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https://github.com/ZDoom/raze-gles.git
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check limits in more places when drawing walls in 2d mode.
git-svn-id: https://svn.eduke32.com/eduke32@1655 1a8010ca-5511-0410-912e-c29ae57300e0
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ff325e2205
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2 changed files with 105 additions and 35 deletions
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@ -1257,7 +1257,7 @@ void overheadeditor(void)
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int32_t tempint, tempint1, tempint2, doubvel;
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int32_t startwall=0, endwall, dax, day, x1, y1, x2, y2, x3, y3, x4, y4;
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int32_t highlightx1, highlighty1, highlightx2, highlighty2, xvect, yvect;
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int16_t pag, suckwall=0, sucksect, /*newnumwalls,*/ newnumsectors, split=0, bad;
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int16_t pag, suckwall=0, sucksect, /*newnumwalls,*/ newnumsectors, split=0, bad, goodtogo;
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int16_t splitsect=0, danumwalls, secondstartwall, joinsector[2], joinsectnum;
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int16_t splitstartwall=0, splitendwall, loopnum;
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int32_t mousx, mousy, bstatus;
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@ -1422,6 +1422,7 @@ void overheadeditor(void)
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if (newnumwalls >= numwalls)
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{
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// if we're in the process of drawing a wall, set the end point's coordinates
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dax = mousxplc;
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day = mousyplc;
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adjustmark(&dax,&day,newnumwalls);
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@ -2883,6 +2884,11 @@ SKIP:
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{
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printmessage16("Can't make a sector out there.");
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}
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else if (newnumwalls > MAXWALLS)
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{
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printmessage16("Making new sector from inner loop would exceed wall limits.");
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newnumwalls = -1;
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}
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else
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{
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for (i=numwalls; i<newnumwalls; i++)
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@ -3054,7 +3060,7 @@ SKIP:
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keystatus[0x2e] = 0;
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}
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bad = (keystatus[0x39]); //Gotta do this to save lots of 3 spaces!
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bad = keystatus[0x39]; //Gotta do this to save lots of 3 spaces!
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if (circlewall >= 0)
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{
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@ -3092,6 +3098,7 @@ SKIP:
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}
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circlerad = ksqrt(dmulscale4(centerx-x1,centerx-x1, centery-y1,centery-y1))<<2;
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goodtogo = (numwalls+circlepoints <= MAXWALLS);
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for (i=circlepoints; i>0; i--)
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{
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@ -3102,11 +3109,13 @@ SKIP:
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bclamp(&dax, -editorgridextent, editorgridextent);
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bclamp(&day, -editorgridextent, editorgridextent);
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if (bad > 0)
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if (bad > 0 && goodtogo)
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{
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insertpoint(circlewall,dax,day);
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circlewall += (wall[circlewall].nextwall >= 0 && wall[circlewall].nextwall < circlewall);
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if (wall[circlewall].nextwall >= 0 && wall[circlewall].nextwall < circlewall)
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circlewall++;
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}
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dax = mulscale14(dax-pos.x,zoom);
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day = mulscale14(day-pos.y,zoom);
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drawline16base(halfxdim16+dax,midydim16+day, -ps,-ps, +ps,-ps, editorcolors[14]);
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@ -3115,13 +3124,20 @@ SKIP:
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drawline16base(halfxdim16+dax,midydim16+day, -ps,+ps, -ps,-ps, editorcolors[14]);
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// drawcircle16(halfxdim16+dax, midydim16+day, 3, 14);
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}
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if (bad > 0)
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{
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bad = 0;
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keystatus[0x39] = 0;
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asksave = 1;
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printmessage16("Circle points inserted.");
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circlewall = -1;
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if (goodtogo)
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{
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asksave = 1;
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printmessage16("Circle points inserted.");
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circlewall = -1;
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}
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else
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printmessage16("Inserting circle points would exceed wall limit.");
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}
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}
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}
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@ -3130,6 +3146,7 @@ SKIP:
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{
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keystatus[0x39] = 0;
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adjustmark(&mousxplc,&mousyplc,newnumwalls);
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if (checkautoinsert(mousxplc,mousyplc,newnumwalls) == 1)
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{
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printmessage16("You must insert a point there first.");
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@ -3137,18 +3154,57 @@ SKIP:
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}
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}
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if (bad > 0 && (max(numwalls,newnumwalls) > MAXWALLS - (newnumwalls < numwalls)))
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goodtogo = 1; // Checking limits...
