Christoph Oelckers
66799d9a6d
- more screen job setup work.
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* interface for movie player done.
* first cutscene definition done.
* all converted classes removed from C++ code.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
4ff2010bd1
- moved the entire screen job management to the script side.
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This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
2021-04-30 20:08:30 +02:00
Christoph Oelckers
d853b63a1a
- RR summary screen
2021-04-30 20:08:29 +02:00
Christoph Oelckers
d5a8147f1b
- Duke screens are complete.
2021-04-30 20:08:25 +02:00
Christoph Oelckers
c07fcbee08
- migrated level summary screen.
2021-04-30 20:08:24 +02:00
Christoph Oelckers
4636a52699
- MP summary screen ported.
2021-04-30 20:08:24 +02:00
Christoph Oelckers
7fbe153ae7
- more Duke screen porting.
2021-04-30 20:08:24 +02:00
Christoph Oelckers
9c95f003f1
- ported E2ENDSCREEN
2021-04-30 20:08:24 +02:00
Christoph Oelckers
05fa21785d
- ported Duke end of E1 cutscene
2021-04-30 20:08:24 +02:00
Christoph Oelckers
e75f0c17e4
- ported the TitleScreen class.
2021-04-30 20:08:23 +02:00
Christoph Oelckers
1022564cab
- initial framework for scriptification of screen jobs.
2021-04-30 20:08:23 +02:00
Christoph Oelckers
d5dc8230d6
- fixed typo.
2021-04-17 17:21:02 +02:00
Christoph Oelckers
80c67cda06
- language update.
2021-04-17 17:06:57 +02:00
Christoph Oelckers
53cd8958ae
- added a fallback generic record for identifying Blood.rff based on content.
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This is for loading mods that have been set up to require running BARF before they can be used. Strict CRC identification does not work for these.
2021-04-17 13:11:02 +02:00
Christoph Oelckers
7e9b8059cf
- enable cl_slopetilting for Exhumed as well, now that it has a function there
2021-04-16 17:24:37 +02:00
Christoph Oelckers
6ad3ac8ef9
- added GameID field to GrpInfo.
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This is for allowing new features easier referencing of the various records.
2021-04-13 18:08:55 +02:00
Christoph Oelckers
aba5099ccb
- added widescreen graphics credits to the Engine Credits menu.
2021-04-13 00:31:49 +02:00
Christoph Oelckers
ac04403292
- added native support for Nightfright's Alien World Order" GRP generator.
2021-04-12 19:35:39 +02:00
Christoph Oelckers
db5fbe3bbb
- make the startup banner in the initial console window work.
2021-04-10 19:14:30 +02:00
Christoph Oelckers
03c19a0cad
- removed the no longer used 'options' menu item graphic for Exhumed.
2021-04-09 14:29:31 +02:00
alexey.lysiuk
c8c8635b4c
- fixed render backend switch menu option
2021-04-09 10:47:00 +03:00
Christoph Oelckers
8cc3a81c3b
- enable the render backend switch in the menu.
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Vulkan is working now so this can be reactivated.
2021-04-07 23:56:01 +02:00
Christoph Oelckers
cbe25d9d6b
- Blood: disable look left and look right in the classic key configuration.
2021-04-06 12:06:03 +02:00
Christoph Oelckers
aa789c7605
- adapt to changed value range of module master volume in ZMusic.
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The default was far too quiet and had to be increased to let the player have comparable output to the rest of the music system.
2021-03-14 08:51:59 +01:00
Christoph Oelckers
f4b27bbd27
- sort the game selection list by definition order in grpinfo.txt.
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This is to have consistent ordering, independent of where the files are found.
Game order is: Duke, Blood, Shadow Warrior, Redneck Rampage, Nam, WW2GI, Exhumed, all the official mission packs are grouped below the game they belong to.
2021-03-12 23:45:03 +01:00
Christoph Oelckers
6368db7d9e
- deactivate the swcustom.txt in ProAsm's Wanton Destruction.
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This is to allow the internal one to take over which has localizable labels.
