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https://github.com/ZDoom/raze-gles.git
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- ifhitbyweapon cleanup.
Variables renamed and array accesses replaced with pointers in RR version.
This commit is contained in:
parent
28d0bc7477
commit
92c21e7259
2 changed files with 67 additions and 66 deletions
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@ -862,20 +862,20 @@ int ifhitsectors_d(int sectnum)
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int ifhitbyweapon_d(int sn)
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{
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short j, p;
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auto spr = &sprite[sn];
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auto ht = &hittype[sn];
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auto htowner = ht->owner < 0? nullptr : &sprite[ht->owner];
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auto spri = &sprite[sn];
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auto actor = &hittype[sn];
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auto htowner = actor->owner < 0? nullptr : &sprite[actor->owner];
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if (ht->extra >= 0)
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if (actor->extra >= 0)
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{
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if (spr->extra >= 0)
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if (spri->extra >= 0)
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{
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if (spr->picnum == APLAYER)
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if (spri->picnum == APLAYER)
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{
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if (ud.god && ht->picnum != SHRINKSPARK) return -1;
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if (ud.god && actor->picnum != SHRINKSPARK) return -1;
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p = spr->yvel;
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j = ht->owner;
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p = spri->yvel;
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j = actor->owner;
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if (j >= 0 &&
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sprite[j].picnum == APLAYER &&
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@ -883,13 +883,13 @@ int ifhitbyweapon_d(int sn)
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ud.ffire == 0)
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return -1;
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spr->extra -= ht->extra;
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spri->extra -= actor->extra;
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if (j >= 0)
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{
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if (spr->extra <= 0 && ht->picnum != FREEZEBLAST)
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if (spri->extra <= 0 && actor->picnum != FREEZEBLAST)
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{
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spr->extra = 0;
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spri->extra = 0;
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ps[p].wackedbyactor = &hittype[j];
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@ -899,11 +899,11 @@ int ifhitbyweapon_d(int sn)
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ps[p].frag_ps = sprite[j].yvel;
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}
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ht->owner = ps[p].i;
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actor->owner = ps[p].i;
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}
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}
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switch(ht->picnum)
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switch(actor->picnum)
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{
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case RADIUSEXPLOSION:
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case RPG:
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@ -913,63 +913,63 @@ int ifhitbyweapon_d(int sn)
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case OOZFILTER:
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case EXPLODINGBARREL:
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ps[p].posxv +=
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ht->extra*(sintable[(ht->ang+512)&2047]) << 2;
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actor->extra*(sintable[(actor->ang+512)&2047]) << 2;
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ps[p].posyv +=
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ht->extra*(sintable[ht->ang&2047]) << 2;
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actor->extra*(sintable[actor->ang&2047]) << 2;
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break;
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default:
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ps[p].posxv +=
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ht->extra*(sintable[(ht->ang+512)&2047]) << 1;
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actor->extra*(sintable[(actor->ang+512)&2047]) << 1;
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ps[p].posyv +=
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ht->extra*(sintable[ht->ang&2047]) << 1;
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actor->extra*(sintable[actor->ang&2047]) << 1;
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break;
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}
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}
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else
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{
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if (ht->extra == 0)
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if (ht->picnum == SHRINKSPARK && spr->xrepeat < 24)
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if (actor->extra == 0)
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if (actor->picnum == SHRINKSPARK && spri->xrepeat < 24)
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return -1;
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if (isWorldTour() && ht->picnum == FIREFLY && spr->xrepeat < 48)
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if (isWorldTour() && actor->picnum == FIREFLY && spri->xrepeat < 48)
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{
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if (ht->picnum != RADIUSEXPLOSION && ht->picnum != RPG)
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if (actor->picnum != RADIUSEXPLOSION && actor->picnum != RPG)
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return -1;
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}
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spr->extra -= ht->extra;
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if (spr->picnum != RECON && spr->owner >= 0 && sprite[spr->owner].statnum < MAXSTATUS)
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spr->owner = ht->owner;
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spri->extra -= actor->extra;
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if (spri->picnum != RECON && spri->owner >= 0 && sprite[spri->owner].statnum < MAXSTATUS)
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spri->owner = actor->owner;
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}
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ht->extra = -1;
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return ht->picnum;
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actor->extra = -1;
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return actor->picnum;
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}
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}
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if (ud.multimode < 2 || !isWorldTour()
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|| ht->picnum != FLAMETHROWERFLAME
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|| ht->extra >= 0
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|| spr->extra > 0
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|| spr->picnum != APLAYER
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|| ps[spr->yvel].numloogs > 0
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|| ht->owner < 0)
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|| actor->picnum != FLAMETHROWERFLAME
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|| actor->extra >= 0
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|| spri->extra > 0
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|| spri->picnum != APLAYER
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|| ps[spri->yvel].numloogs > 0
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|| actor->owner < 0)
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{
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ht->extra = -1;
