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- Duke/RR: Selecting the alternative weapon must set the proper bits in 'subweapon'.
Otherwise the weapon cycling breaks. Fixes #182
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parent
06a069750f
commit
b0bf51ec5c
3 changed files with 62 additions and 17 deletions
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@ -1190,22 +1190,38 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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{
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if (weap == WeaponSel_Alt)
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{
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j = p->curr_weapon;
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switch (p->curr_weapon)
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{
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case SHRINKER_WEAPON:
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j = isPlutoPak() ? GROW_WEAPON : p->curr_weapon;
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if (p->ammo_amount[GROW_WEAPON] > 0 && p->gotweapon[GROW_WEAPON] && isPlutoPak())
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{
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j = GROW_WEAPON;
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p->subweapon |= (1 << GROW_WEAPON);
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}
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break;
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case GROW_WEAPON:
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j = SHRINKER_WEAPON;
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if (p->ammo_amount[SHRINKER_WEAPON] > 0 && p->gotweapon[SHRINKER_WEAPON])
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{
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j = SHRINKER_WEAPON;
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p->subweapon &= ~(1 << GROW_WEAPON);
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}
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break;
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case FREEZE_WEAPON:
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j = isWorldTour() ? FLAMETHROWER_WEAPON : p->curr_weapon;
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if (p->ammo_amount[FLAMETHROWER_WEAPON] > 0 && p->gotweapon[FLAMETHROWER_WEAPON] && isWorldTour())
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{
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j = FLAMETHROWER_WEAPON;
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p->subweapon |= (1 << FLAMETHROWER_WEAPON);
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}
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break;
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case FLAMETHROWER_WEAPON:
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j = FREEZE_WEAPON;
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if (p->ammo_amount[FREEZE_WEAPON] > 0 && p->gotweapon[FREEZE_WEAPON])
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{
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j = FREEZE_WEAPON;
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p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
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}
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break;
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default:
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j = p->curr_weapon;
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break;
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}
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}
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@ -984,34 +984,63 @@ void selectweapon_r(int snum, int weap)
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{
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if (weap == WeaponSel_Alt)
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{
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j = p->curr_weapon;
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switch (p->curr_weapon)
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{
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case THROWSAW_WEAPON:
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j = BUZZSAW_WEAPON;
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if (p->ammo_amount[BUZZSAW_WEAPON] > 0)
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{
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j = BUZZSAW_WEAPON;
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p->subweapon = 1 << BUZZSAW_WEAPON;
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}
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break;
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case BUZZSAW_WEAPON:
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j = THROWSAW_WEAPON;
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if (p->ammo_amount[THROWSAW_WEAPON] > 0)
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{
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j = THROWSAW_WEAPON;
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p->subweapon = 0;
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}
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break;
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case POWDERKEG_WEAPON:
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j = BOWLING_WEAPON;
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if (p->ammo_amount[BOWLING_WEAPON] > 0)
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{
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j = BOWLING_WEAPON;
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p->subweapon = 1 << BOWLING_WEAPON;
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}
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break;
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case BOWLING_WEAPON:
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j = POWDERKEG_WEAPON;
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if (p->ammo_amount[POWDERKEG_WEAPON] > 0)
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{
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j = POWDERKEG_WEAPON;
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p->subweapon = 0;
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}
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break;
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case KNEE_WEAPON:
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j = isRRRA() ? SLINGBLADE_WEAPON : p->curr_weapon;
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if (isRRRA())
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{
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j = SLINGBLADE_WEAPON;
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p->subweapon = 2;
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}
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break;
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case SLINGBLADE_WEAPON:
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j = KNEE_WEAPON;
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p->subweapon = 0;
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break;
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case DYNAMITE_WEAPON:
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j = isRRRA() ? CHICKEN_WEAPON : p->curr_weapon;
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if (p->ammo_amount[CHICKEN_WEAPON] > 0 && isRRRA())
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{
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j = CHICKEN_WEAPON;
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p->subweapon = 4;
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}
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break;
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case CHICKEN_WEAPON:
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j = DYNAMITE_WEAPON;
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if (p->ammo_amount[DYNAMITE_WEAPON] > 0)
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{
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j = DYNAMITE_WEAPON;
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p->subweapon = 0;
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}
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break;
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default:
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j = p->curr_weapon;
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break;
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}
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}
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@ -498,10 +498,6 @@ OptionMenu "ActionControlsMenu" protected
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{
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Control "$CNTRLMNU_ALTATTACK" , "+alt_fire"
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}
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ifnotgame(Exhumed)
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{
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Control "$CNTRLMNU_ALTWEAPON" , "weapalt"
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}
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StaticText ""
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Control "$CNTRLMNU_USE" , "+open"
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@ -563,6 +559,10 @@ OptionMenu "WeaponsControlMenu" protected
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StaticText ""
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Control "$CNTRLMNU_NEXTWEAPON" , "weapnext"
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Control "$CNTRLMNU_PREVIOUSWEAPON" , "weapprev"
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ifnotgame(Exhumed)
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{
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Control "$CNTRLMNU_ALTWEAPON" , "weapalt"
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}
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StaticText ""
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Control "$CNTRLMNU_SLOT1" , "slot 1"
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