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Sanitize terminology a bit.
git-svn-id: https://svn.eduke32.com/eduke32@1277 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 24 additions and 24 deletions
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@ -52,8 +52,8 @@ typedef enum {
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PR_BIT_DIFFUSE_MAP,
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PR_BIT_DIFFUSE_DETAIL_MAP,
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PR_BIT_DIFFUSE_MODULATION,
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PR_BIT_DIFFUSE_MIRROR_MAP,
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PR_BIT_DIFFUSE_GLOW_MAP,
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PR_BIT_MIRROR_MAP,
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PR_BIT_GLOW_MAP,
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PR_BIT_SHADOW_MAP,
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PR_BIT_SPOT_LIGHT,
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PR_BIT_POINT_LIGHT,
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@ -76,9 +76,9 @@ typedef struct s_prmaterial {
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GLfloat detailscale[2];
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// PR_BIT_DIFFUSE_MODULATION
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GLfloat diffusemodulation[4];
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// PR_BIT_DIFFUSE_MIRROR_MAP
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// PR_BIT_MIRROR_MAP
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GLuint mirrormap;
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// PR_BIT_DIFFUSE_GLOW_MAP
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// PR_BIT_GLOW_MAP
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GLuint glowmap;
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// PR_BIT_SHADOW_MAP
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GLboolean mdspritespace;
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@ -101,9 +101,9 @@ typedef struct s_prrograminfo {
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// PR_BIT_DIFFUSE_DETAIL_MAP
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GLint uniform_detailMap;
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GLint uniform_detailScale;
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// PR_BIT_DIFFUSE_MIRROR_MAP
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// PR_BIT_MIRROR_MAP
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GLint uniform_mirrorMap;
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// PR_BIT_DIFFUSE_GLOW_MAP
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// PR_BIT_GLOW_MAP
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GLint uniform_glowMap;
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// PR_BIT_SHADOW_MAP
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GLint uniform_shadowMap;
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@ -260,7 +260,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_MIRROR_MAP,
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1 << PR_BIT_MIRROR_MAP,
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// vert_def
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"",
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// vert_prog
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@ -281,7 +281,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"\n",
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},
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{
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1 << PR_BIT_DIFFUSE_GLOW_MAP,
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1 << PR_BIT_GLOW_MAP,
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// vert_def
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"",
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// vert_prog
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@ -1096,7 +1096,7 @@ static void polymer_displayrooms(int16_t dacursectnum)
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if (wall[sec->wallptr + i].cstat & 48)
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localmaskwall[localmaskwallcnt++] = sec->wallptr + i;
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if (!depth && (overridematerial & prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit) &&
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if (!depth && (overridematerial & prprogrambits[PR_BIT_MIRROR_MAP].bit) &&
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wall[sec->wallptr + i].overpicnum == 560 &&
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wall[sec->wallptr + i].cstat & 64)
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{
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@ -3037,9 +3037,9 @@ static void polymer_getscratchmaterial(_prmaterial* material)
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material->diffusemodulation[1] =
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material->diffusemodulation[2] =
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material->diffusemodulation[3] = 1.0f;
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// PR_BIT_DIFFUSE_MIRROR_MAP
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// PR_BIT_MIRROR_MAP
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material->mirrormap = 0;
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// PR_BIT_DIFFUSE_GLOW_MAP
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// PR_BIT_GLOW_MAP
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material->glowmap = 0;
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// PR_BIT_SHADOW_MAP
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material->mdspritespace = GL_FALSE;
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@ -3114,7 +3114,7 @@ static void polymer_getbuildmaterial(_prmaterial* material, int16_t tile
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material->diffusemodulation[2] *= (float)hictinting[pal].b / 255.0;
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}
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// PR_BIT_DIFFUSE_GLOW_MAP
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// PR_BIT_GLOW_MAP
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if (r_fullbrights && pth && pth->flags & 16)
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material->glowmap = pth->ofb->glpic;
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@ -3160,13 +3160,13 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
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// PR_BIT_DIFFUSE_MODULATION
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MODULATION].bit;
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// PR_BIT_DIFFUSE_MIRROR_MAP
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// PR_BIT_MIRROR_MAP
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if (!curlight && material.mirrormap)
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programbits |= prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit;
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programbits |= prprogrambits[PR_BIT_MIRROR_MAP].bit;
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// PR_BIT_DIFFUSE_GLOW_MAP
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// PR_BIT_GLOW_MAP
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if (!curlight && material.glowmap)
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programbits |= prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit;
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programbits |= prprogrambits[PR_BIT_GLOW_MAP].bit;
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// PR_BIT_POINT_LIGHT
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if (lightcount) {
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@ -3264,8 +3264,8 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
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material.diffusemodulation[3]);
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}
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// PR_BIT_DIFFUSE_MIRROR_MAP
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit)
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// PR_BIT_MIRROR_MAP
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if (programbits & prprogrambits[PR_BIT_MIRROR_MAP].bit)
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{
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bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
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bglBindTexture(GL_TEXTURE_RECTANGLE, material.mirrormap);
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@ -3275,8 +3275,8 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
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texunit++;
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}
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// PR_BIT_DIFFUSE_GLOW_MAP
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit)
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// PR_BIT_GLOW_MAP
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if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit)
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{
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bglActiveTextureARB(texunit + GL_TEXTURE0_ARB);
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bglBindTexture(GL_TEXTURE_2D, material.glowmap);
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@ -3496,14 +3496,14 @@ static void polymer_compileprogram(int32_t programbits)
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prprograms[programbits].uniform_detailScale = bglGetUniformLocationARB(program, "detailScale");
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}
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// PR_BIT_DIFFUSE_MIRROR_MAP
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_MIRROR_MAP].bit)
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// PR_BIT_MIRROR_MAP
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if (programbits & prprogrambits[PR_BIT_MIRROR_MAP].bit)
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{
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prprograms[programbits].uniform_mirrorMap = bglGetUniformLocationARB(program, "mirrorMap");
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}
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// PR_BIT_DIFFUSE_GLOW_MAP
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if (programbits & prprogrambits[PR_BIT_DIFFUSE_GLOW_MAP].bit)
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// PR_BIT_GLOW_MAP
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if (programbits & prprogrambits[PR_BIT_GLOW_MAP].bit)
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{
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prprograms[programbits].uniform_glowMap = bglGetUniformLocationARB(program, "glowMap");
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}
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