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- iterators in movedummyplayers and moveplayers updated.
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parent
cf8da6c6e3
commit
be0880f106
2 changed files with 38 additions and 31 deletions
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@ -360,19 +360,19 @@ void movecyclers(void)
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void movedummyplayers(void)
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{
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int i, p;
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int p;
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StatIterator iti(STAT_DUMMYPLAYER);
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while ((i = iti.NextIndex()) >= 0)
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DukeStatIterator iti(STAT_DUMMYPLAYER);
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while (auto act = iti.Next())
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{
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auto spri = &sprite[i];
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auto act = &hittype[i];
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p = sprite[spri->owner].yvel;
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if (!act->GetOwner()) continue;
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p = act->GetOwner()->PlayerIndex();
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auto spri = &act->s;
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if ((!isRR() && ps[p].on_crane != nullptr) || sector[ps[p].cursectnum].lotag != 1 || sprite[ps[p].i].extra <= 0)
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if ((!isRR() && ps[p].on_crane != nullptr) || sector[ps[p].cursectnum].lotag != 1 || ps->GetActor()->s.extra <= 0)
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{
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ps[p].dummyplayersprite = -1;
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deletesprite(i);
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deletesprite(act);
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continue;
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}
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else
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@ -395,7 +395,7 @@ void movedummyplayers(void)
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spri->x += (ps[p].posx - ps[p].oposx);
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spri->y += (ps[p].posy - ps[p].oposy);
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setsprite(i, spri->x, spri->y, spri->z);
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setsprite(act, spri->pos);
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}
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}
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@ -405,18 +405,17 @@ void movedummyplayers(void)
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//
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//---------------------------------------------------------------------------
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void moveplayers(void) //Players
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void moveplayers(void)
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{
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int i;
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int otherx;
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StatIterator iti(STAT_PLAYER);
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while ((i = iti.NextIndex()) >= 0)
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DukeStatIterator iti(STAT_PLAYER);
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while (auto act = iti.Next())
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{
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auto spri = &sprite[i];
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auto act = &hittype[i];
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auto p = &ps[spri->yvel];
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if (spri->owner >= 0)
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int pn = act->PlayerIndex();
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auto p = &ps[pn];
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auto spri = &act->s;
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if (act->GetOwner())
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{
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if (p->newowner >= 0) //Looking thru the camera
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{
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@ -424,24 +423,26 @@ void moveplayers(void) //Players
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spri->y = p->oposy;
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act->bposz = spri->z = p->oposz + PHEIGHT;
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spri->ang = p->angle.oang.asbuild();
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setsprite(i, spri->x, spri->y, spri->z);
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setsprite(act, spri->pos);
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}
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else
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{
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if (ud.multimode > 1)
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otherp = findotherplayer(spri->yvel, &otherx);
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otherp = findotherplayer(pn, &otherx);
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else
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{
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otherp = spri->yvel;
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otherp = pn;
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otherx = 0;
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}
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execute(i, spri->yvel, otherx);
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execute(act, pn, otherx);
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if (ud.multimode > 1)
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if (sprite[ps[otherp].i].extra > 0)
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{
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auto psp = ps[otherp].GetActor();
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if (psp->s.extra > 0)
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{
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if (spri->yrepeat > 32 && sprite[ps[otherp].i].yrepeat < 32)
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if (spri->yrepeat > 32 && psp->s.yrepeat < 32)
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{
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if (otherx < 1400 && p->knee_incs == 0)
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{
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@ -451,7 +452,7 @@ void moveplayers(void) //Players
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}
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}
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}
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}
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if (ud.god)
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{
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spri->extra = max_player_health;
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@ -469,7 +470,7 @@ void moveplayers(void) //Players
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{
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// currently alive...
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act->owner = i;
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act->SetHitOwner(act);
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if (ud.god == 0)
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if (fi.ceilingspace(spri->sectnum) || fi.floorspace(spri->sectnum))
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@ -495,7 +496,7 @@ void moveplayers(void) //Players
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{
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if (p->holoduke_on == nullptr)
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{
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deletesprite(i);
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deletesprite(act);
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continue;
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}
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@ -517,7 +518,7 @@ void moveplayers(void) //Players
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{
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spri->yrepeat = 36;
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if (sector[spri->sectnum].lotag != ST_2_UNDERWATER)
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makeitfall(i);
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makeitfall(act);
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if (spri->zvel == 0 && sector[spri->sectnum].lotag == ST_1_ABOVE_WATER)
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spri->z += (32 << 8);
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}
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@ -527,14 +528,12 @@ void moveplayers(void) //Players
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spri->xvel = 128;
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spri->ang = p->angle.ang.asbuild();
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spri->extra++;
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//IFMOVING; // JBF 20040825: is really "if (ssp(i,CLIPMASK0)) ;" which is probably
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ssp(i, CLIPMASK0); // not the safest of ideas because a zealous optimiser probably sees
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// it as redundant, so I'll call the "ssp(i,CLIPMASK0)" explicitly.
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ssp(act, CLIPMASK0);
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}
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else
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{
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spri->ang = 2047 - (p->angle.ang.asbuild());
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setsprite(i, spri->x, spri->y, spri->z);
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setsprite(act, spri->pos);
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}
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}
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@ -240,6 +240,14 @@ inline void ms(short i)
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ms(&hittype[i]);
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}
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inline void execute(DDukeActor* act, int a, int b)
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{
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execute(act->GetIndex(), a, b);
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}
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inline void makeitfall(DDukeActor* act)
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{
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makeitfall(act->GetIndex());
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}
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END_DUKE_NS
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