raze-gles/source
2020-07-14 19:51:54 +02:00
..
blood - removed setuptile DEF command due to the hacky implementation and general uselessness of what can be done with it. 2020-07-14 17:47:11 +02:00
build - moved getatoken to scriptfile.cpp so common.cpp could be removed. 2020-07-14 19:51:54 +02:00
common Merge branch 'master' into back_to_basics2 2020-07-14 12:57:38 +02:00
core - cleaned out some unused parts of engine.cpp 2020-07-14 17:35:19 +02:00
exhumed - YAX is also gone now. 2020-07-14 16:06:14 +02:00
games/duke - cleaned out some unused parts of engine.cpp 2020-07-14 17:35:19 +02:00
glbackend Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed a few tabledivide uses in the game modules 2020-07-14 14:08:59 +02:00
thirdparty - removed all dirty headers from third party code. 2020-06-20 13:03:05 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - moved getatoken to scriptfile.cpp so common.cpp could be removed. 2020-07-14 19:51:54 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00