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- fixed size setup for most menus.
All of Raze's menus scale to 320x200 and to get proper mouse coordinates the definitions must reflect that as well. Fixes #271
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80404558f6
commit
2f2d0443f2
3 changed files with 5 additions and 1 deletions
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@ -86,6 +86,7 @@ int Printf (int printlevel, const char *format, ...) ATTRIBUTE((format(printf,2,
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int Printf (const char *format, ...) ATTRIBUTE((format(printf,1,2)));
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int DPrintf (int level, const char *format, ...) ATTRIBUTE((format(printf,2,3)));
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void I_DebugPrint(const char* cp);
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void debugprintf(const char* f, ...); // Prints to the debugger's log.
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// flag to silence non-error output
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@ -82,6 +82,7 @@ LISTMENU "MainMenu"
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LISTMENU "IngameMenu"
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{
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Size 320, 200
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ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
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{
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position 160, 55
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@ -152,6 +153,7 @@ LISTMENU "IngameMenu"
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LISTMENU "EpisodeMenu"
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{
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Size 320, 200
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ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
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{
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position 160, 48
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@ -176,6 +178,7 @@ LISTMENU "EpisodeMenu"
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LISTMENU "SkillMenu"
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{
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Size 320, 200
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ifgame(Duke, Nam, WW2GI, Redneck, RedneckRides)
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{
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position 160, 48
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@ -1719,6 +1722,7 @@ OptionValue "os_isanyof_values"
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/*
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LISTMENU "MultiMenu"
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{
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Size 320, 200
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ifgame(Duke, Nam, WW2GI)
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{
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position 160, 55, 135
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@ -246,7 +246,6 @@ class ListMenu : Menu
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y = int((y - fy) * h / fh);
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}
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if (mFocusControl != NULL)
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{
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mFocusControl.MouseEvent(type, x, y);
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