Lighthacks.

git-svn-id: https://svn.eduke32.com/eduke32@1288 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2009-03-31 23:23:06 +00:00
parent 13033e9c29
commit 6209446b1f
3 changed files with 55 additions and 13 deletions

View File

@ -158,6 +158,9 @@ typedef struct s_prlight {
int32_t rtindex;
} _prlight;
extern _prlight staticlights[PR_MAXLIGHTS];
extern int32_t staticlightcount;
// RENDER TARGETS
typedef struct s_prrt {
GLenum target;

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@ -7337,6 +7337,7 @@ int32_t loadmaphack(char *filename)
T_MDZOFF,
T_AWAY1,
T_AWAY2,
T_LIGHT,
};
static struct { char *text; int32_t tokenid; } legaltokens[] =
@ -7357,6 +7358,7 @@ int32_t loadmaphack(char *filename)
{ "mdzoff", T_MDZOFF },
{ "away1", T_AWAY1 },
{ "away2", T_AWAY2 },
{ "light", T_LIGHT },
{ NULL, -1 }
};
@ -7371,6 +7373,8 @@ int32_t loadmaphack(char *filename)
memset(spriteext, 0, sizeof(spriteext_t) * MAXSPRITES);
memset(spritesmooth, 0, sizeof(spritesmooth));
staticlightcount = 0;
while (1)
{
tok = scriptfile_gettoken(script);
@ -7522,6 +7526,38 @@ int32_t loadmaphack(char *filename)
}
spriteext[whichsprite].flags |= SPREXT_AWAY2;
break;
case T_LIGHT: // light sector x y z range r g b radius faderadius angle horiz
{
int32_t value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].sector = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].x = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].y = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].z = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].range = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].color[0] = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].color[1] = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].color[2] = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].radius = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].faderadius = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].angle = value;
scriptfile_getnumber(script, &value);
staticlights[staticlightcount].horiz = value;
staticlightcount++;
break;
}
default:
// unrecognised token

View File

@ -130,6 +130,10 @@ _prlight prlights[PR_MAXLIGHTS];
int32_t lightcount;
int32_t curlight;
_prlight staticlights[PR_MAXLIGHTS];
int32_t staticlightcount;
GLfloat shadowBias[] =
{
0.5, 0.0, 0.0, 0.0,
@ -661,6 +665,13 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
pos[1] = -(float)(daposz) / 16.0f;
pos[2] = -daposx;
i = 0;
while (i < staticlightcount)
{
polymer_addlight(staticlights[i]);
i++;
}
depth = 0;
polymer_prepareshadows();
@ -1118,14 +1129,6 @@ static void polymer_displayrooms(int16_t dacursectnum)
polymer_drawsector(sectorqueue[front]);
polymer_scansprites(sectorqueue[front], localtsprite, &localspritesortcnt);
// if (!depth && sectorqueue[front] == dacursectnum)
// {
// mirrorlist[mirrorcount].plane = &prsectors[sectorqueue[front]]->floor;
// mirrorlist[mirrorcount].sectnum = sectorqueue[front];
// mirrorlist[mirrorcount].wallnum = -1;
// mirrorcount++;
// }
doquery = 0;
i = 0;
@ -1424,7 +1427,7 @@ static void polymer_drawplane(_prplane* plane)
curlight = 0;
while ((curlight == 0) || (curlight < plane->lightcount))
while ((curlight == 0) || ((curlight < plane->lightcount) && (curlight < pr_occlusionculling)))
{
materialbits = polymer_bindmaterial(plane->material, plane->lights, plane->lightcount);
@ -3013,7 +3016,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, m->indices[surfi]);
curlight = 0;
while ((curlight == 0) || (curlight < modellightcount))
while ((curlight == 0) || ((curlight < modellightcount) && (curlight < pr_occlusionculling)))
{
materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, 0);
@ -3038,7 +3041,7 @@ static void polymer_drawmdsprite(spritetype *tspr)
}
curlight = 0;
while ((curlight == 0) || (curlight < modellightcount))
while ((curlight == 0) || ((curlight < modellightcount) && (curlight < pr_occlusionculling)))
{
materialbits = polymer_bindmaterial(mdspritematerial, modellights, modellightcount);
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_INT, s->tris);
@ -3450,7 +3453,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
inpos[1] = -prlights[lights[curlight]].z / 16.0f;
inpos[2] = -prlights[lights[curlight]].x;
polymer_transformpoint(inpos, pos, rootmodelviewmatrix);
polymer_transformpoint(inpos, pos, curmodelviewmatrix);
// PR_BIT_SPOT_LIGHT
if (programbits & prprogrambits[PR_BIT_SPOT_LIGHT].bit)
@ -3467,7 +3470,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, char* lights, int
indir[1] = inpos[1] - coshorizangs;
indir[2] = inpos[2] - sinhorizang * sinang;
polymer_transformpoint(indir, dir, rootmodelviewmatrix);
polymer_transformpoint(indir, dir, curmodelviewmatrix);
dir[0] -= pos[0];
dir[1] -= pos[1];