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- fix CI build errors in vk_shader.cpp for all platforms due to missing terminator on #ifdef guarded line.
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1 changed files with 1 additions and 1 deletions
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@ -279,7 +279,7 @@ std::unique_ptr<VulkanShader> VkShaderManager::LoadVertShader(FString shadername
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code << defines;
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code << "\n#define MAX_STREAM_DATA " << std::to_string(MAX_STREAM_DATA).c_str() << "\n";
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#ifdef NPOT_EMULATION
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code << "#define NPOT_EMULATION\n"
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code << "#define NPOT_EMULATION\n";
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#endif
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code << shaderBindings;
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if (!device->UsedDeviceFeatures.shaderClipDistance) code << "#define NO_CLIPDISTANCE_SUPPORT\n";
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