Commit graph

12920 commits

Author SHA1 Message Date
Christoph Oelckers
d2b4cf6770 - reformatting 2020-11-01 08:03:07 +01:00
Christoph Oelckers
1b6161d472 - SE14 part 4 2020-11-01 08:00:43 +01:00
Christoph Oelckers
1cffc76c4e - SE14 part 3 2020-11-01 08:00:03 +01:00
Christoph Oelckers
92f95ea195 - SE14 part 2 2020-11-01 07:56:49 +01:00
Christoph Oelckers
e13b61f496 - SE14 part 1
Doing this in smaller chunks because this function requires quite extensive adjustments.
2020-11-01 07:51:50 +01:00
Christoph Oelckers
1ce2600a43 - SE 0 and 1 handlers. 2020-11-01 07:36:49 +01:00
Christoph Oelckers
a37cfe2913 - renamed variables in handle_se00. 2020-11-01 07:28:49 +01:00
Christoph Oelckers
e9d6fb2bb5 - jibs, bloodpool, shell, glasspieces and scrap. 2020-11-01 07:27:15 +01:00
Christoph Oelckers
6cbe74e115 - forcesphere, watersplash2, frameeffect and money. 2020-11-01 07:24:00 +01:00
Christoph Oelckers
6e1d3a025a - ooz, reactor and camera. 2020-11-01 07:23:27 +01:00
Christoph Oelckers
876b6d5081 - forcesphere and recon. 2020-11-01 07:20:17 +01:00
Christoph Oelckers
d0e12586ba - added a higher level interface tp clipmove that unmangles its return. 2020-11-01 07:16:44 +01:00
Christoph Oelckers
3d16d9f44a - respawnmarker, rat and queball. 2020-11-01 07:15:57 +01:00
Christoph Oelckers
6257ebc30c - bounce, movetongue and rpgexplode. 2020-11-01 07:11:49 +01:00
Christoph Oelckers
e001b3117f - movetouchplate, moveooz, movecanwithsomething.
# Conflicts:
#	source/games/duke/src/funct.h
2020-11-01 07:07:59 +01:00
Christoph Oelckers
b7f26c064d - 3 smaller functions. 2020-11-01 06:54:14 +01:00
Christoph Oelckers
c42ff35dc5 - hitradius
# Conflicts:
#	source/games/duke/src/actors_d.cpp
#	source/games/duke/src/actors_r.cpp
2020-10-31 13:24:31 +01:00
Christoph Oelckers
7dbe9d4bfb - renaming in hitradius 2020-10-31 13:24:30 +01:00
Christoph Oelckers
81717b54ee - detonate and movemasterswitch.
# Conflicts:
#	source/games/duke/src/actors.cpp
2020-10-31 13:24:30 +01:00
Christoph Oelckers
89d750c94f - renaming in movemasterswitch and detonate. 2020-10-31 13:24:30 +01:00
Christoph Oelckers
38e0ac1e3f - movefountain and moveflammable.
# Conflicts:
#	source/games/duke/src/actors.cpp
2020-10-31 13:24:30 +01:00
Christoph Oelckers
544078c9ba - moveflammable renaming. 2020-10-31 13:24:29 +01:00
Christoph Oelckers
c93b8f3e54 - copyright headers added. 2020-10-31 13:20:55 +01:00
Christoph Oelckers
30c4a0856e - moved common script files. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
7a482c6284 - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
Christoph Oelckers
7de6528a1f - the status bars work as objects.
# Conflicts:
#	source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers
3b7ce26c86 - final function moves and renamed hud_scale to hud_scalefactor. 2020-10-31 13:20:00 +01:00
Christoph Oelckers
0270dcd5f6 - cleaned up leftovers. 2020-10-31 13:20:00 +01:00
Christoph Oelckers
37024df405 - Status bar draw code is now identical with GZDoom's. 2020-10-31 13:20:00 +01:00
Christoph Oelckers
3a0c84d3ca - split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
2020-10-31 13:19:59 +01:00
Christoph Oelckers
41e1e9b51c - ifhitbyweapon.
# Conflicts:
#	source/games/duke/src/actors_d.cpp
#	source/games/duke/src/actors_r.cpp
2020-10-31 13:19:26 +01:00
Christoph Oelckers
92c21e7259 - ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
2020-10-31 13:19:26 +01:00
Christoph Oelckers
28d0bc7477 - movecrane interface cleanup. 2020-10-31 13:19:26 +01:00
Christoph Oelckers
08f3e9e722 - variable renaming in movecrane for clarity 2020-10-31 13:19:25 +01:00
Christoph Oelckers
d95131cb4d - actor iterators for movefx and its RRRA subfunction. 2020-10-31 13:19:25 +01:00
Christoph Oelckers
801e94ca54 - renamed variables in movefx for clarity. 2020-10-31 13:19:25 +01:00
Christoph Oelckers
be0880f106 - iterators in movedummyplayers and moveplayers updated. 2020-10-31 13:19:25 +01:00
Christoph Oelckers
cf8da6c6e3 - variable renaming for clarity. 2020-10-31 13:19:25 +01:00
Christoph Oelckers
b03a637e10 - ms function. 2020-10-31 13:19:24 +01:00
Christoph Oelckers
c53653106e - fixed compilation. 2020-10-31 12:46:53 +01:00
Christoph Oelckers
e5ce1da9a3 - this is 0.7.3. 2020-10-31 12:41:17 +01:00
Christoph Oelckers
05fd2b4d4e - another text update. 2020-10-31 12:35:33 +01:00
Christoph Oelckers
c349987bd4 - text update. 2020-10-31 12:33:39 +01:00
Christoph Oelckers
668c34d4c1 - ensure for all games that deleting a sprite unlinks all sounds from it.
This was only present in Duke but is needed for all games.
2020-10-29 00:08:06 +01:00
Christoph Oelckers
f341fbc1fb - backend update. 2020-10-28 21:46:43 +01:00
Christoph Oelckers
bc7c37779f - text update. 2020-10-25 17:14:05 +01:00
Christoph Oelckers
5abc5c0509 - option menu positioning fix. 2020-10-25 17:11:45 +01:00
Christoph Oelckers
7dda316391 - define console background for Blood. 2020-10-25 15:31:20 +01:00
Christoph Oelckers
94892cc1f8 - set up the main menu background as default console background for Duke and its offspring games. 2020-10-25 15:06:06 +01:00
Christoph Oelckers
74df8f55da - moved c_console.cpp to 'common'. 2020-10-25 13:26:40 +01:00