Christoph Oelckers
69d9a98ead
- Duke end of episode animations ported
2020-06-28 21:38:25 +02:00
Christoph Oelckers
2ddec37098
- added a texture format for single frame ANMs so that they can be handled like normal images.
...
The intermission code is doing weird things with them that isn't really portable.
2020-06-28 14:41:44 +02:00
Christoph Oelckers
924816ac8d
- Inlined most of libsmackerdec's FileStream.
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This should probably be removed altogether and use FileReader directly.
2020-06-28 10:59:11 +02:00
Christoph Oelckers
67fa7f8275
- work on Duke intro sequence.
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Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers
e146e73345
- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
...
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
Christoph Oelckers
7bc8d2baff
- I_msTimeF.
2020-06-20 11:55:30 +02:00
Christoph Oelckers
76311cfcc9
- set proper minimal FPS rate for all games.
2020-06-20 10:46:51 +02:00
Christoph Oelckers
e29eb5bbed
- added some ZScript basics.
...
This is merely the basics needed to actually implement something.
2020-06-20 09:46:41 +02:00
Christoph Oelckers
b9a567463c
- fixed compile error.
2020-06-17 12:26:06 +02:00
Christoph Oelckers
b753ea5db7
- preparations for passing palette lookup textures through the low level texture code.
2020-06-17 12:26:01 +02:00
Christoph Oelckers
d4b32bf79f
- fully synchronized the backend code with GZDoom.
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The camera texture code couldn't be done earlier.
2020-06-14 21:13:22 +02:00
Christoph Oelckers
5effc95ae1
- updated startup dialog and fixed multisampling not active in the 3D scene.
2020-06-14 20:59:26 +02:00
Christoph Oelckers
946da7d622
- moved the textures used for the animations into the texture manager.
...
This is to allow giving them a texture ID so that they can be used from ZScript which has no access to naked textures.
This also consolidates AnimTexture and VpxTexture.
2020-06-14 20:27:13 +02:00
Christoph Oelckers
d4cdb31464
- backend update to make the ZScript compiler work.
2020-06-14 18:58:30 +02:00
Christoph Oelckers
ee98db589f
- fixed the Exhumed startup to do proper fading of the publisher logos, which PCExhumed only implemented for the software renderer.
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Made it faster than PCExhumed, though
2020-06-12 23:06:11 +02:00
Christoph Oelckers
65ddb6cb59
- disabled the game side frame limiter.
...
The backend has its own one, and unlike the one on the game side, it actually suspends execution when waiting.
2020-06-12 21:08:47 +02:00
Christoph Oelckers
4f0e3adfbb
- removed pointless constexpr declaration on numeric constants.
2020-06-12 16:49:35 +02:00
Christoph Oelckers
6a9f1e9da1
- removed the old OpenGL interface.
2020-06-12 00:25:52 +02:00
Christoph Oelckers
22aad4999c
- use the engine backend to render the scene
2020-06-11 22:26:46 +02:00
Mitchell Richters
76884c1e18
- fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line.
2020-06-11 13:17:12 +03:00
Christoph Oelckers
a9141af545
- backend update.
2020-06-11 09:15:44 +02:00
Christoph Oelckers
f41e0f9f50
- copied non-x86 compile fix from GZDoom.
2020-06-09 00:13:28 +02:00
Christoph Oelckers
5cbe9fc49c
- added NPOT emulation to the backend.
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This is #ifdef guarded because GZDoom uses the same code base but has no use for this feature.
2020-06-08 08:02:58 +02:00
Christoph Oelckers
5330964a7a
- removed redundant initializers.
2020-06-07 15:07:32 +02:00
Christoph Oelckers
d7225c1965
- backend update from GZDoom
2020-06-07 15:02:54 +02:00
Christoph Oelckers
4c6abe1bb9
- pass the shade through the 2D drawer, so that palette emulation can still use it.
2020-06-07 14:50:12 +02:00
Christoph Oelckers
8da6b8796b
- made presets work again.
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Two fixes:
* fixed file system setup to mark the last main game resource.
* unbind all keys before loading a preset.