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actor->extra = -1;
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return -1;
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}
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else
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{
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p = spr->yvel;
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spr->extra = 0;
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ps[p].wackedbyactor = ht->GetHitOwner();
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p = spri->yvel;
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spri->extra = 0;
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ps[p].wackedbyactor = actor->GetHitOwner();
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if (htowner->picnum == APLAYER && p != ht->owner)
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ps[p].frag_ps = (short)ht->owner;
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if (htowner->picnum == APLAYER && p != actor->owner)
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ps[p].frag_ps = (short)actor->owner;
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ht->owner = ps[p].i;
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ht->extra = -1;
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actor->owner = ps[p].i;
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actor->extra = -1;
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return FLAMETHROWERFLAME;
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}
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@ -691,20 +691,21 @@ int ifhitsectors_r(int sectnum)
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int ifhitbyweapon_r(int sn)
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{
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short j, p;
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spritetype* npc;
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auto actor = &hittype[sn];
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auto spri = &actor->s;
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if (hittype[sn].extra >= 0)
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if (actor->extra >= 0)
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{
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if (sprite[sn].extra >= 0)
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if (spri->extra >= 0)
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{
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npc = &sprite[sn];
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spri = &sprite[sn];
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if (npc->picnum == APLAYER)
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if (spri->picnum == APLAYER)
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{
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if (ud.god) return -1;
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p = npc->yvel;
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j = hittype[sn].owner;
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p = spri->yvel;
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j = actor->owner;
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if (j >= 0 &&
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sprite[j].picnum == APLAYER &&
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@ -712,27 +713,27 @@ int ifhitbyweapon_r(int sn)
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ud.ffire == 0)
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return -1;
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npc->extra -= hittype[sn].extra;
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spri->extra -= actor->extra;
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if (j >= 0)
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{
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if (npc->extra <= 0 && hittype[sn].picnum != FREEZEBLAST)
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if (spri->extra <= 0 && actor->picnum != FREEZEBLAST)
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{
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npc->extra = 0;
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spri->extra = 0;
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ps[p].wackedbyactor = &hittype[j];
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if (sprite[hittype[sn].owner].picnum == APLAYER && p != sprite[hittype[sn].owner].yvel)
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if (sprite[actor->owner].picnum == APLAYER && p != sprite[actor->owner].yvel)
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{
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// yvel contains player ID
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ps[p].frag_ps = sprite[j].yvel;
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}
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hittype[sn].owner = ps[p].i;
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actor->owner = ps[p].i;
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}
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}
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int pn = hittype[sn].picnum;
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int pn = actor->picnum;
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if (pn == RPG2 && !isRRRA()) pn = 0; // avoid messing around with gotos.
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switch (pn)
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{
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@ -746,35 +747,35 @@ int ifhitbyweapon_r(int sn)
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case TRIPBOMBSPRITE:
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case RPG2:
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ps[p].posxv +=
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hittype[sn].extra * (sintable[(hittype[sn].ang + 512) & 2047]) << 2;
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actor->extra * (sintable[(actor->ang + 512) & 2047]) << 2;
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ps[p].posyv +=
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hittype[sn].extra * (sintable[hittype[sn].ang & 2047]) << 2;
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actor->extra * (sintable[actor->ang & 2047]) << 2;
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break;
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default:
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ps[p].posxv +=
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hittype[sn].extra * (sintable[(hittype[sn].ang + 512) & 2047]) << 1;
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actor->extra * (sintable[(actor->ang + 512) & 2047]) << 1;
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ps[p].posyv +=
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hittype[sn].extra * (sintable[hittype[sn].ang & 2047]) << 1;
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actor->extra * (sintable[actor->ang & 2047]) << 1;
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break;
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}
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}
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else
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{
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if (hittype[sn].extra == 0)
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if (npc->xrepeat < 24)
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if (actor->extra == 0)
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if (spri->xrepeat < 24)
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return -1;
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npc->extra -= hittype[sn].extra;
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if (npc->picnum != RECON && npc->owner >= 0 && sprite[npc->owner].statnum < MAXSTATUS)
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npc->owner = hittype[sn].owner;
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spri->extra -= actor->extra;
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if (spri->picnum != RECON && spri->owner >= 0 && sprite[spri->owner].statnum < MAXSTATUS)
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spri->owner = actor->owner;
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}
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hittype[sn].extra = -1;
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return hittype[sn].picnum;
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actor->extra = -1;
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return actor->picnum;
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}
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}
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hittype[sn].extra = -1;
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actor->extra = -1;
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return -1;
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}
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