plagman
73149ef78b
Faster normal mapping.
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git-svn-id: https://svn.eduke32.com/eduke32@1283 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 18:25:30 +00:00
plagman
13243ffeae
Tie mirror map reflections to specular map texels.
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git-svn-id: https://svn.eduke32.com/eduke32@1282 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 16:50:46 +00:00
plagman
33d75c0cc7
Specular maps (pal 101).
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git-svn-id: https://svn.eduke32.com/eduke32@1281 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 16:14:10 +00:00
plagman
fe8775cb21
Sanitize texture coordinate usage in the GPU program. That allows normal and glow maps to benefit from the diffuse map scale.
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git-svn-id: https://svn.eduke32.com/eduke32@1280 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 15:54:25 +00:00
plagman
83fc79300e
Adds specpower and specfactor tokens for model skins.
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git-svn-id: https://svn.eduke32.com/eduke32@1279 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 15:19:44 +00:00
plagman
50af4984ad
Adds specpower and specfactor definition tokens for textures.
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git-svn-id: https://svn.eduke32.com/eduke32@1278 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 12:14:37 +00:00
plagman
df26ab3c7d
Sanitize terminology a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@1277 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 11:43:16 +00:00
plagman
2742f17290
Proper savegame loading and vidmode switching from the menu.
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git-svn-id: https://svn.eduke32.com/eduke32@1276 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-28 11:20:05 +00:00
terminx
8f1ae6bacc
git-svn-id: https://svn.eduke32.com/eduke32@1275 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 21:54:55 +00:00
plagman
6e13967287
Hack to avoid horizontal shadow maps.
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git-svn-id: https://svn.eduke32.com/eduke32@1274 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 13:46:40 +00:00
plagman
0cd0afa945
Cast light on models and self-shadowing.
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git-svn-id: https://svn.eduke32.com/eduke32@1273 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 12:56:42 +00:00
plagman
1d2a7c2982
Don't mirror stuff when drawing the shadow maps and don't cast shadows on models for now.
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git-svn-id: https://svn.eduke32.com/eduke32@1272 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 11:39:10 +00:00
plagman
5a843f0fd1
Sprite and model shadows.
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Also fixes a bug with shadows and mirrors.
git-svn-id: https://svn.eduke32.com/eduke32@1271 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-27 10:39:18 +00:00
plagman
f285ad903c
Fix blinkiness.
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git-svn-id: https://svn.eduke32.com/eduke32@1270 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-26 17:45:12 +00:00
plagman
88c7967d02
Shadow fix.
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git-svn-id: https://svn.eduke32.com/eduke32@1269 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-26 16:41:06 +00:00
plagman
ed3198b65f
Shadows.
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git-svn-id: https://svn.eduke32.com/eduke32@1268 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-26 16:32:00 +00:00
plagman
b2e3b85e6d
Spotlight frustum caculation and culling.
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git-svn-id: https://svn.eduke32.com/eduke32@1267 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 21:14:51 +00:00
plagman
bd69a9a286
Spotlights.
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git-svn-id: https://svn.eduke32.com/eduke32@1266 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 19:48:27 +00:00
plagman
53bbdc9cd7
Optimize lighting model a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@1265 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-25 13:23:35 +00:00
plagman
a4070de923
Corrects E1L7 rotating lava bug and minor indentation quirk.
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git-svn-id: https://svn.eduke32.com/eduke32@1264 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 16:25:20 +00:00
plagman
6e2bac1c92
Little multi-light optimization.
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git-svn-id: https://svn.eduke32.com/eduke32@1263 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 10:24:33 +00:00
plagman
a11513c907
Fixes a problem where mirrors and masked walls wouldn't display under certain circumstances.
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git-svn-id: https://svn.eduke32.com/eduke32@1262 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 10:09:53 +00:00
plagman
8a2916c2cc
Fixes a texture bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1261 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 09:37:30 +00:00
helixhorned
63a823abfe
mapster32: fix crash in commandline parsing
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git-svn-id: https://svn.eduke32.com/eduke32@1260 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-24 00:02:55 +00:00
helixhorned
e5928081f5
yet another fix for mapster32 sound
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git-svn-id: https://svn.eduke32.com/eduke32@1259 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 23:39:37 +00:00
helixhorned
59e2177364
Mapster32 sound: fixes bug when sound definitions are located in more than one con file.
