plagman
99415a625f
Polymost-style HUD model support for Polymer. It properly displays all HRP HUD models as far as I can tell.
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git-svn-id: https://svn.eduke32.com/eduke32@1699 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-21 07:39:12 +00:00
helixhorned
917b924a0d
Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio
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git-svn-id: https://svn.eduke32.com/eduke32@1697 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-17 20:00:44 +00:00
helixhorned
b2988abb54
Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)
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git-svn-id: https://svn.eduke32.com/eduke32@1696 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-16 13:56:49 +00:00
helixhorned
c354695d60
bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.
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git-svn-id: https://svn.eduke32.com/eduke32@1695 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-14 21:32:28 +00:00
terminx
9ca26d9736
don't link build utils to all the libs needed for the actual engine itself
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git-svn-id: https://svn.eduke32.com/eduke32@1694 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-13 06:45:38 +00:00
helixhorned
5e3d6ca527
Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*
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git-svn-id: https://svn.eduke32.com/eduke32@1693 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 21:06:51 +00:00
helixhorned
6185aedded
Fixes compilation for now. Now if my executable would start...
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git-svn-id: https://svn.eduke32.com/eduke32@1692 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-12 13:38:37 +00:00
helixhorned
71e59a5502
A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.
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git-svn-id: https://svn.eduke32.com/eduke32@1691 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-11 22:37:45 +00:00
terminx
ca382a894a
Remove detection of sprites outside of sectors at map load and fix green sprites in Mapster32 with Polymer
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git-svn-id: https://svn.eduke32.com/eduke32@1689 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-07 23:15:35 +00:00
helixhorned
fff9bbadd9
added m32_autoexec.cfg execution on startup of mapster32 (like autoexec.cfg for the game); in 3d mode: shift-pgup/pgdn -> alt-pgup/pgdn for 2-sided walls
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git-svn-id: https://svn.eduke32.com/eduke32@1682 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 17:45:44 +00:00
plagman
d9092fcd2b
Implement 'away1' and 'away2' maphacks in Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@1681 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 15:19:01 +00:00
plagman
10830a7f3f
Respect the 'notmd' maphack when deciding to draw models in Polymer.
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git-svn-id: https://svn.eduke32.com/eduke32@1680 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-03 15:06:24 +00:00
helixhorned
a1a5f9cb5a
Partially fixes bug #3034382 and a few other ones.
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git-svn-id: https://svn.eduke32.com/eduke32@1679 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 18:59:59 +00:00
terminx
a7eb0418d1
Global thermonuclear code rape
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git-svn-id: https://svn.eduke32.com/eduke32@1677 1a8010ca-5511-0410-912e-c29ae57300e0
2010-08-02 08:13:51 +00:00
terminx
e1649ec722
Polymer performance improvement and some game related bug fixes. Improves Polymer framerate by about 25% in most cases and fixes problems causing Duke Caribbean doors to malfunction.
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git-svn-id: https://svn.eduke32.com/eduke32@1676 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-26 22:36:45 +00:00
plagman
abbe41e97d
Reorganize a little code so that lightmaps can be used when a spotlight isn't currently casting a shadow. This fixes the problem where the window lights in the E1L1 apartment secret would jump between square and circle-shaped depending on the shadowcount and the view angle.
