raze-gles/source
Christoph Oelckers a9f152c1fe - added JFDuke's label type checker and did some cleanup on the CON init code.
Most importantly: Use dynamic buffers for managing the labels instead of hijacking some other storage space.
2020-07-15 12:34:42 +02:00
..
blood - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
build - clear the input state when starting a new map or loading a savegame. 2020-07-15 09:21:47 +02:00
common - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
core - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
exhumed - made ps an array of player_struct like it originally was. 2020-07-15 00:26:58 +02:00
games/duke - added JFDuke's label type checker and did some cleanup on the CON init code. 2020-07-15 12:34:42 +02:00
glbackend Merge remote-tracking branch 'remotes/origin/master' into back_to_basics2 2020-07-05 11:55:41 +02:00
libsmackerdec - FileStream cleanup 2020-06-28 14:42:06 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - made ps an array of player_struct like it originally was. 2020-07-15 00:26:58 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00