Commit graph

1523 commits

Author SHA1 Message Date
helixhorned
66064a33f3 Fix mouse grabbing in SDL debugging builds.
git-svn-id: https://svn.eduke32.com/eduke32@4095 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:45 +00:00
helixhorned
4d71ed75d2 Polymer: fix ANM playback.
References:
 - r3742
 - r4038 (fixing savegame screenshots, but introducing the now fixed bug)

git-svn-id: https://svn.eduke32.com/eduke32@4094 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:43 +00:00
hendricks266
2ab39f2cca Clean up some GUI/WM minutiae. Should fix linking Mapster32 on *nix with HAVE_GTK=0.
git-svn-id: https://svn.eduke32.com/eduke32@4091 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:44 +00:00
hendricks266
d738fb7ad5 Fix the vsync menu option so that it actually works.
Variables at global scope which share a name tend to actually be the same variable. Not good when you pass such a variable to function that immediately returns if the passed parameter (the variable) equals said variable (itself).

git-svn-id: https://svn.eduke32.com/eduke32@4090 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 10:00:25 +00:00
hendricks266
4bc5f5cbc7 Merge a patch and suggestions from NY00123 improving SDL2 support. This fixes the flickering in OpenGL in SDL2 on Windows. It also provides a proper list of resolutions.
git-svn-id: https://svn.eduke32.com/eduke32@4089 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-08 09:59:59 +00:00
hendricks266
7b551ba4fb Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
git-svn-id: https://svn.eduke32.com/eduke32@4088 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:06:09 +00:00
hendricks266
75b6e81a2a Fix "warning: iteration 1461 invokes undefined behavior [-Waggressive-loop-optimizations]" in initkpeg() by promoting the variables in question to int64_t.
NOTE TO TEAM MEMBERS: Please review this, as I am not sure what is actually intended here.

git-svn-id: https://svn.eduke32.com/eduke32@4087 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:54 +00:00
hendricks266
6bf0bd0c60 Windows startup window tweaks:
- Don't print osd.szCSDVersion when it is empty, preventing an extra space between the OS name and version number. (An example of what this field holds is "Service Pack 1".)
- Under SDL, allow the "console" edit field to repaint after "OK" is clicked. Important when a long def file is loading.

git-svn-id: https://svn.eduke32.com/eduke32@4086 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:41 +00:00
hendricks266
333e0f26e2 Allow wm_msgbox() to use SDL_ShowSimpleMessageBox() under SDL2.
Unfortunately, SDL2 does not (yet?) provide a Yes/No box for wm_ynbox().

git-svn-id: https://svn.eduke32.com/eduke32@4085 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:24 +00:00
hendricks266
db69800fd0 Split the handling of audio based on RENDERTYPE into a new variable named MIXERTYPE, allowing Windows builds to use SDL for input and rendering (RENDERTYPE=SDL) while using DirectSound and Windows' MIDI interface (MIXERTYPE=WIN [current default]) so that EMIDI works.
git-svn-id: https://svn.eduke32.com/eduke32@4084 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:05:03 +00:00
hendricks266
d781c4ad94 Fix the RETURN and KP_ENTER keys under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4083 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:16 +00:00
hendricks266
22490587f0 Fix the Classic renderer under SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4082 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:04:02 +00:00
hendricks266
92b441cb11 Merge a patch from NY00123 that draws the screen to a temporary surface under the selected bit depth then blits it to a surface at the system desktop bit depth, under SDL. This allows 8-bit classic to run in fullscreen under certain *nix configurations and Windows 8.
git-svn-id: https://svn.eduke32.com/eduke32@4080 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:37 +00:00
hendricks266
e7c9a0be5d Iron out all errors and warnings when compiling with MinGW-w64, targeting either 32-bit or 64-bit.
git-svn-id: https://svn.eduke32.com/eduke32@4078 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-07 10:03:11 +00:00
hendricks266
535394abde Build tools: Fix all compiler warnings and errors with MinGW/GCC 4.8 || SDL2.
git-svn-id: https://svn.eduke32.com/eduke32@4075 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:50:16 +00:00
hendricks266
612284cfea Improve SDL2 support as much as I can, for now. The game compiles, links, and starts, but all three renderers either don't display correctly or crash.
To build with SDL2: make RENDERTYPE=SDL SDL_TARGET=2

git-svn-id: https://svn.eduke32.com/eduke32@4074 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:53 +00:00
hendricks266
84e61d03bf Work around a bug in MinGW 4.8 / mingwrt-4.0 where a function named main() in misc/src/libcrt/gdtoa/qnan.c takes precedence over the proper one in src/libcrt/crt/main.c.
git-svn-id: https://svn.eduke32.com/eduke32@4073 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-06 07:49:26 +00:00
helixhorned
514a3bfd64 Prevent calling function pointers cast to an incompatible type.
Most often, this had happened when casting comparison functions for qsort()
like these: "int yax_cmpbunches(const int16_t *b1, const int16_t *b2)"
to a function pointer type expecting "const void *". Alas, this is undefined
behavior: see
http://blog.frama-c.com/index.php?post/2013/08/24/Function-pointers-in-C
and posts linked from it.