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git-svn-id: https://svn.eduke32.com/eduke32@1674 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-25 02:16:22 +00:00
terminx
1102b74a35
mostly multiplayer fixes among other things
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git-svn-id: https://svn.eduke32.com/eduke32@1672 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-19 15:14:00 +00:00
terminx
7be36ebcd4
fix some crap
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git-svn-id: https://svn.eduke32.com/eduke32@1666 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-05 01:45:29 +00:00
terminx
013ac85e2d
Emit RPG_EXPLODE, PIPEBOMB_EXPODE and LASERTRIP_EXPLODE from the actual EXPLOSION2 sprite instead of whatever spawned EXPLOSION2, to prevent the sound from being owned by whatever sprite happens to spawn with the ID the RPG/pipebomb/whatever had before it was removed
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Add brightness/gamma/contrast cvars to Mapster32
Fix bug with WEAPON_SEMIAUTO flag for custom weapons
Fix VM error with starttrack when specifying an invalid music track
Fix detection of 0x1a EOF characters in CON files
Fix a couple of additional sound issues
Fix crash in pushmove()
Fix Mapster32 textured 2D mode display being a few pixels off from the actual lines drawn
Fix crash when clicking "cancel" in Mapster32 startup window
Add Makefile detection to build with -march=pentium3 -mtune=generic on i686
git-svn-id: https://svn.eduke32.com/eduke32@1665 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-03 08:53:57 +00:00
plagman
a346acfccb
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
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git-svn-id: https://svn.eduke32.com/eduke32@1664 1a8010ca-5511-0410-912e-c29ae57300e0
2010-07-02 01:26:56 +00:00
helixhorned
386c50d41c
SDL/non-Windows: external midi playing with fork/exec and signals; double initprintf internal buffers since they got too long for the --help text; warn on replacing empty tile with a hightile; fix a keypad issue in Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1663 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-27 10:08:58 +00:00
terminx
0b5de0800a
Final round (I hope!) of sound fixes. Should also fix the crash on exit on Windows and the REACTOR sprite size bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1662 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-26 08:51:42 +00:00
helixhorned
1905a1cf02
m32script: infinite loop safety halt (send a SIGINT), saved input history, states can be invoked without "state" keyword when in OSD
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git-svn-id: https://svn.eduke32.com/eduke32@1661 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-25 23:01:54 +00:00
terminx
068d3c0e52
This is mostly just build fixes for USE_OPENGL=0, POLYMOST=0 and POLYMER=0. Also updated the precompiled libogg/libvorbis/libvorbisfile that are supplied for MinGW.
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git-svn-id: https://svn.eduke32.com/eduke32@1660 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-23 04:20:46 +00:00
terminx
9143833fc8
rotatesprite and multivoc have a rape baby
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No, seriously. Adds widescreen aware rotatesprite and works out half a dozen huge problems in the sound system, among other things.
git-svn-id: https://svn.eduke32.com/eduke32@1658 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-22 21:50:01 +00:00
terminx
4c3c64286a
shading changes and fixes for a few crashes
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git-svn-id: https://svn.eduke32.com/eduke32@1657 1a8010ca-5511-0410-912e-c29ae57300e0
2010-06-07 09:03:16 +00:00
terminx
d76817a361
Fix a couple of stupid typos and remove some dead code from Mapster32
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git-svn-id: https://svn.eduke32.com/eduke32@1656 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-29 05:03:02 +00:00
helixhorned
ad0284b00c
check limits in more places when drawing walls in 2d mode.
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git-svn-id: https://svn.eduke32.com/eduke32@1655 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-28 23:08:32 +00:00
terminx
ac7767986a
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1652 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-25 10:56:00 +00:00
helixhorned
011a3ba327
forgot a file
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git-svn-id: https://svn.eduke32.com/eduke32@1650 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:42:37 +00:00
helixhorned
02379ee1d2
More of them. Includes the possiblity of typing m32script commands directly into the OSD (without "do", see osdtryscript in mapster32.cfg) and improved diagnostics.
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git-svn-id: https://svn.eduke32.com/eduke32@1649 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 23:41:18 +00:00
helixhorned
30877e925a
more polymer-override variable twiddling in m32script, fixes and beautifying.
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git-svn-id: https://svn.eduke32.com/eduke32@1648 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-22 14:04:47 +00:00
terminx
8120821f8d
fix some breakage with the "load last game" screen that pops up when you die
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git-svn-id: https://svn.eduke32.com/eduke32@1647 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-21 05:53:21 +00:00
terminx
7c3efce4cc
fixes crashes when a bad model name is specified due to a typo I didn't notice after a find/replace
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git-svn-id: https://svn.eduke32.com/eduke32@1646 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-20 06:05:46 +00:00
terminx
45052b8273
minor changes from my tree that I'm committing to test automated synthesis builds
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git-svn-id: https://svn.eduke32.com/eduke32@1645 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-19 10:02:35 +00:00
helixhorned
8077dcd633
Mapster32 maintenance pack #1
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The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability.
Actual changes/fixes:
- fixed "walking" in 2d mode
- fixed DELETE key in OSD in SDL build
- main loop in general (timeout for event wait after 200 ms so that highlights blink)
- access to some pr_override* variables in m32script (suggested by Roma Loom)
- API cleanup (added statics and consts here and there)
git-svn-id: https://svn.eduke32.com/eduke32@1644 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 05:14:17 +00:00
terminx
21192dfb48
Make nedmalloc a compile time option and add support for loading an external nedmalloc.dll at run time if it isn't compiled in
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git-svn-id: https://svn.eduke32.com/eduke32@1643 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-18 00:30:30 +00:00
terminx
65b29ab092
win32 stuck input fix among other minor changes
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git-svn-id: https://svn.eduke32.com/eduke32@1642 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-16 22:53:08 +00:00
helixhorned
b1ffbfda36
Fixes some problems with mapster zooming; reset keystatus[] after playtesting.
