plagman
8982670fbc
Sanitizes prsector and prwall flags, fixes a mempool crash when exiting the game before the engine gets initialized, and adds polymer_texinvalidate() to fix water/nightvision global palette change. SwissCM is still an asshole.
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git-svn-id: https://svn.eduke32.com/eduke32@1428 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 09:32:23 +00:00
terminx
2f86c2a20f
Cleaning out tree... some light changes, polymer memory pools, some meaningless optimizations, etc
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git-svn-id: https://svn.eduke32.com/eduke32@1425 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 06:19:58 +00:00
terminx
fab4638ca8
nedmalloc, from http://www.nedprod.com/programs/portable/nedmalloc/
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greatly speeds up memory allocations
git-svn-id: https://svn.eduke32.com/eduke32@1424 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-09 02:12:35 +00:00
terminx
9973478a9d
Fix rendmode != 4 SE light crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1423 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-08 00:31:53 +00:00
plagman
e8cbecf935
This adds support for animated, palettized and shaded skies.
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git-svn-id: https://svn.eduke32.com/eduke32@1418 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 18:38:13 +00:00
plagman
a8cd07d692
Fixes light culling.
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git-svn-id: https://svn.eduke32.com/eduke32@1413 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-07 12:51:00 +00:00
terminx
0744452216
More light stuff... most gameland lights should be working again now
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git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 22:30:53 +00:00
plagman
0688522507
Adds r_pr_shadowfiltering and r_pr_atiworkaround cvars.
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git-svn-id: https://svn.eduke32.com/eduke32@1408 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 16:00:48 +00:00
plagman
dbb84c7ee8
Reverts the priority change and removes applylights.
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git-svn-id: https://svn.eduke32.com/eduke32@1404 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 13:12:29 +00:00
terminx
d4bca26bd9
Light stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-06 10:20:00 +00:00
plagman
a23c9c23ba
This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
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git-svn-id: https://svn.eduke32.com/eduke32@1397 1a8010ca-5511-0410-912e-c29ae57300e0
2009-06-01 20:55:36 +00:00
terminx
8474211c95
Misc small fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-22 23:49:25 +00:00
plagman
5eae5cdc50
Moves editorselect and clearmapdata to non-external function categories, makes them static and prototypes them in the header.
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git-svn-id: https://svn.eduke32.com/eduke32@1387 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-17 16:12:53 +00:00
plagman
a5f8978a9f
Spotlightmaps.
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git-svn-id: https://svn.eduke32.com/eduke32@1377 1a8010ca-5511-0410-912e-c29ae57300e0
2009-05-12 20:08:38 +00:00
terminx
30a649c86f
Some more cvar stuff
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git-svn-id: https://svn.eduke32.com/eduke32@1355 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-29 19:43:51 +00:00
terminx
ec0a8f2033
Modified priority system to use 6 priority levels instead of 3, added proper def syntax "specular" and "normal" which work identically to "detail" and "glow" for defining normals and specular maps (defining these with pals 100 and 101 will no longer work)
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git-svn-id: https://svn.eduke32.com/eduke32@1350 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-28 22:56:43 +00:00
plagman
9241ab974a
Don't step over the bounds of the plane buffer in buffertoplane (now computeplane).
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git-svn-id: https://svn.eduke32.com/eduke32@1334 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-19 17:23:07 +00:00
plagman
5b3524d621
Message log cleanup for GPU program compilation and removed a GL error.
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git-svn-id: https://svn.eduke32.com/eduke32@1324 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 13:58:38 +00:00
plagman
2ac7c2dc1e
ATI fixes. (sigh)
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git-svn-id: https://svn.eduke32.com/eduke32@1323 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 12:37:44 +00:00
plagman
b006c85790
Update the TODO list and fix the light leaking fix.
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git-svn-id: https://svn.eduke32.com/eduke32@1322 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-14 08:39:13 +00:00
terminx
3d7a6a3572
git-svn-id: https://svn.eduke32.com/eduke32@1316 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-13 06:53:03 +00:00
terminx
22a7ec1b3b
git-svn-id: https://svn.eduke32.com/eduke32@1315 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-13 06:01:50 +00:00
terminx
ec71eebecb
git-svn-id: https://svn.eduke32.com/eduke32@1312 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 21:52:49 +00:00
plagman
26a9a58af3
Adds a bunch of cvars to tweak polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@1307 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 17:14:18 +00:00
plagman
82153bd763
Clean up a bit of dead code.
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git-svn-id: https://svn.eduke32.com/eduke32@1306 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:39:54 +00:00
plagman
b7449a87b9
Light priority system.
