Christoph Oelckers
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244826cfa0
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processinput_r
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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fadbe61b9c
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-processinput_d
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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df41875aa6
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- weapon code cleaned up
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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1c29a44d3e
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- use access functions to change horizon.
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2020-06-21 23:46:28 +02:00 |
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Christoph Oelckers
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2085167703
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- safety commit, weapon code incompletely ported.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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4acc10b99e
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4 more pieces
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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c2d9f86832
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- safety commit.
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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dbc84798c7
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- deleted old version
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2020-06-21 23:46:27 +02:00 |
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Christoph Oelckers
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dbbc5e0790
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- doincrements
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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cb14555ef6
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- world tour weapon code added and redundancy reduction.
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2020-06-21 23:46:26 +02:00 |
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Christoph Oelckers
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eb6aac4c43
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- fixed compile
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2020-06-21 23:46:17 +02:00 |
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Christoph Oelckers
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d49c5f7e4c
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- removed RRDH code due to licensing conflicts.
# Conflicts:
# source/games/duke/src/zz_d_menu.cpp
# source/games/duke/src/zz_rrdh.cpp
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2020-06-21 23:29:33 +02:00 |
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Christoph Oelckers
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a39f6062ce
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- fixed new input code and delete the old one.
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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2e15cec17a
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- safety commit
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2020-06-21 23:28:47 +02:00 |
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Christoph Oelckers
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985fa2a159
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- cheat and chat code from ZDoom.
Not active yet because it does not integrate with the current input code, but at least it's there now.
# Conflicts:
# source/build/include/baselayer.h
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2020-06-21 23:28:45 +02:00 |
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Christoph Oelckers
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732905c3d1
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- removed the old shoot function and all its subfunctions.
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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990cb2acb8
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-'shoot' replaced.
# Conflicts:
# source/build/src/palette.cpp
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2020-06-21 23:24:49 +02:00 |
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Christoph Oelckers
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f56a8360b0
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- spawnglass functions and fta_sounds.
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2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
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1c4dcde743
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- wall switch check turned into a flag.
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2020-06-21 23:23:21 +02:00 |
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Christoph Oelckers
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8a0baf3aad
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- flag setter cleanup.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-21 23:23:20 +02:00 |
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Christoph Oelckers
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ebb226fdaf
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- be gone!
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2020-06-21 23:21:11 +02:00 |
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Christoph Oelckers
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edff48ee37
|
EGS
.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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d5e066b13f
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- fixed flipped parameters
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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26f3bc1857
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- spawn function transitioned.
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2020-06-21 23:21:10 +02:00 |
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Christoph Oelckers
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cd55c21a5e
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- removed a large bunch of Polymer code, which unfortunately is license poison.
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2020-06-21 23:20:49 +02:00 |
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Christoph Oelckers
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95ba82b925
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-sound cleanup
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
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5c48d355f1
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- reserved script space must be nulled.
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
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693b15a556
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- use 4 byte entries for the script.
We no longer store pointers in here.
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2020-06-21 23:17:51 +02:00 |
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Christoph Oelckers
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cb1824ca25
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- store script code in a dynamic array.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-21 23:17:50 +02:00 |
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Christoph Oelckers
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b2290cca3f
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- fixed compile
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2020-06-21 23:17:39 +02:00 |
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Christoph Oelckers
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6b2fdf24fd
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- cleanup after removing EDukes's script code.
# Conflicts:
# source/games/duke/src/zz_game.cpp
# source/games/duke/src/zz_gameexec.cpp
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2020-06-21 23:07:46 +02:00 |
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Christoph Oelckers
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ed6262e0bf
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- got rid of the old interpreter code.
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
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b9deaba834
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- all commands now get run by the original code.
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
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1fd0c279d7
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- fixed some bugs.
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
|
cba4f0616b
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- more
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2020-06-21 23:07:45 +02:00 |
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Christoph Oelckers
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3651ab821e
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- fall command, also some safety work for npt deleting sprites prematurely.
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2020-06-21 23:07:44 +02:00 |
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Christoph Oelckers
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1970101076
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- MORE
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2020-06-21 23:07:44 +02:00 |
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Christoph Oelckers
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d4b728dd88
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- another block
|
2020-06-21 23:07:44 +02:00 |
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Christoph Oelckers
|
89ae407fd5
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- a few more.
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2020-06-21 23:07:44 +02:00 |
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Christoph Oelckers
|
ae47264c78
|
- fix3
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
|
53f1db9b85
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- uninitialized local variable
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
|
44b8053404
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- inverted logic.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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5c780e5c5f
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- fixed mixed up tile numbers.
For consistency all shared numbers now use the TILE_ prefix.
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2020-06-21 23:07:43 +02:00 |
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Christoph Oelckers
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1b135ecb0b
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- step 1.
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
|
18d6a8e65d
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- another safety commit.
# Conflicts:
# source/games/duke/src/zz_actors.cpp
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2020-06-21 23:07:42 +02:00 |
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Christoph Oelckers
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e1c76e4c26
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- safety commit.
# Conflicts:
# source/games/duke/src/zz_sbar.cpp
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2020-06-21 23:07:42 +02:00 |
|
Christoph Oelckers
|
e007b9bceb
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- safety commit
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2020-06-21 23:07:41 +02:00 |
|
Christoph Oelckers
|
15c744f3da
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- movement code of the VM transitioned
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
|
3c8c7acaf8
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- gamevars should be working now, there was a bad case of out of bounds access in the implementation
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2020-06-21 23:07:41 +02:00 |
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Christoph Oelckers
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d3652f0ed9
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- fixed include
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2020-06-21 23:07:30 +02:00 |
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