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git-svn-id: https://svn.eduke32.com/eduke32@1637 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-10 21:23:30 +00:00
terminx
6b5ec5b3f6
fix a few more reported issues
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git-svn-id: https://svn.eduke32.com/eduke32@1635 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 22:12:29 +00:00
terminx
3514722a74
fix input when using vsync
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git-svn-id: https://svn.eduke32.com/eduke32@1634 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-09 08:51:25 +00:00
terminx
a6b614f6bf
fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates
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git-svn-id: https://svn.eduke32.com/eduke32@1633 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-08 20:15:24 +00:00
terminx
bb21e1c05f
Fixes anim playback, mouse lag with low fps, keyboard setup menu
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git-svn-id: https://svn.eduke32.com/eduke32@1632 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-07 20:45:40 +00:00
terminx
e1649b9d0b
git-svn-id: https://svn.eduke32.com/eduke32@1631 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-05 07:31:38 +00:00
terminx
c82a6b7ab0
fix a couple of issues with the new keyboard code
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git-svn-id: https://svn.eduke32.com/eduke32@1629 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 10:32:38 +00:00
terminx
e665b96d1b
MinGW build fix
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git-svn-id: https://svn.eduke32.com/eduke32@1627 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 08:30:25 +00:00
terminx
b2baba827c
git-svn-id: https://svn.eduke32.com/eduke32@1626 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-03 01:03:06 +00:00
terminx
45d93544a6
Source code "cleanup," herein referred to as "rape"
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git-svn-id: https://svn.eduke32.com/eduke32@1625 1a8010ca-5511-0410-912e-c29ae57300e0
2010-05-02 23:27:30 +00:00
plagman
4ba108994c
%esi gets modified by swapchar2 but isn't listed as an output operand for the GCC extended assembly version. This causes the compiler to fail to restore it after swapchar2 executes, causing crashes if used in a loop. This change fixes the security camera crash when using GCC 4.4.x or 4.5.0.
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git-svn-id: https://svn.eduke32.com/eduke32@1624 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-26 04:55:42 +00:00
plagman
b0a27e4c34
Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.
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git-svn-id: https://svn.eduke32.com/eduke32@1623 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-26 00:51:44 +00:00
helixhorned
f7154d8c78
Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.
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git-svn-id: https://svn.eduke32.com/eduke32@1622 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-19 21:22:26 +00:00
helixhorned
32a86d8fce
m32: have default grid size in configuration
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git-svn-id: https://svn.eduke32.com/eduke32@1621 1a8010ca-5511-0410-912e-c29ae57300e0
2010-04-11 13:04:53 +00:00
terminx
0c63340d4a
Fix building engine utils w/ nedmalloc
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git-svn-id: https://svn.eduke32.com/eduke32@1620 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-26 02:53:22 +00:00
helixhorned
8854ea2dbb
Save last rendered texture tempoarily in memory when precaching. This cuts about 10 percent on initial precaching time on the average (E1-3 L1-4, current HRP). Also don't precache special palettes that the user hasn't chosen to render (saves a few % maybe) or models (can be substantial).
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git-svn-id: https://svn.eduke32.com/eduke32@1610 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-11 23:35:22 +00:00
plagman
e7c9ce8624
Model specular map support and polymer fix for the OSX/ATI driver.
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git-svn-id: https://svn.eduke32.com/eduke32@1609 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-07 01:09:39 +00:00
plagman
2b734bb6d0
Add proper DEF tokens for normal scale/bias in model skins.
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git-svn-id: https://svn.eduke32.com/eduke32@1608 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-07 00:09:00 +00:00
terminx
da1bdf711c
Better mouse fix?
