
||||
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
||||
{
|
||||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
||||
SetIfGreater(&extent.y, tempyextent);
|
||||
}
|
||||
|
||||
if (t == '\t')
|
||||
extent.x <<= 2; // *= 4
|
||||
|
||||
break;
|
||||
|
||||
case '\n': // near-CODEDUP "if (wrap)"
|
||||
extent.x = 0;
|
||||
|
||||
// save the position
|
||||
if (!(f & TEXT_XOFFSETZERO)) // we want the entire offset to count as the character width
|
||||
pos.x -= offset.x;
|
||||
SetIfGreater(&size.x, pos.x);
|
||||
|
||||
// reset the position
|
||||
pos.x = 0;
|
||||
|
||||
// prepare the height
|
||||
{
|
||||
int32_t tempyextent = yline;
|
||||
|
||||
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
||||
{
|
||||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
||||
SetIfGreater(&extent.y, tempyextent);
|
||||
}
|
||||
|
||||
// move down the line height
|
||||
if (!(f & TEXT_YOFFSETZERO))
|
||||
pos.y += extent.y;
|
||||
|
||||
// reset the current height
|
||||
extent.y = 0;
|
||||
|
||||
// line spacing
|
||||
offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
|
||||
pos.y += offset.y;
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
// width
|
||||
extent.x = tilesiz[tile].x * z;
|
||||
|
||||
if (NUMHACKACTIVE)
|
||||
{
|
||||
char numeral = '0'; // this is subject to change as an implementation detail
|
||||
extent.x = (tilesiz[GetStringTile(font, &numeral, f)].x-1) * z;
|
||||
}
|
||||
|
||||
// height
|
||||
SetIfGreater(&extent.y, (tilesiz[tile].y * z));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// incrementing the coordinate counters
|
||||
offset.x = 0;
|
||||
|
||||
// advance the x coordinate
|
||||
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
|
||||
offset.x += extent.x;
|
||||
|
||||
// account for text spacing
|
||||
if (!NUMHACKACTIVE
|
||||
&& t != '\n'
|
||||
&& !(f & TEXT_XJUSTIFY)) // to prevent overflow
|
||||
offset.x += xbetween;
|
||||
|
||||
// line wrapping
|
||||
if ((f & TEXT_LINEWRAP) && !(f & TEXT_XRIGHT) && !(f & TEXT_XCENTER) && blockangle % 512 == 0)
|
||||
{
|
||||
int32_t wrap = 0;
|
||||
const int32_t ang = blockangle % 2048;
|
||||
|
||||
// this is the only place in qstrdim where angle actually affects direction, but only in the wrapping measurement
|
||||
switch (ang)
|
||||
{
|
||||
case 0:
|
||||
wrap = (x + (pos.x + offset.x) > ((o & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
case 512:
|
||||
wrap = (y + (pos.x + offset.x) > ((o & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
case 1024:
|
||||
wrap = (x - (pos.x + offset.x) < ((o & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
case 1536:
|
||||
wrap = (y - (pos.x + offset.x) < ((o & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
}
|
||||
if (wrap) // near-CODEDUP "case '\n':"
|
||||
{
|
||||
// save the position
|
||||
SetIfGreater(&size.x, pos.x);
|
||||
|
||||
// reset the position
|
||||
pos.x = 0;
|
||||
|
||||
// prepare the height
|
||||
{
|
||||
int32_t tempyextent = yline;
|
||||
|
||||
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
||||
{
|
||||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
||||
SetIfGreater(&extent.y, tempyextent);
|
||||
}
|
||||
|
||||
// move down the line height
|
||||
if (!(f & TEXT_YOFFSETZERO))
|
||||
pos.y += extent.y;
|
||||
|
||||
