Commit Graph

91 Commits

Author SHA1 Message Date
terminx 51fdffe93e git-svn-id: https://svn.eduke32.com/eduke32@680 1a8010ca-5511-0410-912e-c29ae57300e0 2008-04-01 09:06:29 +00:00
terminx 408ca47fbd git-svn-id: https://svn.eduke32.com/eduke32@654 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-22 10:23:57 +00:00
terminx bee008fbc5 git-svn-id: https://svn.eduke32.com/eduke32@648 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-18 11:07:36 +00:00
terminx bda7764beb git-svn-id: https://svn.eduke32.com/eduke32@645 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-16 06:37:47 +00:00
terminx dd4a7b5450 git-svn-id: https://svn.eduke32.com/eduke32@640 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-09 08:14:12 +00:00
terminx 6b956dfe2a git-svn-id: https://svn.eduke32.com/eduke32@637 1a8010ca-5511-0410-912e-c29ae57300e0 2008-03-08 07:46:30 +00:00
terminx 74d7485a19 OpenAL patch from Hunter_rus... haven't even tried to make this work with MSVC yet
git-svn-id: https://svn.eduke32.com/eduke32@634 1a8010ca-5511-0410-912e-c29ae57300e0
2008-03-08 05:23:15 +00:00
terminx 26dc1358ac git-svn-id: https://svn.eduke32.com/eduke32@599 1a8010ca-5511-0410-912e-c29ae57300e0 2008-01-15 20:51:18 +00:00
terminx 31a901b7eb git-svn-id: https://svn.eduke32.com/eduke32@584 1a8010ca-5511-0410-912e-c29ae57300e0 2007-12-12 17:42:14 +00:00
terminx 5dbcf7cdbc git-svn-id: https://svn.eduke32.com/eduke32@581 1a8010ca-5511-0410-912e-c29ae57300e0 2007-10-24 06:48:13 +00:00
terminx 2376ac3806 git-svn-id: https://svn.eduke32.com/eduke32@580 1a8010ca-5511-0410-912e-c29ae57300e0 2007-09-11 05:26:38 +00:00
terminx 826f786dcc per-player max values for health, armor and ammo
git-svn-id: https://svn.eduke32.com/eduke32@566 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 23:11:49 +00:00
terminx 75a496f970 git-svn-id: https://svn.eduke32.com/eduke32@565 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-27 20:36:36 +00:00
terminx 19c34b09ef dynamically allocated player structs
git-svn-id: https://svn.eduke32.com/eduke32@564 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 06:46:31 +00:00
terminx a2f4bdb2c8 Wanna buy some crack?
git-svn-id: https://svn.eduke32.com/eduke32@563 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-27 00:20:15 +00:00
terminx d651d1d895 git-svn-id: https://svn.eduke32.com/eduke32@562 1a8010ca-5511-0410-912e-c29ae57300e0 2007-08-26 11:28:32 +00:00
terminx ad5c98d66f config file global variable rape
git-svn-id: https://svn.eduke32.com/eduke32@561 1a8010ca-5511-0410-912e-c29ae57300e0
2007-08-26 10:35:52 +00:00
terminx 4785f64476 git-svn-id: https://svn.eduke32.com/eduke32@528 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-22 20:58:13 +00:00
terminx 7c7b8c2869 Whitespace
git-svn-id: https://svn.eduke32.com/eduke32@522 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:47:32 +00:00
terminx 38810c6561 Showview command updates and a couple of other things
git-svn-id: https://svn.eduke32.com/eduke32@521 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-11 00:20:32 +00:00
terminx 69d0e38805 git-svn-id: https://svn.eduke32.com/eduke32@517 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-08 00:30:48 +00:00
terminx 67efe33c18 Small things
git-svn-id: https://svn.eduke32.com/eduke32@514 1a8010ca-5511-0410-912e-c29ae57300e0
2007-03-04 19:52:57 +00:00
terminx 8e86c02364 git-svn-id: https://svn.eduke32.com/eduke32@511 1a8010ca-5511-0410-912e-c29ae57300e0 2007-03-01 00:50:59 +00:00
terminx 33985f1650 This adds a menu option for network packet rate, and more conversion of passing things as char or short to passing things as int
git-svn-id: https://svn.eduke32.com/eduke32@509 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-28 09:12:41 +00:00
terminx e96c05767e This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now.
git-svn-id: https://svn.eduke32.com/eduke32@485 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-11 00:49:03 +00:00
terminx fd4dfeb6a5 Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes
git-svn-id: https://svn.eduke32.com/eduke32@484 1a8010ca-5511-0410-912e-c29ae57300e0
2007-02-08 04:19:39 +00:00
terminx 50d1a03dbc Move screenshot code to getpackets() to allow screenshots in the menu and in cutscenes and add some snd_ cvars and a restartsound console command.
git-svn-id: https://svn.eduke32.com/eduke32@472 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 05:16:10 +00:00
terminx 50559c7a32 Re-done player setup menu, support for 4 teams in multiplayer, and separate menu options for weapon switch on pickup and weapon switch when empty. The string with __DATE__ and __TIME__ in it (which is used in the first line of the log file) was moved to global.c so that we're no longer forcing game.c to be recompiled every time something else is changed.
