sirlemonhead
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7049070721
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Misc warning fixes (removed unused variables)
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2019-11-22 00:12:46 +01:00 |
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nukeykt
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2f1a53e5c4
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Fix weapon pickup sound
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2019-11-22 00:12:45 +01:00 |
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nukeykt
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cd6bbd96a7
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Fix push sector sound
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2019-11-22 00:12:44 +01:00 |
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nukeykt
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f7fbcd09b4
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Fix player taunts playing at full volume
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2019-11-22 00:11:31 +01:00 |
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nukeykt
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7173ca9db9
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Play correct sound on opening menu
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2019-11-22 00:11:30 +01:00 |
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sirlemonhead
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2e6459d2f6
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Fix Mummy's special red fireball attack - it wasn't turning the player into a Mummy
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2019-11-22 00:11:29 +01:00 |
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sirlemonhead
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03f6b4c9ec
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Remove test assert
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2019-11-22 00:11:28 +01:00 |
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nukeykt
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53c6e40d6d
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Fix some gcc related issues
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2019-11-22 00:11:26 +01:00 |
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NY00123
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cab17d9ff7
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CONFIG_ReadSetup should return some value
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2019-11-22 00:11:25 +01:00 |
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NY00123
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3d82a745b3
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exhumed.cpp: Comment out the "socket" variable and code that uses it.
This variable conflicts with library function named "socket".
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2019-11-22 00:11:24 +01:00 |
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sirlemonhead
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7182190464
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Fix multiplayer items instantly regenerating. Fixes issue #15
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2019-11-22 00:11:17 +01:00 |
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nukeykt
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708a6ecba6
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Fix linux compiling
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2019-11-22 00:11:16 +01:00 |
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nukeykt
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e4c1d0e7c8
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Add checks for invalid sound that can cause crash
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2019-11-22 00:11:14 +01:00 |
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nukeykt
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7095abf5c1
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Add startgtk.game.cpp and fix minor compiling error
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2019-11-22 00:11:13 +01:00 |
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nukeykt
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0eee7776e7
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GNU makefile, for some reason mingw build crashed upon start
# Conflicts:
# GNUmakefile
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2019-11-22 00:11:12 +01:00 |
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nukeykt
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291d7fd888
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Fix procedural fire effect seed
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2019-11-22 00:10:46 +01:00 |
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nukeykt
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1dbc06bfa0
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Reset timer after closing menu
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2019-11-22 00:10:44 +01:00 |
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nukeykt
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5a19f5cd4d
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Do not hide player sprite and temporarily disable interpolation in 3rd person mode
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2019-11-22 00:10:43 +01:00 |
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sirlemonhead
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f0441860df
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Fix Kilmaat Sentry AI processing. Fixes issue #14
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2019-11-22 00:10:42 +01:00 |
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sirlemonhead
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a216d8745e
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Fix incorrect Wasp type being set. Will fix incorrectly sized Wasps (and behaviour?)