// reset the current height
|
||||
extent.y = 0;
|
||||
|
||||
// line spacing
|
||||
offset.y = (f & TEXT_YJUSTIFY) ? 0 : ybetween; // ternary to prevent overflow
|
||||
pos.y += offset.y;
|
||||
}
|
||||
else
|
||||
pos.x += offset.x;
|
||||
}
|
||||
else
|
||||
pos.x += offset.x;
|
||||
|
||||
// save some trouble with calculation in case the line breaks
|
||||
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
|
||||
offset.x -= extent.x;
|
||||
|
||||
// iterate to the next character in the string
|
||||
text += iter;
|
||||
}
|
||||
|
||||
// calculate final size
|
||||
if (!(f & TEXT_XOFFSETZERO))
|
||||
pos.x -= offset.x;
|
||||
|
||||
if (!(f & TEXT_YOFFSETZERO))
|
||||
{
|
||||
pos.y -= offset.y;
|
||||
pos.y += extent.y;
|
||||
}
|
||||
else
|
||||
pos.y += ybetween;
|
||||
|
||||
SetIfGreater(&size.x, pos.x);
|
||||
SetIfGreater(&size.y, pos.y);
|
||||
|
||||
// justification where only one of the two directions is set, so we have to iterate
|
||||
if (f & TEXT_XJUSTIFY)
|
||||
size.x = xbetween;
|
||||
if (f & TEXT_YJUSTIFY)
|
||||
size.y = ybetween;
|
||||
|
||||
// return values in the same manner we receive them
|
||||
if (!(o & ROTATESPRITE_FULL16))
|
||||
{
|
||||
size.x >>= 16;
|
||||
size.y >>= 16;
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, const int32_t magnitude)
|
||||
{
|
||||
coords->x += mulscale14(magnitude, unitDirection->x);
|
||||
coords->y += mulscale14(magnitude, unitDirection->y);
|
||||
}
|
||||
|
||||
// screentext
|
||||
vec2_t G_ScreenText(const int32_t font,
|
||||
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
|
||||
const char *str, const int32_t shade, int32_t pal, int32_t o, int32_t alpha,
|
||||
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
||||
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
||||
{
|
||||
vec2_t size = { 0, 0, }; // eventually the return value
|
||||
vec2_t origin = { 0, 0, }; // where to start, depending on the alignment
|
||||
vec2_t pos = { 0, 0, }; // holds the coordinate position as we draw each character tile of the string
|
||||
vec2_t extent = { 0, 0, }; // holds the x-width of each character and the greatest y-height of each line
|
||||
const vec2_t Xdirection = { sintable[(blockangle+512)&2047], sintable[blockangle&2047], };
|
||||
const vec2_t Ydirection = { sintable[(blockangle+1024)&2047], sintable[(blockangle+512)&2047], };
|
||||
const int32_t z2 = (f & TEXT_RRMENUTEXTHACK) ? 26214 : z;
|
||||
|
||||
int32_t blendidx=0, tile;
|
||||
char t;
|
||||
|
||||
// set the start and end points depending on direction
|
||||
int32_t iter = (f & TEXT_BACKWARDS) ? -1 : 1; // iteration direction
|
||||
|
||||
const char *end;
|
||||
const char *text;
|
||||
|
||||
if (str == NULL)
|
||||
return size;
|
||||
|
||||
NEG_ALPHA_TO_BLEND(alpha, blendidx, o);
|
||||
|
||||
end = (f & TEXT_BACKWARDS) ? str-1 : Bstrchr(str, '\0');
|
||||
text = (f & TEXT_BACKWARDS) ? Bstrchr(str, '\0')-1 : str;
|
||||
|
||||
// for best results, we promote 320x200 coordinates to full precision before any math
|
||||
if (!(o & ROTATESPRITE_FULL16))
|
||||
{
|
||||
x <<= 16;
|
||||
y <<= 16;
|
||||
xspace <<= 16;
|
||||
yline <<= 16;
|
||||
xbetween <<= 16;
|
||||
ybetween <<= 16;
|
||||
}
|
||||
// coordinate values should be shifted left by 16
|
||||
|
||||
// eliminate conflicts, necessary here to get the correct size value
