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https://github.com/ZDoom/raze-gles.git
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- fixed the Exhumed startup to do proper fading of the publisher logos, which PCExhumed only implemented for the software renderer.
Made it faster than PCExhumed, though
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parent
67b1963e7c
commit
ee98db589f
3 changed files with 22 additions and 31 deletions
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@ -572,6 +572,7 @@ void I_SetWndProc()
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SetWindowLongPtr (Window, GWLP_USERDATA, 1);
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SetWindowLongPtr (Window, GWLP_WNDPROC, (WLONG_PTR)WndProc);
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ShowWindow (ConWindow, SW_HIDE);
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ShowWindow(ProgressBar, SW_HIDE);
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ConWindowHidden = true;
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ShowWindow (GameTitleWindow, SW_HIDE);
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I_InitInput (Window);
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@ -1110,3 +1110,4 @@ void updatePauseStatus()
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pausedWithKey = paused;
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}
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}
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@ -2508,40 +2508,29 @@ void DoGameOverScene()
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void DoTitle()
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{
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short skullDurations[] = { 6, 25, 43, 50, 68, 78, 101, 111, 134, 158, 173, 230, 6000 };
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videoSetViewableArea(0, 0, xdim - 1, ydim - 1);
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if (videoGetRenderMode() == REND_CLASSIC)
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BlackOut();
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overwritesprite(0, 0, EXHUMED ? kTileBMGLogo : kTilePIELogo, 0, 2, kPalNormal);
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videoNextPage();
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if (videoGetRenderMode() == REND_CLASSIC)
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FadeIn();
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inputState.ClearAllInput();
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WaitAnyKey(2);
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if (videoGetRenderMode() == REND_CLASSIC)
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FadeOut(0);
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SetOverscan(BASEPAL);
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auto showscreen = [](int tile)
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{
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auto start = I_msTime();
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int shade = numshades;
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uint64_t span;
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inputState.ClearAllInput();
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do
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{
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overwritesprite(0, 0, tile, shade, 2, kPalNormal);
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videoNextPage();
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auto now = I_msTime();
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span = now - start;
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if (span < 1000) shade = Scale(1000 - span, numshades, 1000);
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else if (span < 2000) shade = 0;
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else shade = Scale(span - 2000, numshades, 1000);
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if (inputState.CheckAllInput()) break;
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} while (span < 3000);
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};
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showscreen(EXHUMED ? kTileBMGLogo : kTilePIELogo);
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int nScreenTile = seq_GetSeqPicnum(kSeqScreens, 0, 0);
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overwritesprite(0, 0, nScreenTile, 0, 2, kPalNormal);
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videoNextPage();
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if (videoGetRenderMode() == REND_CLASSIC)
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FadeIn();
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PlayLogoSound();
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WaitAnyKey(2);
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if (videoGetRenderMode() == REND_CLASSIC)
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FadeOut(0);
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showscreen(nScreenTile);
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inputState.ClearAllInput();
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PlayMovie("book.mov");
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