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git-svn-id: https://svn.eduke32.com/eduke32@1606 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-03 01:43:34 +00:00
terminx
e00aeef384
Fix for mouse stalls at < 10 fps
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git-svn-id: https://svn.eduke32.com/eduke32@1603 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-02 22:44:12 +00:00
terminx
abee6af03e
force r_vbos to 0 for Polymost on ATI R520
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git-svn-id: https://svn.eduke32.com/eduke32@1602 1a8010ca-5511-0410-912e-c29ae57300e0
2010-03-01 09:13:25 +00:00
terminx
c369aec8cc
Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement
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git-svn-id: https://svn.eduke32.com/eduke32@1599 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-23 18:13:46 +00:00
helixhorned
512535c53f
EDuke32: new demo system should be stable now; Made the $EDUKE32_MUSIC_CMD env var work (SDL only).
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Mapster32: Helper feature -- pressing SHIFT on a 2-sided wall makes the PGUP/PGDN etc. commands operate on the sector at the other end of the wall; replaced searchstat numbers by #defined names and eliminated the worst cases of code duplication in astub.c
git-svn-id: https://svn.eduke32.com/eduke32@1598 1a8010ca-5511-0410-912e-c29ae57300e0
2010-02-13 21:46:42 +00:00
plagman
386a93c366
This is an attempt to fix r1595.
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- pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed.
- commented code was laying around in the middle of polymer.h
- savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99.
- savegame.c using localtime_r, which doesn't exist on Win32.
- demo playback calling resetlights and drawrooms without ever calling pr_loadboard().
- this change makes the game run very choppy here.
git-svn-id: https://svn.eduke32.com/eduke32@1596 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-25 01:11:34 +00:00
helixhorned
eb5f59ca7f
Improved demo system. Kick ass and watch :)\
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Features: * start recording in mid-game (ScrollLock)
* saves interleaved diffs for later sync correction
* supports fast-forward/rewind
Some work still needed to trace down remaining sync problems. Also be sure to check the demo* cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1595 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 23:33:17 +00:00
plagman
0d6dc3a531
Model normal mapping support. This calculates the averaged texture-tangent basis for every face of every model when loading them, so this change will make startup times a lot worse until we implement a way to cache the computed models to disk.
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git-svn-id: https://svn.eduke32.com/eduke32@1594 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-24 05:57:43 +00:00
terminx
e65891aad6
Very few actual changes... mostly formatting fixes from astyle
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git-svn-id: https://svn.eduke32.com/eduke32@1593 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-23 22:12:02 +00:00
terminx
addf597188
More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land
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git-svn-id: https://svn.eduke32.com/eduke32@1592 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 10:02:04 +00:00
plagman
f3802b7897
Properly invert the tangent space matrix instead of transposing it (after all, model tangent space isn't guaranteed to be orthogonal) and do so offline. This removes a little strain from the GPU.
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git-svn-id: https://svn.eduke32.com/eduke32@1591 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-21 05:52:19 +00:00
terminx
11c9195317
Fix building with MSVC
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git-svn-id: https://svn.eduke32.com/eduke32@1590 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-18 11:40:40 +00:00
plagman
80b6a96901
This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).
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git-svn-id: https://svn.eduke32.com/eduke32@1589 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-18 07:07:22 +00:00
plagman
86fefa266d
This should be the correct type for aGlobalMemoryStatusEx.
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git-svn-id: https://svn.eduke32.com/eduke32@1588 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-17 20:08:03 +00:00
terminx
15b9665dc6
Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue
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git-svn-id: https://svn.eduke32.com/eduke32@1586 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-16 20:17:33 +00:00
plagman
9642d027d3
Annnnnd revert something I didn't mean to commit.
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git-svn-id: https://svn.eduke32.com/eduke32@1584 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:26:44 +00:00
plagman
f0be341352
Fences access to common resources between the possible SDL_mixer effect thread and the rest of the audio code.
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git-svn-id: https://svn.eduke32.com/eduke32@1583 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-11 17:25:47 +00:00
terminx
4917be2439
more semi-tested multiplayer changes and sound callback fix
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git-svn-id: https://svn.eduke32.com/eduke32@1582 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-05 21:53:14 +00:00
plagman
3bc78ac5d4
Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.
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git-svn-id: https://svn.eduke32.com/eduke32@1578 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-04 06:01:34 +00:00
plagman
9b1d03d2cc
Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.
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git-svn-id: https://svn.eduke32.com/eduke32@1577 1a8010ca-5511-0410-912e-c29ae57300e0
2010-01-02 17:29:31 +00:00
plagman
5621ad5983
This fixes a small problem with the mapster32 polymer selection code.