|
||||
// especially given justification's special handling in G_ScreenTextSize()
|
||||
if ((f & TEXT_XRIGHT) || (f & TEXT_XCENTER) || (f & TEXT_XJUSTIFY) || (f & TEXT_YJUSTIFY) || blockangle % 512 != 0)
|
||||
o &= ~TEXT_LINEWRAP;
|
||||
|
||||
// size is the return value, and we need it for alignment
|
||||
size = G_ScreenTextSize(font, x, y, z, blockangle, str, o | ROTATESPRITE_FULL16, xspace, yline, (f & TEXT_XJUSTIFY) ? 0 : xbetween, (f & TEXT_YJUSTIFY) ? 0 : ybetween, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY), x1, y1, x2, y2);
|
||||
|
||||
int32_t const xspace_orig = xspace;
|
||||
int32_t const yline_orig = yline;
|
||||
int32_t const xbetween_orig = xbetween;
|
||||
int32_t const ybetween_orig = ybetween;
|
||||
// handle zooming where applicable
|
||||
xspace = mulscale16(xspace, z);
|
||||
yline = mulscale16(yline, z);
|
||||
xbetween = mulscale16(xbetween, z);
|
||||
ybetween = mulscale16(ybetween, z);
|
||||
// size/width/height/spacing/offset values should be multiplied or scaled by $z, zoom (since 100% is 65536, the same as 1<<16)
|
||||
|
||||
// alignment
|
||||
// near-CODEDUP "case '\n':"
|
||||
{
|
||||
int32_t lines = G_GetStringNumLines(text, end, iter);
|
||||
|
||||
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
|
||||
{
|
||||
const int32_t length = G_GetStringLineLength(text, end, iter);
|
||||
|
||||
int32_t linewidth = size.x;
|
||||
|
||||
if (lines != 1)
|
||||
{
|
||||
char *line = G_GetSubString(text, end, iter, length);
|
||||
|
||||
linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace_orig, yline_orig, (f & TEXT_XJUSTIFY) ? 0 : xbetween_orig, (f & TEXT_YJUSTIFY) ? 0 : ybetween_orig, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
|
||||
|
||||
Xfree(line);
|
||||
}
|
||||
|
||||
if (f & TEXT_XJUSTIFY)
|
||||
{
|
||||
size.x = xbetween;
|
||||
|
||||
xbetween = (length == 1) ? 0 : tabledivide32_noinline((xbetween - linewidth), (length - 1));
|
||||
|
||||
linewidth = size.x;
|
||||
}
|
||||
|
||||
if (f & TEXT_XRIGHT)
|
||||
origin.x = -(linewidth/z*z);
|
||||
else if (f & TEXT_XCENTER)
|
||||
origin.x = -(linewidth/2/z*z);
|
||||
}
|
||||
|
||||
if (f & TEXT_YJUSTIFY)
|
||||
{
|
||||
const int32_t tempswap = ybetween;
|
||||
ybetween = (lines == 1) ? 0 : tabledivide32_noinline(ybetween - size.y, lines - 1);
|
||||
size.y = tempswap;
|
||||
}
|
||||
|
||||
if (f & TEXT_YBOTTOM)
|
||||
origin.y = -(size.y/z*z);
|
||||
else if (f & TEXT_YCENTER)
|
||||
origin.y = -(size.y/2/z*z);
|
||||
}
|
||||
|
||||
// loop through the string
|
||||
while (text != end && (t = *text))
|
||||
{
|
||||
int32_t orientation = o;
|
||||
int32_t angle = blockangle + charangle;
|
||||
|
||||
// handle escape sequences
|
||||
if (t == '^' && Bisdigit(*(text+iter)) && !(f & TEXT_LITERALESCAPE))
|
||||
{
|
||||
char smallbuf[4];
|
||||
|
||||
text += iter;
|
||||
smallbuf[0] = *text;
|
||||
|
||||
text += iter;
|
||||
if (Bisdigit(*text))
|
||||
{
|
||||
smallbuf[1] = *text;
|
||||
smallbuf[2] = '\0';
|
||||
text += iter;
|
||||
}
|
||||
else
|
||||
smallbuf[1] = '\0';
|
||||
|
||||
if (!(f & TEXT_IGNOREESCAPE))
|
||||
pal = Batoi(smallbuf);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
// handle case bits
|
||||
if (f & TEXT_UPPERCASE)
|
||||
{
|
||||
if (f & TEXT_INVERTCASE) // optimization...?
