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- removed redundant initializers.
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d7225c1965
commit
5330964a7a
1 changed files with 9 additions and 9 deletions
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@ -408,7 +408,7 @@ void F2DDrawer::AddTexture(FGameTexture* img, DrawParms& parms)
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double u1, v1, u2, v2;
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PalEntry vertexcolor;
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RenderCommand dg = {};
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RenderCommand dg;
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dg.mType = DrawTypeTriangles;
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dg.mVertCount = 4;
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@ -487,7 +487,7 @@ void F2DDrawer::AddShape(FGameTexture* img, DShape2D* shape, DrawParms& parms)
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PalEntry vertexcolor;
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RenderCommand dg = {};
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RenderCommand dg;
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dg.mType = DrawTypeTriangles;
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dg.mVertCount = shape->mVertices.Size();
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@ -560,7 +560,7 @@ void F2DDrawer::AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
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DAngle rotation, const FColormap &colormap, PalEntry flatcolor, double fadelevel,
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uint32_t *indices, size_t indexcount)
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{
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RenderCommand poly = {};
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RenderCommand poly;
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poly.mType = DrawTypeTriangles;
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poly.mTexture = texture;
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@ -636,7 +636,7 @@ void F2DDrawer::AddPoly(FGameTexture *texture, FVector2 *points, int npoints,
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void F2DDrawer::AddPoly(FGameTexture* img, FVector4* vt, size_t vtcount, unsigned int* ind, size_t idxcount, int translation, PalEntry color, FRenderStyle style, int clipx1, int clipy1, int clipx2, int clipy2)
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{
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RenderCommand dg = {};
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RenderCommand dg;
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int method = 0;
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dg.mType = DrawTypeTriangles;
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@ -698,7 +698,7 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTextu
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{
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float fU1, fU2, fV1, fV2;
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RenderCommand dg = {};
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RenderCommand dg;
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dg.mType = DrawTypeTriangles;
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dg.mRenderStyle = DefaultRenderStyle();
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@ -817,7 +817,7 @@ void F2DDrawer::AddFlatFill(int left, int top, int right, int bottom, FGameTextu
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void F2DDrawer::AddColorOnlyQuad(int x1, int y1, int w, int h, PalEntry color, FRenderStyle *style, bool prepend)
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{
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RenderCommand dg = {};
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RenderCommand dg;
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dg.mType = DrawTypeTriangles;
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dg.mVertCount = 4;
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@ -856,7 +856,7 @@ void F2DDrawer::AddLine(double x1, double y1, double x2, double y2, int clipx1,
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PalEntry p = (PalEntry)color;
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p.a = alpha;
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RenderCommand dg = {};
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RenderCommand dg;
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if (clipx1 > 0 || clipy1 > 0 || clipx2 < GetWidth()- 1 || clipy2 < GetHeight() - 1)
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{
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@ -900,7 +900,7 @@ void F2DDrawer::AddThickLine(int x1, int y1, int x2, int y2, double thickness, u
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DVector2 corner2 = point1 + perp;
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DVector2 corner3 = point1 - perp;
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RenderCommand dg = {};
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RenderCommand dg;
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dg.mType = DrawTypeTriangles;
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dg.mVertCount = 4;
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@ -928,7 +928,7 @@ void F2DDrawer::AddPixel(int x1, int y1, uint32_t color)
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PalEntry p = (PalEntry)color;
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p.a = 255;
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RenderCommand dg = {};
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RenderCommand dg;
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dg.mType = DrawTypePoints;
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dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
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