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git-svn-id: https://svn.eduke32.com/eduke32@1305 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 16:28:20 +00:00
plagman
567c0bdd86
Per-frame lights cleanup.
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git-svn-id: https://svn.eduke32.com/eduke32@1304 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 13:51:43 +00:00
plagman
80670cac29
Game-tic lights and recon car headlights.
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git-svn-id: https://svn.eduke32.com/eduke32@1303 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 13:02:36 +00:00
plagman
6477b236b2
Minshade and maxshade parameters for dynamic lighthacks.
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git-svn-id: https://svn.eduke32.com/eduke32@1302 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 12:32:50 +00:00
plagman
35691be969
Fixes models after modeswitches on Windows and removes warnings.
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git-svn-id: https://svn.eduke32.com/eduke32@1301 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-12 10:46:31 +00:00
plagman
652262626a
Polymost-like shading.
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git-svn-id: https://svn.eduke32.com/eduke32@1298 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-11 18:01:39 +00:00
plagman
68cad843f6
Adds pr_maxlightpasses cvar.
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git-svn-id: https://svn.eduke32.com/eduke32@1293 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-01 18:52:15 +00:00
plagman
82605aa44c
Don't prepare shadows of lights that aren't in view.
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git-svn-id: https://svn.eduke32.com/eduke32@1292 1a8010ca-5511-0410-912e-c29ae57300e0
2009-04-01 18:34:11 +00:00
plagman
6209446b1f
Lighthacks.
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git-svn-id: https://svn.eduke32.com/eduke32@1288 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-31 23:23:06 +00:00
plagman
3d6b06e958
pr_specularoverride and less retarded default values for the parallax overrides.
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git-svn-id: https://svn.eduke32.com/eduke32@1285 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-29 17:14:41 +00:00
plagman
9b4dae022d
4-step Iterative parallax mapping, parallaxscale and parallaxbias DEF tokens for normal maps, support for floating-point cvars, pr_overrideparallax cvar to fine-tune the scale and bias settings.
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git-svn-id: https://svn.eduke32.com/eduke32@1284 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-29 15:16:33 +00:00
plagman
73149ef78b
Faster normal mapping.
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git-svn-id: https://svn.eduke32.com/eduke32@1283 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 18:25:30 +00:00
plagman
33d75c0cc7
Specular maps (pal 101).
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git-svn-id: https://svn.eduke32.com/eduke32@1281 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 16:14:10 +00:00
plagman
50af4984ad
Adds specpower and specfactor definition tokens for textures.
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git-svn-id: https://svn.eduke32.com/eduke32@1278 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 12:14:37 +00:00
plagman
df26ab3c7d
Sanitize terminology a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@1277 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 11:43:16 +00:00
plagman
6e13967287
Hack to avoid horizontal shadow maps.
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git-svn-id: https://svn.eduke32.com/eduke32@1274 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 13:46:40 +00:00
plagman
0cd0afa945
Cast light on models and self-shadowing.
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git-svn-id: https://svn.eduke32.com/eduke32@1273 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 12:56:42 +00:00
plagman
ed3198b65f
Shadows.
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git-svn-id: https://svn.eduke32.com/eduke32@1268 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-26 16:32:00 +00:00
plagman
b2e3b85e6d
Spotlight frustum caculation and culling.
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git-svn-id: https://svn.eduke32.com/eduke32@1267 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 21:14:51 +00:00
plagman
bd69a9a286
Spotlights.
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git-svn-id: https://svn.eduke32.com/eduke32@1266 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 19:48:27 +00:00
plagman
53bbdc9cd7
Optimize lighting model a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@1265 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 13:23:35 +00:00
plagman
b5c4b521f7
Render targets, FBO mirrors with normal displacement, fix for masked walls with animated walls, various cleanups.
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git-svn-id: https://svn.eduke32.com/eduke32@1255 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 14:18:20 +00:00
plagman
68866d606e
Do a depth only pass before actual rendering and only occlusion check for map boundary sectors.
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git-svn-id: https://svn.eduke32.com/eduke32@1252 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-18 15:05:58 +00:00
plagman
f982323443
Bump mapping (hardcoded to palette 100 for now, will do the defs glue later to make it more convenient to package the source for public releases).
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TODO: use the inverse TBN on a world-space light vector instead of transforming every fragment interpolated normal into eye-space with the TBN * the view matrix.
git-svn-id: https://svn.eduke32.com/eduke32@1244 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-13 15:18:46 +00:00
plagman
8bdb217ca1
Multi-pass shading and correct a light culling bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1242 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-12 13:51:30 +00:00