|
||||
{ // v^ important that these two ifs remain separate due to the else below
|
||||
if (Bisupper(t))
|
||||
t = Btolower(t);
|
||||
}
|
||||
else if (Bislower(t))
|
||||
t = Btoupper(t);
|
||||
}
|
||||
else if (f & TEXT_INVERTCASE)
|
||||
{
|
||||
if (Bisupper(t))
|
||||
t = Btolower(t);
|
||||
else if (Bislower(t))
|
||||
t = Btoupper(t);
|
||||
}
|
||||
|
||||
// translate the character to a tilenum
|
||||
tile = GetStringTile(font, &t, f);
|
||||
|
||||
switch (t)
|
||||
{
|
||||
case '\t':
|
||||
case ' ':
|
||||
case '\n':
|
||||
case '\x7F':
|
||||
break;
|
||||
|
||||
default:
|
||||
{
|
||||
vec2_t location = { x, y, };
|
||||
|
||||
G_AddCoordsFromRotation(&location, &Xdirection, origin.x);
|
||||
G_AddCoordsFromRotation(&location, &Ydirection, origin.y);
|
||||
|
||||
G_AddCoordsFromRotation(&location, &Xdirection, pos.x);
|
||||
G_AddCoordsFromRotation(&location, &Ydirection, pos.y);
|
||||
|
||||
rotatesprite_(location.x, location.y, z2, angle, tile, shade, pal, orientation, alpha, blendidx, x1, y1, x2, y2);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// reset this here because we haven't printed anything yet this loop
|
||||
extent.x = 0;
|
||||
|
||||
// handle each character itself in the context of screen drawing
|
||||
switch (t)
|
||||
{
|
||||
case '\t':
|
||||
case ' ':
|
||||
// width
|
||||
extent.x = xspace;
|
||||
|
||||
if (f & (TEXT_INTERNALSPACE|TEXT_TILESPACE))
|
||||
{
|
||||
char space = '.'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILESPACE)
|
||||
space = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &space, f);
|
||||
|
||||
extent.x += (tilesiz[tile].x * z);
|
||||
}
|
||||
|
||||
// prepare the height // near-CODEDUP the other two near-CODEDUPs for this section
|
||||
{
|
||||
int32_t tempyextent = yline;
|
||||
|
||||
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
||||
{
|
||||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
||||
SetIfGreater(&extent.y, tempyextent);
|
||||
}
|
||||
|
||||
if (t == '\t')
|
||||
extent.x <<= 2; // *= 4
|
||||
|
||||
break;
|
||||
|
||||
case '\n': // near-CODEDUP "if (wrap)"
|
||||
extent.x = 0;
|
||||
|
||||
// reset the position
|
||||
pos.x = 0;
|
||||
|
||||
// prepare the height
|
||||
{
|
||||
int32_t tempyextent = yline;
|
||||
|
||||
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
||||
{
|
||||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
||||
SetIfGreater(&extent.y, tempyextent);
|
||||
}
|
||||
|
||||
// move down the line height
|
||||
if (!(f & TEXT_YOFFSETZERO))
|
||||
pos.y += extent.y;
|
||||
|
||||
// reset the current height
|
||||
extent.y = 0;
|
||||
|
||||
// line spacing
|
||||
pos.y += ybetween;
|
||||
|
||||
// near-CODEDUP "alignments"
|
||||
if ((f & TEXT_XJUSTIFY) || (f & TEXT_XRIGHT) || (f & TEXT_XCENTER))
|
||||
{
|
||||
const int32_t length = G_GetStringLineLength(text+1, end, iter);
|
||||
|
||||
char *line = G_GetSubString(text+1, end, iter, length);
|
||||
|
||||
int32_t linewidth = G_ScreenTextSize(font, x, y, z, blockangle, line, o | ROTATESPRITE_FULL16, xspace_orig, yline_orig, (f & TEXT_XJUSTIFY) ? 0 : xbetween_orig, (f & TEXT_YJUSTIFY) ? 0 : ybetween_orig, f & ~(TEXT_XJUSTIFY|TEXT_YJUSTIFY|TEXT_BACKWARDS), x1, y1, x2, y2).x;
|
||||
|
||||
Xfree(line);
|
||||
|
||||
if (f & TEXT_XJUSTIFY)
|
||||
{
|
||||
xbetween = (length == 1) ? 0 : tabledivide32_noinline(xbetween - linewidth, length - 1);
|
||||
|
||||
linewidth = size.x;
|
||||
}
|
||||
|
||||
if (f & TEXT_XRIGHT)
|
||||
origin.x = -linewidth;
|
||||
else if (f & TEXT_XCENTER)
|
||||
origin.x = -(linewidth / 2);
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
default:
|
||||
// width
|
||||
extent.x = tilesiz[tile].x * z;
|
||||
|
||||
if (NUMHACKACTIVE)
|
||||
{
|
||||
char numeral = '0'; // this is subject to change as an implementation detail
|
||||
extent.x = (tilesiz[GetStringTile(font, &numeral, f)].x-1) * z;
|
||||
}
|
||||
|
||||
// height
