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- renamed variables in movefx for clarity.
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parent
be0880f106
commit
801e94ca54
1 changed files with 30 additions and 30 deletions
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@ -558,15 +558,15 @@ void movefx(void)
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StatIterator iti(STAT_FX);
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while ((i = iti.NextIndex()) >= 0)
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{
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auto s = &sprite[i];
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auto hti = &hittype[i];
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auto spri = &sprite[i];
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auto act = &hittype[i];
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switch (s->picnum)
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switch (spri->picnum)
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{
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case RESPAWN:
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if (s->extra == 66)
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if (spri->extra == 66)
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{
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j = fi.spawn(i, s->hitag);
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j = fi.spawn(i, spri->hitag);
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if (isRRRA())
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{
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respawn_rrra(i, j);
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@ -576,63 +576,63 @@ void movefx(void)
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deletesprite(i);
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}
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}
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else if (s->extra > (66 - 13))
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s->extra++;
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else if (spri->extra > (66 - 13))
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spri->extra++;
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break;
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case MUSICANDSFX:
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ht = s->hitag;
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ht = spri->hitag;
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if (hti->temp_data[1] != (int)SoundEnabled())
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if (act->temp_data[1] != (int)SoundEnabled())
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{
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hti->temp_data[1] = SoundEnabled();
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hti->temp_data[0] = 0;
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act->temp_data[1] = SoundEnabled();
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act->temp_data[0] = 0;
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}
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if (s->lotag >= 1000 && s->lotag < 2000)
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if (spri->lotag >= 1000 && spri->lotag < 2000)
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{
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x = ldist(&sprite[ps[screenpeek].i], s);
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if (x < ht && hti->temp_data[0] == 0)
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x = ldist(&sprite[ps[screenpeek].i], spri);
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if (x < ht && act->temp_data[0] == 0)
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{
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FX_SetReverb(s->lotag - 1000);
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hti->temp_data[0] = 1;
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FX_SetReverb(spri->lotag - 1000);
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act->temp_data[0] = 1;
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}
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if (x >= ht && hti->temp_data[0] == 1)
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if (x >= ht && act->temp_data[0] == 1)
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{
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FX_SetReverb(0);
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FX_SetReverbDelay(0);
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hti->temp_data[0] = 0;
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act->temp_data[0] = 0;
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}
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}
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else if (s->lotag < 999 && (unsigned)sector[s->sectnum].lotag < ST_9_SLIDING_ST_DOOR && snd_ambience && sector[s->sectnum].floorz != sector[s->sectnum].ceilingz)
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else if (spri->lotag < 999 && (unsigned)sector[spri->sectnum].lotag < ST_9_SLIDING_ST_DOOR && snd_ambience && sector[spri->sectnum].floorz != sector[spri->sectnum].ceilingz)
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{
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auto flags = S_GetUserFlags(s->lotag);
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auto flags = S_GetUserFlags(spri->lotag);
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if (flags & SF_MSFX)
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{
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int x = dist(&sprite[ps[screenpeek].i], s);
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int x = dist(&sprite[ps[screenpeek].i], spri);
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if (x < ht && hti->temp_data[0] == 0)
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if (x < ht && act->temp_data[0] == 0)
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{
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// Start playing an ambience sound.
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S_PlayActorSound(s->lotag, i, CHAN_AUTO, CHANF_LOOP);
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hti->temp_data[0] = 1; // AMBIENT_SFX_PLAYING
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S_PlayActorSound(spri->lotag, i, CHAN_AUTO, CHANF_LOOP);
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act->temp_data[0] = 1; // AMBIENT_SFX_PLAYING
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}
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else if (x >= ht && hti->temp_data[0] == 1)
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else if (x >= ht && act->temp_data[0] == 1)
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{
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// Stop playing ambience sound because we're out of its range.
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S_StopSound(s->lotag, i);
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S_StopSound(spri->lotag, i);
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}
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}
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if ((flags & (SF_GLOBAL | SF_DTAG)) == SF_GLOBAL)
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{
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if (hti->temp_data[4] > 0) hti->temp_data[4]--;
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if (act->temp_data[4] > 0) act->temp_data[4]--;
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else for (p = connecthead; p >= 0; p = connectpoint2[p])
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if (p == myconnectindex && ps[p].cursectnum == s->sectnum)
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if (p == myconnectindex && ps[p].cursectnum == spri->sectnum)
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{
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S_PlaySound(s->lotag + (unsigned)global_random % (s->hitag + 1));
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hti->temp_data[4] = 26 * 40 + (global_random % (26 * 40));
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S_PlaySound(spri->lotag + (unsigned)global_random % (spri->hitag + 1));
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act->temp_data[4] = 26 * 40 + (global_random % (26 * 40));
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}
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}
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}
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