Commit Graph

10940 Commits

Author SHA1 Message Date
Christoph Oelckers 8cb8f85569 - deleted the old anim player. 2020-06-29 00:00:51 +02:00
Christoph Oelckers 726ebec9ec - RR bonus screens. 2020-06-28 22:17:27 +02:00
Christoph Oelckers 69d9a98ead - Duke end of episode animations ported 2020-06-28 21:38:25 +02:00
Christoph Oelckers 6767b383e7 - safety commit. 2020-06-28 14:42:31 +02:00
Christoph Oelckers 7b7c64fc17 - FileStream cleanup 2020-06-28 14:42:06 +02:00
Christoph Oelckers 2ddec37098 - added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
2020-06-28 14:41:44 +02:00
Christoph Oelckers 924816ac8d - Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
2020-06-28 10:59:11 +02:00
Christoph Oelckers 9aaf6b416d - RR intro movies. 2020-06-28 10:14:42 +02:00
Christoph Oelckers 6be1a9a9e4 - copyright 2020-06-28 09:03:31 +02:00
Christoph Oelckers 67fa7f8275 - work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
2020-06-28 00:32:28 +02:00
Christoph Oelckers 4f6ab45e35 - screenjob start. 2020-06-27 11:48:55 +02:00
Christoph Oelckers 8a06a09d05 anm adjustment 2020-06-27 11:48:44 +02:00
Christoph Oelckers 60cb8281cd - more 2D screen adjustment 2020-06-27 11:48:32 +02:00
Christoph Oelckers e0ad1aa0cd - cleanup of animlib.
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
2020-06-27 11:47:31 +02:00
Christoph Oelckers 34c3838e62 - logo. 2020-06-26 22:49:56 +02:00
Christoph Oelckers 7490d6cd18 - 2d stuff 2020-06-25 21:51:44 +02:00
Christoph Oelckers 2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Christoph Oelckers 28b2bcb444 - removed unused header. 2020-06-24 01:02:11 +02:00
Christoph Oelckers e146e73345 - consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
2020-06-24 00:40:22 +02:00
Christoph Oelckers 4b743b4063 - use the original palette loader from RR. 2020-06-23 22:51:37 +02:00
Christoph Oelckers 22e4141395 - removed duplicate header. 2020-06-23 22:01:58 +02:00
Christoph Oelckers 18b272412a - command line stuff can be traced back to JFDuke. 2020-06-23 21:56:42 +02:00
Christoph Oelckers 99067f3bd6 - a small bit more is gone. 2020-06-23 21:12:15 +02:00
Christoph Oelckers 73e436730d - fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
2020-06-22 21:07:20 +02:00
Christoph Oelckers 1993642ce8 - fixed precacher. 2020-06-22 01:07:19 +02:00
Christoph Oelckers e113851a39 OnMotorcycle etc. 2020-06-22 00:40:16 +02:00
Christoph Oelckers d6f1c76c9d cleanup 2020-06-22 00:40:15 +02:00
Christoph Oelckers 92c5d73407 - removed sooundsdyn - this isn't needed because no sounds get remapped. 2020-06-22 00:40:05 +02:00
Christoph Oelckers 6a0e7c14ee - fixed compile. 2020-06-22 00:37:32 +02:00
Christoph Oelckers 72e7bde578 - deleted old version.
# Conflicts:
#	source/games/duke/src/zz_game.cpp
2020-06-22 00:27:12 +02:00
Christoph Oelckers a343ceb5bc animatesprites 2020-06-22 00:27:12 +02:00
Christoph Oelckers 17a548fc00 - cleanup 2020-06-22 00:27:11 +02:00
Christoph Oelckers 56834dee6b - 2D animation fix. 2020-06-22 00:27:11 +02:00
Christoph Oelckers 98fad20dd2 - removed old code. 2020-06-22 00:27:11 +02:00
Christoph Oelckers 9e08d81a6b - prelevel 2020-06-22 00:27:11 +02:00
Christoph Oelckers adaaea2951 - displayflamethrower 2020-06-22 00:16:22 +02:00
Christoph Oelckers 19b6064129 -resetpspritevars 2020-06-22 00:16:22 +02:00
Christoph Oelckers 913253bb0c next... 2020-06-22 00:07:26 +02:00
Christoph Oelckers 42bbc1e6ce resetprestat 2020-06-22 00:07:26 +02:00
Christoph Oelckers 4af227fec6 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers fe49d0d2d9 - resetinventory. 2020-06-22 00:07:25 +02:00
Christoph Oelckers 4c00e4cf7c - got rid of the old precaching code.
# Conflicts:
#	source/games/duke/src/zz_premap.cpp
2020-06-22 00:07:25 +02:00
Christoph Oelckers 4664d9f970 - deleted old version. 2020-06-22 00:06:52 +02:00
Christoph Oelckers 16bad04da8 - premap stuff.
# Conflicts:
#	source/glbackend/glbackend.cpp
2020-06-22 00:06:51 +02:00
Christoph Oelckers ed9b418db7 - deleted a bit more unused code.
# Conflicts:
#	source/games/duke/src/zz_config.cpp
2020-06-22 00:06:34 +02:00
Christoph Oelckers 10976e3865 - removed unused code. 2020-06-22 00:06:28 +02:00
Christoph Oelckers f437015350 - removed network code because whatever gets done here, this code won't be it. 2020-06-22 00:06:28 +02:00
Christoph Oelckers 603afdde87 - weapon draw code tested and old version removed.
# Conflicts:
#	source/games/duke/src/zz_player.cpp
2020-06-22 00:06:27 +02:00
Christoph Oelckers e827e7a59b - be gone 2020-06-22 00:05:08 +02:00
Christoph Oelckers e3153f143d hudweapon
# Conflicts:
#	source/build/src/engine.cpp
2020-06-22 00:05:07 +02:00