git-svn-id: https://svn.eduke32.com/eduke32@471 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-26 00:28:44 +00:00
terminx f628faefd8 Misc. fixes
git-svn-id: https://svn.eduke32.com/eduke32@469 1a8010ca-5511-0410-912e-c29ae57300e0
2007-01-24 03:42:54 +00:00
terminx d2566913bb git-svn-id: https://svn.eduke32.com/eduke32@437 1a8010ca-5511-0410-912e-c29ae57300e0 2006-12-23 02:38:47 +00:00
terminx 8d6eef5b0f More tiny optimizations I guess
git-svn-id: https://svn.eduke32.com/eduke32@433 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-21 09:33:26 +00:00
terminx bc4139356a Prefer passing things between functions as int rather than short or char to avoid the overhead of converting back and forth between formats
git-svn-id: https://svn.eduke32.com/eduke32@432 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-20 03:27:25 +00:00
terminx d93dde5a59 Optimize some of the frequently used CON commands that have nasty overhead
git-svn-id: https://svn.eduke32.com/eduke32@428 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 08:37:12 +00:00
terminx 15c080e73c Oops, I forgot to leave a space for the terminating character for the string here
git-svn-id: https://svn.eduke32.com/eduke32@426 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-18 04:18:29 +00:00
terminx aaa84f3574 Stuff, and things.
git-svn-id: https://svn.eduke32.com/eduke32@423 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-17 21:20:35 +00:00
terminx 35ea2d7ad1 Make sure map filenames always get slashes prepended to them, to make sure getlevelfromfilename() doesn't fail
git-svn-id: https://svn.eduke32.com/eduke32@412 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-12 07:25:01 +00:00
terminx 3509a4dc8c Fixes
git-svn-id: https://svn.eduke32.com/eduke32@404 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-11 21:18:21 +00:00
terminx c4147db020 Blah blah blah
git-svn-id: https://svn.eduke32.com/eduke32@400 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 21:53:33 +00:00
terminx 169e0c824b Give most of the gamevar stuff its own object
git-svn-id: https://svn.eduke32.com/eduke32@398 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 06:49:01 +00:00
terminx 0bd5f4a9e5 Uhh.. yeah
git-svn-id: https://svn.eduke32.com/eduke32@395 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 03:15:56 +00:00
terminx d48c66b7ad I guess this is an optimization as well
git-svn-id: https://svn.eduke32.com/eduke32@394 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-10 01:52:35 +00:00
terminx 15ee3431f9 Check to see if the user map filename matches a defined level name and warp to that level instead of opening it as a user map
git-svn-id: https://svn.eduke32.com/eduke32@392 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-09 23:41:43 +00:00
terminx c45445f8aa Null pointer checks for music filenames
git-svn-id: https://svn.eduke32.com/eduke32@389 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-06 23:14:49 +00:00
terminx c8abb8384d Happy fun memory usage optimization
git-svn-id: https://svn.eduke32.com/eduke32@385 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-05 21:22:19 +00:00
terminx 44e9f75e48 I suppose it's probably a good idea not to crash when someone tries telling the game to warp to an undefined map
git-svn-id: https://svn.eduke32.com/eduke32@382 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 22:22:07 +00:00
terminx 57042cd9a7 This raises the max number of levels per episode to 32 and alters the game to use dynamically allocated memory for level and music names and filenames. No null pointer checks yet.
git-svn-id: https://svn.eduke32.com/eduke32@381 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-04 22:05:30 +00:00
terminx fb06419c82 updatesectorz() -> updatesector()
I now have a clue about updatesectorz() breaking things. :o


git-svn-id: https://svn.eduke32.com/eduke32@376 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-02 06:00:49 +00:00
terminx 36f69beeb6 This should fix a bug with ifgotweaponce where the game had a rare chance of crashing and burning in cooperative
git-svn-id: https://svn.eduke32.com/eduke32@375 1a8010ca-5511-0410-912e-c29ae57300e0
2006-12-01 22:34:32 +00:00
terminx f71b2cd2d9 updatesector() -> updatesectorz()
I have no clue if this breaks anything.


git-svn-id: https://svn.eduke32.com/eduke32@372 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:53:44 +00:00
terminx 5dda5b1660 Rename some functions and separate the player's weapon choice back out into its own packet, because we don't need to send it with player updates from the menu.
git-svn-id: https://svn.eduke32.com/eduke32@371 1a8010ca-5511-0410-912e-c29ae57300e0
2006-11-30 23:37:47 +00:00