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if (bad > 0)
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{
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if (newnumwalls < numwalls)
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printmessage16("Can't start sector drawing: wall limit reached.");
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else
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printmessage16("Inserting another point would exceed wall limit.");
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}
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else if (bad > 0) //Space
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{
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if ((newnumwalls < numwalls) /*&& (numwalls < MAXWALLS-1)*/)
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{
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firstx = mousxplc, firsty = mousyplc; //Make first point
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// ---why MAXWALLS-2? wall[MAXWALLS-1] would be inserted, but would
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// need to draw end of wall trail in wall[MAXWALLS]!---
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// for MAXWALLS-1 we need extra space at the end of wall[]
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if (numwalls >= MAXWALLS-1)
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{
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goodtogo = 0;
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printmessage16("Can't start sector drawing: wall limit reached.");
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}
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}
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else
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{
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//if not back to first point
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if (firstx != mousxplc || firsty != mousyplc) //nextpoint
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{
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if (newnumwalls>=MAXWALLS)
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{
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goodtogo = 0;
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printmessage16("Inserting another point would exceed wall limit.");
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}
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}
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//if not split and back to first point
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if ((split == 0) && (firstx == mousxplc) && (firsty == mousyplc) && (newnumwalls >= numwalls+3))
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{
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if (suckwall == -1) //if no connections to other sectors
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{ /* No problem... */ }
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else
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{
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if (newnumwalls>=MAXWALLS) // still too optimistic since we can have more than one new red wall
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{
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goodtogo = 0;
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printmessage16("Closing wall drawing would exceed wall limit.");
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}
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}
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}
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// else if (split==1) {} // handled there
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}
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}
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if (bad > 0 && goodtogo) //Space
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{
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if (newnumwalls < numwalls) // starting wall drawing
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{
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firstx = mousxplc;
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firsty = mousyplc; //Make first point
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newnumwalls = numwalls;
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suckwall = -1;
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split = 0;
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@ -3161,9 +3217,11 @@ SKIP:
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wall[newnumwalls].y = mousyplc;
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wall[newnumwalls].nextsector = -1;
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wall[newnumwalls].nextwall = -1;
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for (i=0; i<numwalls; i++)
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if ((wall[i].x == mousxplc) && (wall[i].y == mousyplc))
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if (wall[i].x == mousxplc && wall[i].y == mousyplc)
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suckwall = i;
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wall[newnumwalls].point2 = newnumwalls+1;
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printmessage16("Sector drawing started.");
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newnumwalls++;
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@ -3171,13 +3229,14 @@ SKIP:
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else
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{
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//if not back to first point
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if ((firstx != mousxplc) || (firsty != mousyplc)) //nextpoint
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if (firstx != mousxplc || firsty != mousyplc) //nextpoint
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{
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j = 0;
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for (i=numwalls; i<newnumwalls; i++)
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if ((mousxplc == wall[i].x) && (mousyplc == wall[i].y))
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if (mousxplc == wall[i].x && mousyplc == wall[i].y)
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j = 1;
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if (j == 0)
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if (j == 0) // if new point is not on a position of already drawn points
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{
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//check if starting to split a sector
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if (newnumwalls == numwalls+1)
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@ -3193,12 +3252,11 @@ SKIP:
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startwall = sector[i].wallptr;
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endwall = startwall + sector[i].wallnum - 1;
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for (k=startwall; k<=endwall; k++)
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if (wall[k].x == wall[numwalls].x)
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if (wall[k].y == wall[numwalls].y)
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{
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m = k;
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break;
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}
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if (wall[k].x==wall[numwalls].x && wall[k].y==wall[numwalls].y)
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{
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m = k;
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break;