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git-svn-id: https://svn.eduke32.com/eduke32@1575 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-31 10:00:21 +00:00
terminx
8c015f48f3
Cleaning out tree in case I can't work on anything for a while... more multiplay fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1573 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-17 11:17:48 +00:00
terminx
2bb322377e
more multiplayer crap
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git-svn-id: https://svn.eduke32.com/eduke32@1572 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-15 05:53:15 +00:00
plagman
e38f060ce8
This fixes a renderer crash with external view + lights.
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git-svn-id: https://svn.eduke32.com/eduke32@1569 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 07:08:21 +00:00
terminx
b46bd5fa19
A bunch of multiplayer improvements
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git-svn-id: https://svn.eduke32.com/eduke32@1567 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-14 05:23:29 +00:00
plagman
3c018e64ce
Fix the San Andreas texture fix in some cases.
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git-svn-id: https://svn.eduke32.com/eduke32@1565 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:54:29 +00:00
plagman
ce20870e21
Fix the build with POLYMER=0 or USE_OPENGL=0.
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git-svn-id: https://svn.eduke32.com/eduke32@1564 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-13 01:23:44 +00:00
plagman
a5eb3903b2
Correct an error with rev 1556 that would cause drawing problems with parallaxed ceilings.
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git-svn-id: https://svn.eduke32.com/eduke32@1563 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 22:06:41 +00:00
plagman
923eeb6f06
Change the BUILD Makefiles to properly link the tools against nedmalloc.
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git-svn-id: https://svn.eduke32.com/eduke32@1562 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 20:14:13 +00:00
terminx
952fc43e3c
multiplayer fixes
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git-svn-id: https://svn.eduke32.com/eduke32@1560 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-12 11:07:59 +00:00
plagman
173edd4b3f
Port of the San Andreas fault texture alignment fix from Hunter_rus to Polymer. I have no idea what it does, but it works and the last thing I want to do is to mess with build texture alignment ever again.
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git-svn-id: https://svn.eduke32.com/eduke32@1559 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-09 07:03:25 +00:00
plagman
8733c63e5b
Remove some dead code. Cstat 16384 was properly implemented at the top of polymer_drawsprite(), so no need for this hack anymore.
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git-svn-id: https://svn.eduke32.com/eduke32@1558 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-08 06:02:58 +00:00
plagman
9f62cf5cb4
Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.
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git-svn-id: https://svn.eduke32.com/eduke32@1556 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:17:33 +00:00
plagman
0888dbc38e
Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.
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git-svn-id: https://svn.eduke32.com/eduke32@1555 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:04:57 +00:00
plagman
905abc3091
Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.
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git-svn-id: https://svn.eduke32.com/eduke32@1554 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-07 07:01:44 +00:00
terminx
44575d7e2c
Ball-busting true client-server multiplayer prototype/alpha/whatever
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git-svn-id: https://svn.eduke32.com/eduke32@1552 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-05 09:22:43 +00:00
plagman
0bd458fa42
Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.
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git-svn-id: https://svn.eduke32.com/eduke32@1551 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 07:37:34 +00:00
plagman
20cade406c
Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.
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git-svn-id: https://svn.eduke32.com/eduke32@1550 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 06:21:39 +00:00
plagman
a8cbeaa0f7
Don't save the OpenGL driver max texture size to the config file and remove some remaining instrumentation from rev 1546.
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git-svn-id: https://svn.eduke32.com/eduke32@1549 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 05:38:09 +00:00
plagman
179997f969
Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.
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git-svn-id: https://svn.eduke32.com/eduke32@1548 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 04:41:09 +00:00
plagman
4d3b7501f0
Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.
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git-svn-id: https://svn.eduke32.com/eduke32@1546 1a8010ca-5511-0410-912e-c29ae57300e0
2009-12-03 03:07:04 +00:00
terminx
1770c60af6
Second gtk startup window patch from bioman, other random fixes I can't be bothered to remember
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git-svn-id: https://svn.eduke32.com/eduke32@1544 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-18 01:17:56 +00:00
terminx
094079d8dd
fix glaring oversight in new multiplayer random ID generation scheme
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git-svn-id: https://svn.eduke32.com/eduke32@1543 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-16 03:57:31 +00:00
helixhorned
b468afc867
fixes wall drawing (bug introduced in r1540)
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git-svn-id: https://svn.eduke32.com/eduke32@1542 1a8010ca-5511-0410-912e-c29ae57300e0
2009-11-15 20:01:33 +00:00