At least two cases have not been fixed:
- The savegame system maintains pointers which are either to data or a function in
  the generic "void *". This ought to be made into a union.
- Probably also:
  #define OSD_ALIAS     (int32_t (*)(const osdfuncparm_t*))0x1337

git-svn-id: https://svn.eduke32.com/eduke32@4068 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:44 +00:00
helixhorned
eac9dd04bf Add WIP x86_64 assembly texture mapping routines.
- Currently: only tvlineasm1 and tvlineasm2, but incomplete (no reverse
  translucency, nonpow2 textures will crash)
- For System V AMD64 calling conventions; requires YASM

git-svn-id: https://svn.eduke32.com/eduke32@4066 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:37:31 +00:00
terminx
b16c929170 Clear GL depth buffer before drawing a frame in Polymost. This should fix the issue with skies in the Duke64 TC.
git-svn-id: https://svn.eduke32.com/eduke32@4063 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:59:01 +00:00
terminx
37265689cf Add support for "orig_sizex" and "orig_sizey" parameters to "texture" block in def files. This is the same as using "dummytile" before defining a texture. Needed for compatibility with the .def files from Megaton, not because I like arbitrarily adding extranneous shit. :p
git-svn-id: https://svn.eduke32.com/eduke32@4062 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-14 17:58:46 +00:00
helixhorned
c7f8dc6efd Revert "Prettify the DEF progress meter by relocating '\n' en masse."
This reverts commit c7e51147f1869d42fc8365f748bb8f6bd4c6fc2f. [r3835]

Conflicts:
	eduke32/build/src/defs.c
[Dunno what caused this, but I cleaned this out. Also, the change from
build.c was not reverted.]

git-svn-id: https://svn.eduke32.com/eduke32@4061 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:59 +00:00
helixhorned
161217a59a Polymer: in model preprocessing, implement cos/sin by table lookup.
This reduces the proportion of time the trig calculations take of the whole
preprocessing from 50% to about 13%.

git-svn-id: https://svn.eduke32.com/eduke32@4060 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:56 +00:00
helixhorned
694975b2f5 Polymost: make spriteext[].{x,y,z}off independent of xdimen/viewingrange/aspect.
The offsets (that will translate the axes for .pitch/.roll rotation) were
calculated improperly with screen sizes other than 1280 x 1024 and were
dependent on other related variables. The fix proceeded empirically, i.e. mostly
trial, error, and some educated guesswork. (It's telling that the magic constant
1280 is needed.)  A test for Lunatic is added to test.lua that will rotate
SEENINES.
Bug pointed out by Mblackwell.

git-svn-id: https://svn.eduke32.com/eduke32@4058 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-13 20:23:45 +00:00
helixhorned
d48383d2f7 A couple of minor changes.
- engine.c: comment out some unused decls with RELEASE=0 DEBUGANYWAY=1
- Lunatic: update dump.lua and v.lua
- Lunatic: test/test_geom.lua: note a perf regression (wrt older LuaJIT,
  or I mis-configured / built something wrong)

git-svn-id: https://svn.eduke32.com/eduke32@4048 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:44 +00:00
helixhorned
7543ba7226 premap.c: delete GPSPEED/CYCLERs only after the loop with EVENT_LOADACTOR events
git-svn-id: https://svn.eduke32.com/eduke32@4045 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-05 17:37:38 +00:00
terminx
7e63cac6a0 Remove unused SYSTEM_POOL_SIZE definition (was used with nedmalloc), change in3dmode() into macro similar to bkbhit()
git-svn-id: https://svn.eduke32.com/eduke32@4039 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:49 +00:00
terminx
322888ce83 Fix "The latest builds show the same screenshot for every save game entry", reported at http://forums.duke4.net/topic/2961-paper-cuts-minor-bugs-and-annoyances/page__view__findpost__p__169847
git-svn-id: https://svn.eduke32.com/eduke32@4038 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-24 22:55:37 +00:00
helixhorned
8d84706dc9 Mapster32: after auto-inserting inner sector, change sectnums for sprites now in it.
(Auto-insertion of an inner sector from a loop happens either because the loop
is created in an extended sector, or because it has been punched through a
ceiling/floor into the upper/lower neighbor sector.)

git-svn-id: https://svn.eduke32.com/eduke32@4033 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-23 17:01:13 +00:00
terminx
008334e7a9 Slightly tweak r_usetileshades 1 visibility weighting. It's still not right (and it's impossible to ever truly be right) but at least things aren't pitch black now. I considered changing r_usetileshades to default to 2, but there are some areas where mode 2 is also noticeably darker than it should be... the exit area of E1L1 is a prime example.
git-svn-id: https://svn.eduke32.com/eduke32@4028 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:59 +00:00
terminx
e8c2250d0a Rip out all traces of nedmalloc. Sorry, XP users--it's time to upgrade to something newer than an OS from 2001 if this affects you.
git-svn-id: https://svn.eduke32.com/eduke32@4027 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-20 21:49:44 +00:00
helixhorned
d09096b254 Mapster32: allow inserting point on wall line even if a sprite is highlighted.
Note: the wall line will not light up periodically, but point insertion will
be possible nontheless. A bit inconsistent, but I didn't want to do a full
analysis of which side effects allowing a sprite highlight and a line highlight
to coexist at the same time would have.