2020-06-07 13:35:23 +02:00
Christoph Oelckers
724c8d4251
- fixed: The full dotted lump filter string was never used.
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The code added all partial matches to the file system but not the full match.
2020-06-07 11:55:51 +02:00
Christoph Oelckers
b15cc31a38
- transitioned matrix setup to use the backend's uniform buffer implementation.
2020-06-04 20:14:48 +02:00
Christoph Oelckers
8216d31568
- fixed default for 'modern' in GameStartupInfo.
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It shouldn't force 1.5 compatibility but enable the CVAR.
2020-06-02 16:59:21 +02:00
Christoph Oelckers
1b12c08c66
- backend sync
2020-06-02 11:48:48 +02:00
Christoph Oelckers
68c97e3c25
Merge branch 'master' of https://github.com/coelckers/Raze
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# Conflicts:
# source/core/gamecontrol.h
# source/duke3d/src/game.cpp
# source/exhumed/src/exhumed.cpp
# source/rr/src/game.cpp
2020-05-31 23:30:10 +02:00
Mitchell Richters
f6068043d3
- Remove 'int paused' accidentally added to music.cpp in common back-end.
2020-05-31 23:19:54 +02:00
Mitchell Richters
7ed9f4fa8c
Prepare back-end for updated in-game pausing.
2020-05-31 23:19:54 +02:00
Christoph Oelckers
783dff41b6
- fixed clamp mode setup.
2020-05-31 23:08:56 +02:00
Christoph Oelckers
ab2686db34
- camtex transition
2020-05-31 21:43:32 +02:00
Christoph Oelckers
c26b6cdf59
- backend sync with GZDoom.
2020-05-31 21:25:52 +02:00
Christoph Oelckers
bd0c8acd46
- replaced detail matrix with a two element scale vector because that is all that is needed.
2020-05-31 12:23:35 +02:00
Christoph Oelckers
9ec66bafa1
- backend update.
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# Conflicts:
# source/common/textures/animtexture.cpp
# Conflicts:
# source/common/2d/v_2ddrawer.cpp
# source/common/textures/multipatchtexturebuilder.cpp
2020-05-31 10:57:41 +02:00
Christoph Oelckers
611dad7f69
- added the softpoly and Vulkan backend code fron GZDoom.
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Not hooked up yet.
2020-05-31 10:53:11 +02:00
Christoph Oelckers
2841154683
- moved code around, got a few more utilities from GZDoom.
2020-05-31 10:37:19 +02:00
Christoph Oelckers
1d15fe63a6
- another backend update, pulling in the sky renderer.
2020-05-31 10:32:10 +02:00
Christoph Oelckers
efa1cd3048
- moved video files to 'common'.
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# Conflicts:
# source/blood/src/screen.cpp
2020-05-31 09:19:16 +02:00
Christoph Oelckers
edb2cb31ee
- backend update with GZDoom model code.
2020-05-31 08:55:00 +02:00
Christoph Oelckers
5728241c1c
- updated backend from GZDoom.
2020-05-30 23:10:17 +02:00
Christoph Oelckers
ea08fa0a4e
- updated common code.
...
Most of what got added is still unused.
# Conflicts:
# source/build/src/palette.cpp
# Conflicts:
# source/build/src/palette.cpp
# Conflicts:
# source/common/engine/i_interface.h
2020-05-30 22:28:24 +02:00
Christoph Oelckers
58c62e071c
- use FMaterial.
2020-05-30 22:20:06 +02:00
Christoph Oelckers
423f758314
- texture code restructuring.
2020-05-30 21:42:35 +02:00
Christoph Oelckers
cca4fc609f
- texture code cleanup, mainly cppying layer data into the textures at startup to be able to use a real material system.
2020-05-29 23:33:26 +02:00
Christoph Oelckers
594ec6626c
- transitioned to using GZDoom's texture creation code.
...
Also added support for creating indexed textures directly into CreateTexBuffer, where this functionality can be shared.
As an added plus, brightmaps are working again, this time with less hackery.
2020-05-29 19:21:18 +02:00