plagman
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4e635849e1
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Fixes y-flipping on the bottom side of some doors (see E1L3 security doors). Also, fuck you SwissCM.
git-svn-id: https://svn.eduke32.com/eduke32@1422 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-08 00:29:29 +00:00 |
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plagman
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4a6bc850c0
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Fixes full-screen tinting effects to bypass the material cache and apply instantly.
git-svn-id: https://svn.eduke32.com/eduke32@1421 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 23:35:11 +00:00 |
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plagman
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4f18c11c27
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Don't loop against MAXLIGHTS when invalidating or removing a light from a plane.
git-svn-id: https://svn.eduke32.com/eduke32@1420 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 21:23:26 +00:00 |
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plagman
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6a7fe88d68
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This adds a fast light culling test for non-sloped floors and ceilings (TerminX suggested that change).
git-svn-id: https://svn.eduke32.com/eduke32@1419 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 20:27:45 +00:00 |
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plagman
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e8cbecf935
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This adds support for animated, palettized and shaded skies.
git-svn-id: https://svn.eduke32.com/eduke32@1418 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 18:38:13 +00:00 |
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plagman
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9cd0c6e6a0
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Re-hooks pr_lighting.
git-svn-id: https://svn.eduke32.com/eduke32@1417 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 13:17:55 +00:00 |
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plagman
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f30fdef695
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Don't go through multiple lighting passes when rendering the shadow maps.
git-svn-id: https://svn.eduke32.com/eduke32@1416 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 13:07:04 +00:00 |
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plagman
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2482b74012
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Formatting fix.
git-svn-id: https://svn.eduke32.com/eduke32@1415 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 12:58:40 +00:00 |
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plagman
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a8cd07d692
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Fixes light culling.
git-svn-id: https://svn.eduke32.com/eduke32@1413 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 12:51:00 +00:00 |
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terminx
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aca5dc80e3
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git-svn-id: https://svn.eduke32.com/eduke32@1412 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 07:36:15 +00:00 |
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terminx
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92372d50d6
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Misc minor changes
git-svn-id: https://svn.eduke32.com/eduke32@1411 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 06:23:33 +00:00 |
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terminx
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6c3ed1ec9c
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More light crap
git-svn-id: https://svn.eduke32.com/eduke32@1410 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-07 03:13:55 +00:00 |
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terminx
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0744452216
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More light stuff... most gameland lights should be working again now
git-svn-id: https://svn.eduke32.com/eduke32@1409 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 22:30:53 +00:00 |
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plagman
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0688522507
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Adds r_pr_shadowfiltering and r_pr_atiworkaround cvars.
git-svn-id: https://svn.eduke32.com/eduke32@1408 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 16:00:48 +00:00 |
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plagman
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f46e3b44f4
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Using memcpy with clearly overlapping blocks is sad.
git-svn-id: https://svn.eduke32.com/eduke32@1407 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 14:22:17 +00:00 |
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plagman
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2186154dac
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Avoid a square root in the point light GPU program by comparing squared lengths. This changes the lighting model a bit since the attenuation calculation is based against these lengths.
git-svn-id: https://svn.eduke32.com/eduke32@1406 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:48:52 +00:00 |
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plagman
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b112e1d3c3
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Re-implements the old light priority system, removes applylights() and optimizes the light invalidation code.
git-svn-id: https://svn.eduke32.com/eduke32@1405 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:40:15 +00:00 |
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plagman
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dbb84c7ee8
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Reverts the priority change and removes applylights.
git-svn-id: https://svn.eduke32.com/eduke32@1404 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 13:12:29 +00:00 |
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terminx
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d4bca26bd9
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Light stuff
git-svn-id: https://svn.eduke32.com/eduke32@1402 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-06 10:20:00 +00:00 |
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terminx
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af5128bcdd
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MSVC fixes + clean out tree
git-svn-id: https://svn.eduke32.com/eduke32@1399 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-05 20:09:13 +00:00 |
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plagman
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2547739ff4
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This prevents shadows from flooding the OSD and killing performance.
git-svn-id: https://svn.eduke32.com/eduke32@1398 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-01 21:11:26 +00:00 |
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plagman
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a23c9c23ba
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This overhauls the light culling/management code. Note: this renders the current gameland dynamic light code useless, to it'll have to be ported before they're back. Please don't complain on the forums.
git-svn-id: https://svn.eduke32.com/eduke32@1397 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-06-01 20:55:36 +00:00 |
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plagman
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930689d468
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More corrupt map checks.
git-svn-id: https://svn.eduke32.com/eduke32@1395 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-31 18:16:14 +00:00 |
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plagman
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2997d1e0f5
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Light pathing tweak.
