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- use the common interpolation function for Blood.
This keeps the main calculation for time difference in one place.
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1 changed files with 3 additions and 5 deletions
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@ -3094,12 +3094,10 @@ void viewDrawScreen(bool sceneonly)
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lastUpdate = totalclock;
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if (!paused && (!M_Active() || gGameOptions.nGameType != 0))
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{
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gInterpolate = ((totalclock-gNetFifoClock)+4).toScale16()/4;
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}
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if (gInterpolate < 0 || gInterpolate > 65536)
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{
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gInterpolate = ClipRange(gInterpolate, 0, 65536);
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gInterpolate = CalcSmoothRatio(totalclock, gNetFifoClock - 4, 30);
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}
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else gInterpolate = 65536;
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if (cl_interpolate)
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{
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CalcInterpolations();
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