git-svn-id: https://svn.eduke32.com/eduke32@4026 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-19 19:27:02 +00:00
helixhorned
bac4265a0b For Clang debugging build, only pass selected UBSanitizer options.
This makes CLANG=1 RELEASE=0 DEBUGANYWAY=2 OPTLEVEL=1 builds definitely pretty
playable (only Polymost tested) while having a decent amount of sanitization.

git-svn-id: https://svn.eduke32.com/eduke32@4020 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-18 19:24:15 +00:00
terminx
7ed85ce888 MSVC build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4018 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-13 01:07:41 +00:00
helixhorned
9f280bcaf2 polymer.c: remove redundant NULL pointer check in polymer_invalidateplanelights().
Redundant for the same reason as the preceding one: the pointer has already
been dereferenced at the point the check is made. Also, all 5 calls of that
function pass a valid pointer (provided the pointers from which the expressions
are derived are valid). Reported by Stack, too.

git-svn-id: https://svn.eduke32.com/eduke32@4017 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:22 +00:00
helixhorned
7a9e9fada4 When issuing "setrendmode" OSD command with mismatched vidmode, auto-switch.
git-svn-id: https://svn.eduke32.com/eduke32@4015 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:19 +00:00
helixhorned
2aa55e5900 baselayer.c: remove baselayer_onvideomodechange, onvideomodechange.
git-svn-id: https://svn.eduke32.com/eduke32@4013 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:16 +00:00
helixhorned
f7181722cc Mapster32/non-Lua: don't keep tags used for TROR nextwalls when c&p-ing sector.
Again, in case a bunch is discarded. The tags would appear as really tagging
the walls instead of being "hidden".

git-svn-id: https://svn.eduke32.com/eduke32@4012 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:15 +00:00
helixhorned
d87da2c836 Mapster32/Lunatic: clear bunchnum and TROR nextwalls when c&p-ing sectors.
That is, if a bunch is discarded when copying a sector to the clipboard.
(This happens if not all sectors that are part of the bunch are copied.)

git-svn-id: https://svn.eduke32.com/eduke32@4011 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:13 +00:00
helixhorned
47e9e0be3c Polymost: fix my r_usetileshades==2 sub-method.
Don't touch TerminX's r_usetileshades==1 or it being the default.

git-svn-id: https://svn.eduke32.com/eduke32@4010 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:12 +00:00
helixhorned
41793193f5 checkdefs.sh: check first and second args, handle definelevelname.
git-svn-id: https://svn.eduke32.com/eduke32@4009 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:11 +00:00
helixhorned
ae65ba0013 Mapster32: Clean up "show height indicators" mode.
- For setting 1, don't draw them for red walls whose sector floors have equal
  height.
- Make setting 1 the default, because I consider drawing them for such walls
  (and white walls) noise (as opposed to information). The "verbose" setting 2
  is still available.

git-svn-id: https://svn.eduke32.com/eduke32@4007 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:05 +00:00
helixhorned
ff05fb9b5c Retire MultiPsky_TileToIdx() in favor of engine-side getpskyidx().
DONT_BUILD, because there have been no significant changes of the non-Lua build.

git-svn-id: https://svn.eduke32.com/eduke32@4006 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:51 +00:00
helixhorned
e947f1fe87 Lunatic: prepare Makefiles for synthesis build.
- libs and headers are expected in platform/Windows/* (not there yet)
- prefix Lua #includes with luajit-2.0/
- build bytecode objects with absolute path name (used for debug info)

git-svn-id: https://svn.eduke32.com/eduke32@4000 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-11 15:28:42 +00:00
terminx
bf2c96c9a2 Fix keyboard layout issue reported at http://forums.duke4.net/topic/6683-eduke32-forces-my-keyboard-to-us-layout-rather-than-uk
git-svn-id: https://svn.eduke32.com/eduke32@3998 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-10 23:09:14 +00:00
terminx
f2e5b77104 Enable ATI FBO color attachment workaround for Intel as well. Fixes some HD4000 issues.
git-svn-id: https://svn.eduke32.com/eduke32@3997 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 14:29:22 +00:00
terminx
af287cf452 Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."
This reverts commit 9a2617eb263e53a348e10c82bf1ba58feed65afc.

git-svn-id: https://svn.eduke32.com/eduke32@3995 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-07 00:56:37 +00:00
terminx
43414456a4 Add support for listing symbols of a specified prefix to the "listsymbols" console command
git-svn-id: https://svn.eduke32.com/eduke32@3990 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:53:12 +00:00
terminx
4a02ec7e9b Update win_printversion() to handle Windows 8.1/Server 2012 R2.
git-svn-id: https://svn.eduke32.com/eduke32@3987 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:39 +00:00
terminx
f368bc1a03 Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right.
git-svn-id: https://svn.eduke32.com/eduke32@3985 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-06 23:52:16 +00:00