|
||||
SetIfGreater(&extent.y, (tilesiz[tile].y * z));
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
// incrementing the coordinate counters
|
||||
{
|
||||
int32_t xoffset = 0;
|
||||
|
||||
// advance the x coordinate
|
||||
if (!(f & TEXT_XOFFSETZERO) || NUMHACKACTIVE)
|
||||
xoffset += extent.x;
|
||||
|
||||
// account for text spacing
|
||||
if (!NUMHACKACTIVE
|
||||
&& t != '\n')
|
||||
xoffset += xbetween;
|
||||
|
||||
// line wrapping
|
||||
if (f & TEXT_LINEWRAP)
|
||||
{
|
||||
int32_t wrap = 0;
|
||||
const int32_t ang = blockangle % 2048;
|
||||
|
||||
// it's safe to make some assumptions and not go through G_AddCoordsFromRotation() since we limit to four directions
|
||||
switch (ang)
|
||||
{
|
||||
case 0:
|
||||
wrap = (x + (pos.x + xoffset) > ((orientation & 2) ? (320<<16) : ((x2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
case 512:
|
||||
wrap = (y + (pos.x + xoffset) > ((orientation & 2) ? (200<<16) : ((y2 - USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
case 1024:
|
||||
wrap = (x - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((x1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
case 1536:
|
||||
wrap = (y - (pos.x + xoffset) < ((orientation & 2) ? 0 : ((y1 + USERQUOTE_RIGHTOFFSET)<<16)));
|
||||
break;
|
||||
}
|
||||
if (wrap) // near-CODEDUP "case '\n':"
|
||||
{
|
||||
// reset the position
|
||||
pos.x = 0;
|
||||
|
||||
// prepare the height
|
||||
{
|
||||
int32_t tempyextent = yline;
|
||||
|
||||
if (f & (TEXT_INTERNALLINE|TEXT_TILELINE))
|
||||
{
|
||||
char line = 'A'; // this is subject to change as an implementation detail
|
||||
if (f & TEXT_TILELINE)
|
||||
line = '\x7F'; // tile after '~'
|
||||
tile = GetStringTile(font, &line, f);
|
||||
|
||||
tempyextent += tilesiz[tile].y * z;
|
||||
}
|
||||
|
||||
SetIfGreater(&extent.y, tempyextent);
|
||||
}
|
||||
|
||||
// move down the line height
|
||||
if (!(f & TEXT_YOFFSETZERO))
|
||||
pos.y += extent.y;
|
||||
|
||||
// reset the current height
|
||||
extent.y = 0;
|
||||
|
||||
// line spacing
|
||||
pos.y += ybetween;
|
||||
}
|
||||
else
|
||||
pos.x += xoffset;
|
||||
}
|
||||
else
|
||||
pos.x += xoffset;
|
||||
}
|
||||
|
||||
// iterate to the next character in the string
|
||||
text += iter;
|
||||
}
|
||||
|
||||
// return values in the same manner we receive them
|
||||
if (!(o & ROTATESPRITE_FULL16))
|
||||
{
|
||||
size.x >>= 16;
|
||||
size.y >>= 16;
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
||||
|
||||
vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
|
||||
const int32_t font,
|
||||
int32_t x, int32_t y, const int32_t z, const int32_t blockangle, const int32_t charangle,
|
||||
const char *str, const int32_t shade, int32_t pal, int32_t o, const int32_t alpha,
|
||||
int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, const int32_t f,
|
||||
const int32_t x1, const int32_t y1, const int32_t x2, const int32_t y2)
|
||||
{
|
||||
vec2_t size = { 0, 0, }; // eventually the return value
|
||||
|
||||
if (!(o & ROTATESPRITE_FULL16))
|
||||
{
|
||||
sx <<= 16;
|
||||
sy <<= 16;
|
||||
x <<= 16;
|
||||
y <<= 16;
|
||||
xspace <<= 16;
|
||||
yline <<= 16;
|
||||
xbetween <<= 16;
|
||||
ybetween <<= 16;
|
||||
}
|
||||
|
||||
G_ScreenText(font, x + mulscale16(sx, z), y + mulscale16(sy, z), z, blockangle, charangle, str, 127, 4, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
|
||||
|
||||
size = G_ScreenText(font, x, y, z, blockangle, charangle, str, shade, pal, o|ROTATESPRITE_FULL16, alpha, xspace, yline, xbetween, ybetween, f, x1, y1, x2, y2);
|
||||
|
||||
// return values in the same manner we receive them
|
||||
if (!(o & ROTATESPRITE_FULL16))
|
||||
{
|
||||
size.x >>= 16;
|
||||
size.y >>= 16;
|
||||
}
|
||||
|
||||
return size;
|
||||
}
|
|
@ -1,59 +0,0 @@
|
|||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2016 EDuke32 developers and contributors
|
||||
|
||||
This file is part of EDuke32.