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git-svn-id: https://svn.eduke32.com/eduke32@1258 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 19:38:29 +00:00
helixhorned
8151a49817
small fix in GenSearchSprite()
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git-svn-id: https://svn.eduke32.com/eduke32@1257 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 16:31:08 +00:00
helixhorned
ae1e1a257e
minor commandline arg additions/fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1256 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 15:36:59 +00:00
plagman
b5c4b521f7
Render targets, FBO mirrors with normal displacement, fix for masked walls with animated walls, various cleanups.
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git-svn-id: https://svn.eduke32.com/eduke32@1255 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 14:18:20 +00:00
terminx
8d372e5b66
git-svn-id: https://svn.eduke32.com/eduke32@1254 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-23 05:17:20 +00:00
helixhorned
aea8713c1c
consistency for sound in 3d-mode mapster
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git-svn-id: https://svn.eduke32.com/eduke32@1253 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-18 21:05:26 +00:00
plagman
68866d606e
Do a depth only pass before actual rendering and only occlusion check for map boundary sectors.
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git-svn-id: https://svn.eduke32.com/eduke32@1252 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-18 15:05:58 +00:00
helixhorned
8d1da3e070
Ambience sound for 3d-mode mapster. Some consistency problems remain.
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git-svn-id: https://svn.eduke32.com/eduke32@1251 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-17 21:57:30 +00:00
helixhorned
38458d1a54
minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1250 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 23:14:37 +00:00
helixhorned
280ca97639
Sorting for the sound console in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1249 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 22:58:47 +00:00
terminx
1e5bac7ef4
git-svn-id: https://svn.eduke32.com/eduke32@1248 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-16 15:18:01 +00:00
helixhorned
8aa2923529
sound support for mapster32. right now a sound console.
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git-svn-id: https://svn.eduke32.com/eduke32@1247 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 22:58:20 +00:00
qbix79
287f173551
Fix crash when reseting to default values
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git-svn-id: https://svn.eduke32.com/eduke32@1246 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-15 16:02:57 +00:00
terminx
fb8ccf22af
git-svn-id: https://svn.eduke32.com/eduke32@1245 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-14 02:55:39 +00:00
plagman
f982323443
Bump mapping (hardcoded to palette 100 for now, will do the defs glue later to make it more convenient to package the source for public releases).
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TODO: use the inverse TBN on a world-space light vector instead of transforming every fragment interpolated normal into eye-space with the TBN * the view matrix.
git-svn-id: https://svn.eduke32.com/eduke32@1244 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-13 15:18:46 +00:00
plagman
62d3116325
Reorganize point light GPU program a bit.
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git-svn-id: https://svn.eduke32.com/eduke32@1243 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-12 21:20:01 +00:00
plagman
8bdb217ca1
Multi-pass shading and correct a light culling bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1242 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-12 13:51:30 +00:00
plagman
09ef2dae34
Calculate inverse TBN matrix for planes.
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git-svn-id: https://svn.eduke32.com/eduke32@1241 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-11 13:23:05 +00:00
plagman
e158a9e71c
Basic model bounding sphere light culling and corrected the bounding sphere calculation algorithm. Note that light still leaks to models/sprites on overlapping sectors, but not on the sectors themselves.
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git-svn-id: https://svn.eduke32.com/eduke32@1240 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 17:49:34 +00:00
plagman
512bb9a5ab
MD3 normals.
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git-svn-id: https://svn.eduke32.com/eduke32@1239 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 14:30:34 +00:00
plagman
9995cc46c2
Repack model geometry as floats (preliminary work for model normals).
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git-svn-id: https://svn.eduke32.com/eduke32@1238 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 12:08:33 +00:00
plagman
dec9c2cbac
Model bounding box and sphere computation.
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git-svn-id: https://svn.eduke32.com/eduke32@1237 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-10 09:26:25 +00:00
qbix79
4daa93c453
fastcall works only on i386. (not on 64 bit)
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git-svn-id: https://svn.eduke32.com/eduke32@1236 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-09 15:53:19 +00:00
plagman
e41322dd47
Sprite lighting.
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git-svn-id: https://svn.eduke32.com/eduke32@1235 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-08 22:59:54 +00:00
plagman
7d7a705af9
Work around a precision bug that would cause colinear wall vectors to only be "almost" colinear, causing the cross product to be wrongly validated and resulting in bogus normal vectors for some surfaces.
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git-svn-id: https://svn.eduke32.com/eduke32@1234 1a8010ca-5511-0410-912e-c29ae57300e0
2009-03-08 21:07:40 +00:00