2021-03-02 21:48:58 +01:00
sinisterseed
410a269c93
- added autodetection support for the ProAsm version of Wanton Destruction.
2021-03-02 22:32:38 +02:00
Christoph Oelckers
e3678e27c0
- added "swap mouse buttons" option to menu.
2021-03-02 17:10:34 +01:00
sinisterseed
bdeca12f95
- removed menu entry for SW's altnukeinit toggle.
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The feature has been removed, rendering the entry useless.
2021-03-02 15:15:33 +02:00
Christoph Oelckers
4b9a1465af
- Exhumed: fixed inventory use bindings
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They got shuffled around a bit by accident.
2021-03-01 20:13:12 +01:00
sinisterseed
8f0d022b44
- added menu entry for Exhumed's keyboard turning speed toggle.
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This allows enabling the original turning speed with the keyboard in Exhumed. The new behavior is still the default as the original turning is just far too slow.
2021-03-01 15:16:36 +02:00
Christoph Oelckers
2f2d0443f2
- fixed size setup for most menus.
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All of Raze's menus scale to 320x200 and to get proper mouse coordinates the definitions must reflect that as well.
Fixes #271
2021-03-01 13:08:10 +01:00
Christoph Oelckers
ba5ede65b8
- backend update from GZDoom.
2021-02-26 19:06:10 +01:00
Christoph Oelckers
5ad1d74f62
- added missing shader #define.
2021-02-12 14:55:42 +01:00
Christoph Oelckers
c96e04e6c9
- backend update from GZDoom.
2021-02-12 14:44:54 +01:00
Christoph Oelckers
5b6aa372ea
- fixed autoaim check and adjusted presentation in the menu to be correct for all games.
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Fixes #264
2021-02-06 10:56:11 +01:00
Christoph Oelckers
20db6b0c78
- added protection against oversized menu caption bars.
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SWC20 is a mod that contains a caption that is larger then the entire screen and was pushing the actual menu content out of it.
Fixes #239
2021-02-02 23:49:04 +01:00
Rachael Alexanderson
09d2e44da6
- add missing menu spacer
2021-01-18 08:17:35 -05:00
Rachael Alexanderson
8c87bc7d08
- language update
2021-01-18 06:26:14 -05:00
Rachael Alexanderson
47f0370512
- add some 21:9 presets
2021-01-18 06:25:04 -05:00
Mitchell Richters
b191a482d6
- Remove hw_detailmapping
and hw_glowmapping
since they're no longer relevant with GZDoom's backend (they're always in an on state).
2021-01-03 21:39:21 +11:00
Mitchell Richters
ae731d1eaf
- Duke/RR: Expose cl_slopetilting
via the menu.
2021-01-02 13:16:15 +11:00
Christoph Oelckers
2184baaa18
- detection of alternative Twin Dragon GRP.
2020-12-30 09:55:57 +01:00
Christoph Oelckers
b0bf51ec5c
- Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'.
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Otherwise the weapon cycling breaks.
Fixes #182
2020-12-01 21:07:38 +01:00
Christoph Oelckers
5a5f9b8e02
- backend update from GZDoom.
2020-11-23 15:54:06 +01:00
Christoph Oelckers
26c7bcdca4
- added default controller bindings from GZDoom.
2020-11-23 13:54:22 +01:00
Christoph Oelckers
36479b623d
- re-fixed crosshair scale to only use one CVAR for everything.
2020-11-13 17:56:55 +01:00
sinisterseed
34dfb6c5fc
- fixed crosshair scaling in Exhumed & the other games.
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The problem was that the CVARs operating the scale were different between Exhumed and the other titles, meaning that "crosshairscale" worked in one, but not the others. They have now been split.
Also lowered the default crosshair size as it was too much for Exhumed.
Fixes #180 .
2020-11-13 18:33:18 +02:00
Christoph Oelckers
a35adc45c2
- use correct CVAR for menu's statusbar scale setting.
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Fixes #169
2020-11-09 17:23:58 +01:00
Christoph Oelckers
918425469a
- fixed crosshair setup.
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Fixes #168
2020-11-09 17:20:14 +01:00