|
||||
|
||||
EDuke32 is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License version 2
|
||||
as published by the Free Software Foundation.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "compat.h"
|
||||
|
||||
enum ScreenTextFlags_t {
|
||||
TEXT_XRIGHT = 0x00000001,
|
||||
TEXT_XCENTER = 0x00000002,
|
||||
TEXT_YBOTTOM = 0x00000004,
|
||||
TEXT_YCENTER = 0x00000008,
|
||||
TEXT_INTERNALSPACE = 0x00000010,
|
||||
TEXT_TILESPACE = 0x00000020,
|
||||
TEXT_INTERNALLINE = 0x00000040,
|
||||
TEXT_TILELINE = 0x00000080,
|
||||
TEXT_XOFFSETZERO = 0x00000100,
|
||||
TEXT_XJUSTIFY = 0x00000200,
|
||||
TEXT_YOFFSETZERO = 0x00000400,
|
||||
TEXT_YJUSTIFY = 0x00000800,
|
||||
TEXT_LINEWRAP = 0x00001000,
|
||||
TEXT_UPPERCASE = 0x00002000,
|
||||
TEXT_INVERTCASE = 0x00004000,
|
||||
TEXT_IGNOREESCAPE = 0x00008000,
|
||||
TEXT_LITERALESCAPE = 0x00010000,
|
||||
TEXT_BACKWARDS = 0x00020000,
|
||||
TEXT_GAMETEXTNUMHACK = 0x00040000,
|
||||
TEXT_DIGITALNUMBER = 0x00080000,
|
||||
TEXT_BIGALPHANUM = 0x00100000,
|
||||
TEXT_GRAYFONT = 0x00200000,
|
||||
TEXT_RRMENUTEXTHACK = 0x00400000,
|
||||
};
|
||||
|
||||
extern int32_t G_GetStringLineLength(const char *text, const char *end, int32_t iter);
|
||||
extern int32_t G_GetStringNumLines(const char *text, const char *end, int32_t iter);
|
||||
extern char* G_GetSubString(const char *text, const char *end, int32_t iter, int32_t length);
|
||||
extern vec2_t G_ScreenTextSize(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, const char *str, int32_t o, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
extern void G_AddCoordsFromRotation(vec2_t *coords, const vec2_t *unitDirection, int32_t magnitude);
|
||||
extern vec2_t G_ScreenText(int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
||||
extern vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy, int32_t font, int32_t x, int32_t y, int32_t z, int32_t blockangle, int32_t charangle, const char *str, int32_t shade, int32_t pal, int32_t o, int32_t alpha, int32_t xspace, int32_t yline, int32_t xbetween, int32_t ybetween, int32_t f, int32_t x1, int32_t y1, int32_t x2, int32_t y2);
|
|
@ -82,7 +82,6 @@ struct GameInterface
|
|||
virtual void QuitToTitle() {}
|
||||
virtual void SetAmbience(bool on) {}
|
||||
virtual FString GetCoordString() { return "'stat coord' not implemented"; }
|
||||
virtual int GetStringTile(int font, const char* t, int f) { return -1; }
|
||||
virtual bool CheatAllowed(bool printmsg) { return true; }
|
||||
|
||||
};
|
||||
|
|
Loading…
Reference in a new issue