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2019-11-22 00:10:41 +01:00 |
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nukeykt
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12fd1318d9
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Fix player sprite appearing on water surface
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2019-11-22 00:10:39 +01:00 |
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nukeykt
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688fa2e778
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Interpolate bob angle
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2019-11-22 00:10:38 +01:00 |
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nukeykt
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aff6ef67c0
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Interpolate eye level
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2019-11-22 00:10:37 +01:00 |
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nukeykt
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590a165e16
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Enable old collision
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2019-11-22 00:10:36 +01:00 |
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nukeykt
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5b50236d18
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Fix movement issues when emulating old engine code
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2019-11-22 00:10:35 +01:00 |
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nukeykt
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d7b9af8b89
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Fix player bouncing on sprite bridges
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2019-11-22 00:10:33 +01:00 |
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nukeykt
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ed81a1c3fe
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Temporarily disable old collision code
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2019-11-22 00:10:32 +01:00 |
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nukeykt
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bef08f4442
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Fix getflor/ceilingofslope_old
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2019-11-22 00:10:31 +01:00 |
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nukeykt
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6b6ecaf0fa
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Fix silly typo in cansee
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2019-11-22 00:10:30 +01:00 |
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nukeykt
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525400d36c
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Fix Ramses head in polymost
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2019-11-22 00:10:28 +01:00 |
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nukeykt
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cb0e728722
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Disable interpolation for ramses head scene
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2019-11-22 00:10:27 +01:00 |
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nukeykt
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6f9cdaccfc
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Fix annoying bug with ambient creature sound timer
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2019-11-22 00:03:13 +01:00 |
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nukeykt
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4e21cf5cbf
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Start adding view interpolation using code from duke3d
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2019-11-22 00:03:11 +01:00 |
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nukeykt
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6378082339
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Fix palette issues with cinema code
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2019-11-22 00:03:10 +01:00 |
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sirlemonhead
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f04de71065
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Fix moving sector trail point bug. Sectors should now move on the correct path.
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2019-11-22 00:03:09 +01:00 |
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nukeykt
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e7ee9cf722
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Add exhumed grp detection
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2019-11-22 00:03:08 +01:00 |
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nukeykt
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0e52ea85cc
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Add missing grpscan.*
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2019-11-22 00:03:06 +01:00 |
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sirlemonhead
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f0b1a37615
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Fix Cinema screens not showing correct cinemas on the correct levels
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2019-11-22 00:03:05 +01:00 |
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sirlemonhead
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85dec18ee7
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Fix branching in Lion AI code
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2019-11-22 00:03:04 +01:00 |
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sirlemonhead
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102076dc5f
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Fix arrow trap - arrows were appearing to shoot out side-on
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2019-11-22 00:03:03 +01:00 |
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sirlemonhead
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697948fdf0
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Fix keys not opening locked doors
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2019-11-22 00:03:02 +01:00 |
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nukeykt
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5298e97fc5
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Add GRP/DEF code from eduke32
# Conflicts:
# platform/Windows/exhumed.vcxproj
# platform/Windows/exhumed.vcxproj.filters
# source/platform/win32/startwin.game.cpp
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2019-11-22 00:03:00 +01:00 |
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nukeykt
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1dd696df18
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Initial work on input code improving
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2019-11-22 00:00:08 +01:00 |
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sirlemonhead
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825b643370
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Fixed code in LavaDude AI that would cause a switch break to be missed
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2019-11-22 00:00:07 +01:00 |
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sirlemonhead
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911330ed37
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Tidied up door handling key. Removed some repeated code and commented-out code
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2019-11-22 00:00:06 +01:00 |
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sirlemonhead
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bff4d2b65d
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Fix branching in Queen Egg AI
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2019-11-22 00:00:04 +01:00 |
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sirlemonhead
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bb821cf759
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Fixed code in Set AI that would cause a switch break to be missed
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2019-11-22 00:00:03 +01:00 |
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sirlemonhead
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223d83e7be
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Fixed incorrect SEQ index, causing the Cobra staff to appear briefly when changing from grenade to M-60. Fixes issue #6 .Also renamed a player field from field_34 to field_3FOUR to better visually differentiate it from field_3A
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2019-11-22 00:00:02 +01:00 |
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sirlemonhead
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0dbb073b0a
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Fix typo in savegame file name in menu_GameLoad(). Have made this a macro now.
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2019-11-22 00:00:01 +01:00 |
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sirlemonhead
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ec2f8715fc
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Fix branching bug that prevented the main menu from appearing. Also removed early return from DoTitle() so this function now runs. Have temporarily disabled the title screens for now by setting 'doTitle' to false. This has now made a new bug appear that causes the plasma effect to not display correctly - this is due to totalclock being 0 when menu_DoPlasma() is first called, resulting in nRandom being set to 0.
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2019-11-21 23:59:59 +01:00 |
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