git-svn-id: https://svn.eduke32.com/eduke32@1394 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-31 18:10:09 +00:00 |
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terminx
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4e5bde3a79
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git-svn-id: https://svn.eduke32.com/eduke32@1393 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-28 02:55:46 +00:00 |
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helixhorned
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d897eca725
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fancy gradient at a few more places; minor corrections
git-svn-id: https://svn.eduke32.com/eduke32@1392 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-25 21:47:08 +00:00 |
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helixhorned
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d4641adc03
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mapster32: fix when rotating sprite; fancy gradient in sprite search
git-svn-id: https://svn.eduke32.com/eduke32@1391 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-24 22:18:40 +00:00 |
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terminx
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8474211c95
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Misc small fixes
git-svn-id: https://svn.eduke32.com/eduke32@1390 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-22 23:49:25 +00:00 |
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plagman
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82211327e8
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Work around ATI driver bug (that's there since Cat 8.10 according to the intertubes).
git-svn-id: https://svn.eduke32.com/eduke32@1389 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-20 22:30:18 +00:00 |
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plagman
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515451e45f
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Speed up polymer_init a little.
git-svn-id: https://svn.eduke32.com/eduke32@1388 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-17 21:55:50 +00:00 |
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plagman
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5eae5cdc50
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Moves editorselect and clearmapdata to non-external function categories, makes them static and prototypes them in the header.
git-svn-id: https://svn.eduke32.com/eduke32@1387 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-17 16:12:53 +00:00 |
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terminx
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5209d30f13
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Missed one
git-svn-id: https://svn.eduke32.com/eduke32@1386 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-16 22:32:23 +00:00 |
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terminx
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bc4d262216
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Fixes most polymer memory leaks
git-svn-id: https://svn.eduke32.com/eduke32@1385 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-16 22:26:40 +00:00 |
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terminx
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6285f8b2e2
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Misc crap
git-svn-id: https://svn.eduke32.com/eduke32@1384 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-16 04:07:09 +00:00 |
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plagman
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747a242b80
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Unbreak specular maps (were broken because of mirror unbreaking).
git-svn-id: https://svn.eduke32.com/eduke32@1383 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-16 01:33:04 +00:00 |
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plagman
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b1f358de6f
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Unbreak mirrors.
git-svn-id: https://svn.eduke32.com/eduke32@1382 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-16 01:28:42 +00:00 |
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plagman
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854c72263c
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More tweaks to the specular lighting model.
git-svn-id: https://svn.eduke32.com/eduke32@1381 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-16 00:50:30 +00:00 |
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plagman
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396256b6e0
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Tweak the lighting model so that specular highlights ignore the diffuse map value when a specular map is defined.
git-svn-id: https://svn.eduke32.com/eduke32@1380 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-15 14:23:08 +00:00 |
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plagman
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a5f8978a9f
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Spotlightmaps.
git-svn-id: https://svn.eduke32.com/eduke32@1377 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-12 20:08:38 +00:00 |
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plagman
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1b948be858
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Corrects polymost rotation offset scale (didn't match build units before) and a bug in the polymer offset code (bug 2783065).
git-svn-id: https://svn.eduke32.com/eduke32@1376 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-10 19:19:25 +00:00 |
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plagman
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77e873b476
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Adds pitch/roll script rotation for mdsprites (bug 2783065).
git-svn-id: https://svn.eduke32.com/eduke32@1375 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-10 17:51:00 +00:00 |
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plagman
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3cd91a1832
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Parallax the parallax skies (bug 2783074).
git-svn-id: https://svn.eduke32.com/eduke32@1374 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-09 11:04:10 +00:00 |
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plagman
|
72721c1663
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Mirror skies (bug 2783066).
git-svn-id: https://svn.eduke32.com/eduke32@1373 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-09 10:42:57 +00:00 |
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helixhorned
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ca81a4e40b
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mapster32: fixes crash in linux
git-svn-id: https://svn.eduke32.com/eduke32@1372 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-08 23:13:12 +00:00 |
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plagman
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0f95655e27
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Fixes floor-aligned sprite and flipping/1-way interaction (bug 2783071).
git-svn-id: https://svn.eduke32.com/eduke32@1371 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-08 19:15:14 +00:00 |
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terminx
|
87c2ab5cc6
|
bleh
git-svn-id: https://svn.eduke32.com/eduke32@1370 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-08 18:26:10 +00:00 |
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plagman
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3b5cf1310a
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Fixes floor-aligned sprites being affected by the real center cstat bit (bug #2783389).
git-svn-id: https://svn.eduke32.com/eduke32@1369 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-08 18:04:02 +00:00 |
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qbix79
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5aeddd2aa1
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Fastcall is not 64 bit.
git-svn-id: https://svn.eduke32.com/eduke32@1368 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-07 18:55:33 +00:00 |
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plagman
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d097ebc8e3
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Fix the build with USE_OPENGL=0 and/or POLYMER=0.
git-svn-id: https://svn.eduke32.com/eduke32@1365 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-07 16:00:49 +00:00 |
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terminx
|
ec159726a0
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Mapster fixes and a new 8x8 pixel font I've been playing around with
git-svn-id: https://svn.eduke32.com/eduke32@1364 1a8010ca-5511-0410-912e-c29ae57300e0
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2009-05-06 23:58:53 +00:00 |
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