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- fixed DTA_KeepRatio.
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@ -1007,7 +1007,7 @@ bool ParseDrawTextureTags(F2DDrawer *drawer, FGameTexture *img, double x, double
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break;
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case DTA_KeepRatio:
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parms->keepratio = ListGetInt(tags) ? 0 : -1;
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parms->keepratio = ListGetInt(tags) ? -1 : 0;
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break;
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case DTA_Pin:
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