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}
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if (m >= 0)
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if (POINT2(k).x != mousxplc || POINT2(k).y != mousyplc)
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@ -3239,9 +3297,11 @@ SKIP:
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wall[newnumwalls].y = mousyplc;
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wall[newnumwalls].nextsector = -1;
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wall[newnumwalls].nextwall = -1;
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for (i=0; i<numwalls; i++)
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if ((wall[i].x == mousxplc) && (wall[i].y == mousyplc))
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if (wall[i].x == mousxplc && wall[i].y == mousyplc)
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suckwall = i;
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wall[newnumwalls].point2 = newnumwalls+1;
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newnumwalls++;
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}
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@ -3263,6 +3323,7 @@ SKIP:
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for (i=0; i<numsectors; i++)
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if (inside(firstx,firsty,i) == 1)
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k = i;
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if (k == -1) //if not inside another sector either
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{
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//add island sector
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@ -3277,6 +3338,7 @@ SKIP:
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sector[numsectors].wallnum = newnumwalls-numwalls;
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sector[numsectors].ceilingz = (-32<<8);
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sector[numsectors].floorz = (32<<8);
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for (i=numwalls; i<newnumwalls; i++)
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{
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wall[i].cstat = 0;
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@ -3288,6 +3350,7 @@ SKIP:
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wall[i].nextsector = -1;
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wall[i].nextwall = -1;
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}
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headspritesect[numsectors] = -1;
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numsectors++;
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}
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@ -3357,6 +3420,7 @@ SKIP:
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sector[numsectors].floorpicnum = sector[sucksect].floorpicnum;
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sector[numsectors].ceilingheinum = sector[sucksect].ceilingheinum;
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sector[numsectors].floorheinum = sector[sucksect].floorheinum;
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for (i=numwalls; i<newnumwalls; i++)
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{
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wall[i].cstat = wall[suckwall].cstat;
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@ -3367,14 +3431,16 @@ SKIP:
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wall[i].overpicnum = wall[suckwall].overpicnum;
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checksectorpointer((int16_t)i,(int16_t)numsectors);
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}
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headspritesect[numsectors] = -1;
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numsectors++;
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}
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numwalls = newnumwalls;
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newnumwalls = -1;
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asksave = 1;
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}
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if (split == 1)
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else if (split == 1)
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{
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//split sector
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startwall = sector[splitsect].wallptr;
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@ -4915,7 +4981,7 @@ static int32_t movewalls(int32_t start, int32_t offs)
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int32_t checksectorpointer(int16_t i, int16_t sectnum)
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{
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int32_t j, k, startwall, endwall, x1, y1, x2, y2;
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int32_t j, k, startwall, endwall, x1, y1, x2, y2, numnewwalls=0;
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char buf[128];
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if (i<0 || i>=max(numwalls,newnumwalls))
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@ -4951,14 +5017,18 @@ int32_t checksectorpointer(int16_t i, int16_t sectnum)
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if (POINT2(k).x == x1 && POINT2(k).y == y1)
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if (j != sectnum)
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{
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wall[i].nextsector = j;
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wall[i].nextwall = k;
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wall[k].nextsector = sectnum;
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wall[k].nextwall = i;
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if (sectnum != -2) // -2 means dry run
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{
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wall[i].nextsector = j;
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wall[i].nextwall = k;
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wall[k].nextsector = sectnum;
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wall[k].nextwall = i;
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}
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numnewwalls++;
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}
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}
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}
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return(0);
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return(numnewwalls);
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}
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void fixrepeats(int16_t i)
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@ -5519,7 +5519,7 @@ int32_t preinitengine(void)
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dynarray[] =
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{
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{ (void **)§or, sizeof(sectortype) * MAXSECTORS },
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{ (void **)&wall, sizeof(walltype) * MAXWALLS },
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{ (void **)&wall, sizeof(walltype) * (MAXWALLS+4) }, // +4: editor quirks
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{ (void **)&sprite, sizeof(spritetype) * MAXSPRITES },
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{ (void **)&tsprite, sizeof(spritetype) * MAXSPRITESONSCREEN },
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{ (void **)&spriteext, sizeof(spriteext_t) * (MAXSPRITES+MAXUNIQHUDID) },
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